Player Matchup

Sun Wukong
Sun Wukong
Ka12
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,816 Elo+
Party 3
Danzaburou
Danzaburou
Kakorikid
Danzaburou
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Mojo551
Kukulkan
Level 16
God Stats
4W - 5L
1,905 SR
Queue Stats
5W - 8L
1,791 Elo+
Party 2
Tyr
Tyr
RoyMustanGOD
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,696 Elo+
Party 3
Ares
Ares
TheHecklingHyena
Ares
Level 28
God Stats
2W - 1L
1,846 SR
Queue Stats
12W - 6L
1,569 Elo+
Solo
Team Averages
Level 16
1,650 SR
1,674 Elo+

VS

Team Averages
Level 96
1,600 SR
1,601 Elo+
Charybdis
Charybdis
 
Charybdis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
ANlDOTE
Cliodhna
Level 121
God Stats
2W - 0L
1,271 SR
Queue Stats
103W - 81L
1,668 Elo+
Party 1
Horus
Horus
Double220
Horus
Level 41
God Stats
5W - 2L
1,771 SR
Queue Stats
53W - 57L
1,518 Elo+
Party 1
Ganesha
Ganesha
Klutzit
Ganesha
Level 82
God Stats
5W - 1L
1,764 SR
Queue Stats
30W - 19L
1,647 Elo+
Party 1
Thoth
Thoth
ScheduledGlobe5
Thoth
Level 108
God Stats
3W - 0L
1,691 SR
Queue Stats
84W - 73L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ka12
Sun Wukong
14
1 / 6 / 5
7,657
696
5,326
14,224
10,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Kakorikid
Danzaburou
13
1 / 9 / 5
7,746
704
7,037
11,343
3,293
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Mojo551
Kukulkan
15
6 / 7 / 2
8,866
806
9,917
9,330
3,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 6 / 4
7,367
670
3,986
12,090
5,359
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
0 / 6 / 6
6,951
632
4,274
16,397
12,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
18
15 / 1 / 8
10,701
973
19,567
8,162
3,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cliodhna
ANlDOTE
Cliodhna
16
6 / 2 / 15
9,205
837
16,508
9,708
4,217
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
Double220
Horus
14
3 / 2 / 14
8,048
732
4,451
8,573
8,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
Klutzit
Ganesha
15
1 / 2 / 19
9,167
833
6,819
9,537
10,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
9 / 2 / 10
9,123
829
9,625
8,139
3,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
100
9
Kills
34
34
Deaths
9
22
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
15
1
8
19
W
Cliodhna
ANlDOTE
Cliodhna
6
2
15
6.75
W
Horus
Double220
Horus
3
2
14
5
L
Sun Wukong
Ka12
Sun Wukong
1
6
5
0.58
L
Danzaburou
Kakorikid
Danzaburou
1
9
5
0.39
W
Ganesha
Klutzit
Ganesha
1
2
19
5.25
L
Kukulkan
Mojo551
Kukulkan
6
7
2
1
L
1
6
4
0.5
W
9
2
10
7
L
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,540
Damage
56,970
63,384
Taken
44,119
34,244
Mitigated
30,120
3,919
Healing
15,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
19,567
9,356
0
3,549
8,162
3,676
1,151
1,153
6,944
0
49,063
W
Cliodhna
ANlDOTE
Cliodhna
16,508
1,639
0
4,507
9,708
4,217
290
2,214
7,321
0
43,431
W
Horus
Double220
Horus
4,451
2,133
2,524
3,151
8,573
8,468
176
4,104
4,389
0
7,545
L
Sun Wukong
Ka12
Sun Wukong
5,326
1,348
0
936
14,224
10,271
0
3,736
10,214
0
16,388
L
Danzaburou
Kakorikid
Danzaburou
7,037
1,994
0
287
11,343
3,293
496
2,349
8,824
0
15,140
W
Ganesha
Klutzit
Ganesha
6,819
468
0
1,160
9,537
10,443
66
3,529
5,918
17,632
0
L
Kukulkan
Mojo551
Kukulkan
9,917
738
0
200
9,330
3,089
100
3,921
5,231
26,359
0
L
3,986
337
0
471
12,090
5,359
0
1,758
9,996
0
8,858
W
9,625
541
0
734
8,139
3,316
576
3,191
4,883
24,559
0
L
4,274
216
0
2,025
16,397
12,232
0
3,884
12,026
9,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,587
Gold Earned
46,244
106
Minions Killed
205
0
Camps Cleared
0
974,440
Distance Traveled
1,138,810
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,701
973
74
7
0
207,951
2
W
Cliodhna
9,205
837
67
6
0
238,221
3
W
Horus
8,048
732
18
2
0
254,087
1
L
Sun Wukong
7,657
696
25
2
0
215,289
0
L
Danzaburou
7,746
704
19
2
0
168,678
0
W
Ganesha
9,167
833
3
0
0
191,981
0
L
Kukulkan
8,866
806
41
4
0
178,809
0
L
Tyr
7,367
670
14
1
0
208,235
0
W
Thoth
9,123
829
43
4
0
246,570
0
L
Ares
6,951
632
7
1
0
203,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role