Player Matchup

Kumbhakarna
Kumbhakarna
AngryMobsArmy
Kumbhakarna
Level 89
God Stats
1W - 2L
1,348 SR
Queue Stats
31W - 36L
1,553 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
LREG
Ah Muzen Cab
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 72L
1,688 Elo+
Party 1
Jing Wei
Jing Wei
Netus
Jing Wei
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 54L
1,667 Elo+
Party 1
Thoth
Thoth
PersephoneAngel
Thoth
Level 153
God Stats
0W - 2L
1,298 SR
Queue Stats
16W - 16L
1,574 Elo+
Party 3
Sylvanus
Sylvanus
x69xMetalxHeadx
Sylvanus
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 49L
1,595 Elo+
Party 3
Team Averages
Level 136
1,429 SR
1,615 Elo+

VS

Team Averages
Level 111
1,675 SR
1,604 Elo+
Shiva
Shiva
MrWizardBear
Shiva
Level 158
God Stats
15W - 9L
1,680 SR
Queue Stats
271W - 218L
1,616 Elo+
Party 4
Discordia
Discordia
SmellB
Discordia
Level 100
God Stats
46W - 22L
1,688 SR
Queue Stats
134W - 80L
1,633 Elo+
Party 4
Kumbhakarna
Kumbhakarna
chanceisgreat
Kumbhakarna
Level 129
God Stats
9W - 7L
1,745 SR
Queue Stats
176W - 179L
1,579 Elo+
Party 2
Izanami
Izanami
derrickhalford
Izanami
Level 84
God Stats
4W - 4L
1,627 SR
Queue Stats
301W - 289L
1,567 Elo+
Party 2
Arachne
Arachne
rexxloumarley
Arachne
Level 83
God Stats
14W - 10L
1,635 SR
Queue Stats
135W - 125L
1,627 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AngryMobsArmy
Kumbhakarna
16
1 / 3 / 8
10,320
688
3,435
16,162
16,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
LREG
Ah Muzen Cab
17
4 / 6 / 4
10,617
708
12,219
14,327
6,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Jing Wei
Netus
Jing Wei
17
2 / 6 / 8
10,188
679
13,923
18,845
7,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

18
2 / 10 / 7
10,615
708
10,820
15,200
5,681
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sylvanus
18
5 / 3 / 5
11,272
751
12,731
16,031
10,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 14
11,730
782
19,172
19,386
21,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Discordia
SmellB
Discordia
18
3 / 2 / 7
10,805
720
17,117
6,675
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Kumbhakarna
chanceisgreat
Kumbhakarna
17
1 / 1 / 15
10,904
727
4,006
17,403
22,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
4 / 3 / 7
11,540
769
11,581
13,127
6,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

Arachne
20
15 / 3 / 6
13,050
870
22,173
18,735
21,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
77
14
Kills
28
28
Deaths
14
32
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
AngryMobsArmy
Kumbhakarna
1
3
8
1.67
L
Ah Muzen Cab
LREG
Ah Muzen Cab
4
6
4
1
W
5
5
14
2.4
L
Jing Wei
Netus
Jing Wei
2
6
8
1
L
2
10
7
0.55
W
Discordia
SmellB
Discordia
3
2
7
3.25
W
Kumbhakarna
chanceisgreat
Kumbhakarna
1
1
15
8.5
W
4
3
7
2.5
W
Arachne
15
3
6
6
L
Sylvanus
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,128
Damage
74,049
80,565
Taken
75,326
46,668
Mitigated
73,823
17,230
Healing
26,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
AngryMobsArmy
Kumbhakarna
3,435
167
324
2,721
16,162
16,909
147
4,441
10,897
13,086
0
L
Ah Muzen Cab
LREG
Ah Muzen Cab
12,219
4,186
0
2,618
14,327
6,578
58
2,533
11,368
0
37,855
W
19,172
2,903
2,027
7,244
19,386
21,427
627
4,516
14,870
0
46,718
L
Jing Wei
Netus
Jing Wei
13,923
9,849
0
2,612
18,845
7,409
648
5,319
12,661
0
44,135
L
10,820
592
153
921
15,200
5,681
175
4,710
10,261
43,221
0
W
Discordia
SmellB
Discordia
17,117
342
0
1,692
6,675
2,616
2,073
3,095
3,580
46,063
0
W
Kumbhakarna
chanceisgreat
Kumbhakarna
4,006
405
405
5,115
17,403
22,082
516
7,287
10,116
14,225
0
W
11,581
7,166
0
2,354
13,127
6,377
3,327
5,016
8,111
0
64,894
W
Arachne
22,173
14,881
0
7,301
18,735
21,321
1,302
5,993
12,742
0
49,252
L
Sylvanus
12,731
3,475
3,494
4,387
16,031
10,091
1,059
2,692
12,993
36,498
4,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,012
Gold Earned
58,029
291
Minions Killed
319
0
Camps Cleared
0
1,287,512
Distance Traveled
1,508,000
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
10,320
688
18
1
0
265,504
8
L
Ah Muzen Cab
10,617
708
62
4
0
224,096
2
W
Shiva
11,730
782
70
5
0
287,783
1
L
Jing Wei
10,188
679
61
4
0
310,177
4
L
Thoth
10,615
708
80
5
0
251,287
3
W
Discordia
10,805
720
67
4
0
279,742
0
W
Kumbhakarna
10,904
727
22
1
0
311,951
2
W
Izanami
11,540
769
107
7
0
270,368
1
W
Arachne
13,050
870
53
4
0
358,156
3
L
Sylvanus
11,272
751
70
5
0
236,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role