Player Matchup

Agni
Agni
AirSpeedy177
Agni
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 87L
1,417 Elo+
Solo
Aphrodite
Aphrodite
Limitededltlon
Aphrodite
Level 126
God Stats
17W - 15L
1,653 SR
Queue Stats
100W - 112L
1,550 Elo+
Party 2
Horus
Horus
Venard12
Horus
Level 159
God Stats
10W - 9L
1,657 SR
Queue Stats
84W - 82L
1,580 Elo+
Party 2
Team Averages
Level 117
1,603 SR
1,516 Elo+

VS

Team Averages
Level 121
1,650 SR
1,515 Elo+
Rama
Rama
VIC29062001
Rama
Level 143
God Stats
3W - 1L
1,739 SR
Queue Stats
148W - 115L
1,505 Elo+
Party 1
Hera
Hera
angel11840
Hera
Level 137
God Stats
4W - 0L
1,576 SR
Queue Stats
181W - 150L
1,509 Elo+
Party 1
Bacchus
Bacchus
lkjgfds
Bacchus
Level 82
God Stats
8W - 2L
1,636 SR
Queue Stats
44W - 38L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 5 / 11
12,778
581
15,616
18,428
7,211
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Limitededltlon
Aphrodite
18
2 / 3 / 12
13,382
608
12,648
20,449
21,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Horus
Venard12
Horus
20
12 / 1 / 2
15,258
694
17,786
31,188
35,064
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 5
14,096
641
14,872
15,285
5,772
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
5 / 6 / 3
14,840
675
26,082
17,587
6,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
lkjgfds
Bacchus
19
1 / 4 / 7
14,687
668
9,740
21,700
39,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
14
Kills
9
9
Deaths
14
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
5
11
1.1
L
Aphrodite
Limitededltlon
Aphrodite
2
3
12
2.67
W
3
4
5
1.38
L
Horus
Venard12
Horus
12
1
2
13
W
5
6
3
1.08
W
Bacchus
lkjgfds
Bacchus
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,050
Damage
50,694
70,065
Taken
54,572
63,857
Mitigated
51,678
44,062
Healing
11,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,616
657
0
2,344
18,428
7,211
170
13,709
4,185
54,763
0
L
Aphrodite
Limitededltlon
Aphrodite
12,648
1,379
13,029
11,957
20,449
21,582
571
11,333
8,697
68,012
0
W
14,872
11,977
0
3,956
15,285
5,772
1,893
7,976
7,309
0
62,035
L
Horus
Venard12
Horus
17,786
7,777
6,033
10,699
31,188
35,064
530
10,652
20,010
0
60,057
W
26,082
4,748
254
3,126
17,587
6,286
644
8,493
9,094
94,384
0
W
Bacchus
lkjgfds
Bacchus
9,740
644
0
4,457
21,700
39,620
32
12,529
9,171
20,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,418
Gold Earned
43,623
223
Minions Killed
245
13
Camps Cleared
6
1,216,293
Distance Traveled
1,142,153
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
12,778
581
65
3
1
381,028
0
L
Aphrodite
13,382
608
105
5
6
390,511
4
W
Rama
14,096
641
71
3
5
331,319
1
L
Horus
15,258
694
53
2
6
444,754
1
W
Hera
14,840
675
151
7
1
392,673
7
W
Bacchus
14,687
668
23
1
0
418,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role