Player Matchup

Zeus
Zeus
Gold IV
Diego Podolski1
Zeus
Gold IV
Level 156
God Stats
29W - 27L
1,505 SR
Queue Stats
357W - 335L
1,316 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
PrimodoPlay
Kuzenbo
Gold V
Level 160
God Stats
19W - 22L
1,529 SR
Queue Stats
709W - 677L
1,085 MMR
Party 2
Fenrir
Fenrir
Platinum V
ViridPumaBr
Fenrir
Platinum V
Level 160
God Stats
13W - 18L
1,477 SR
Queue Stats
351W - 354L
1,658 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 159
1,504 SR
1,353 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 92
1,522 SR
1,352 MMR
King Arthur
King Arthur
Silver V
Dyboy44
King Arthur
Silver V
Level 136
God Stats
1W - 2L
1,567 SR
Queue Stats
34W - 31L
1,206 MMR
Party 1
Izanami
Izanami
Bronze III
Keemikeem
Izanami
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,473 MMR
Party 1
Discordia
Discordia
Bronze III
YTXxNeva_SeenxX
Discordia
Bronze III
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,377 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 7 / 3
19,689
679
42,617
21,945
10,749
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kuzenbo
PrimodoPlay
Kuzenbo
20
4 / 7 / 12
18,054
623
22,728
52,141
89,474
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
20
7 / 8 / 4
18,522
639
17,638
36,151
34,867
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ChaacShivaAtlasBastetGilgamesh

VS

Bans
VamanaArtioKhepriAresBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dyboy44
King Arthur
20
13 / 2 / 7
20,750
716
51,059
48,046
79,465
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
Keemikeem
Izanami
20
5 / 9 / 9
18,247
629
20,127
26,558
9,147
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
YTXxNeva_SeenxX
Discordia
20
4 / 9 / 14
18,272
630
18,704
23,909
8,436
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
52
20
Kills
22
22
Deaths
20
19
Assists
30
Player
Kills
Deaths
Assists
KDA
W
9
7
3
1.5
L
King Arthur
Dyboy44
King Arthur
13
2
7
8.25
L
Izanami
Keemikeem
Izanami
5
9
9
1.06
W
Kuzenbo
PrimodoPlay
Kuzenbo
4
7
12
1.43
W
Fenrir
7
8
4
1.13
L
Discordia
YTXxNeva_SeenxX
Discordia
4
9
14
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,983
Damage
89,890
110,237
Taken
98,513
135,090
Mitigated
97,048
20,923
Healing
13,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
42,617
801
112
4,402
21,945
10,749
712
3,900
17,781
112,324
0
L
King Arthur
Dyboy44
King Arthur
51,059
6,656
0
11,488
48,046
79,465
297
27,076
18,519
0
121,646
L
Izanami
Keemikeem
Izanami
20,127
12,611
0
1,718
26,558
9,147
236
18,716
7,089
0
97,559
W
Kuzenbo
PrimodoPlay
Kuzenbo
22,728
3,765
393
12,510
52,141
89,474
657
10,089
40,306
60,053
0
W
Fenrir
17,638
3,085
0
3,506
36,151
34,867
2,348
4,430
31,501
0
63,086
L
Discordia
YTXxNeva_SeenxX
Discordia
18,704
476
0
600
23,909
8,436
657
17,532
5,744
59,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,265
Gold Earned
57,269
282
Minions Killed
302
12
Camps Cleared
10
1,492,887
Distance Traveled
1,419,501
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
19,689
679
158
5
4
457,224
5
L
King Arthur
20,750
716
92
3
4
551,092
14
L
Izanami
18,247
629
140
5
4
413,228
5
W
Kuzenbo
18,054
623
56
2
0
516,278
4
W
Fenrir
18,522
639
68
2
8
519,385
7
L
Discordia
18,272
630
70
2
2
455,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role