Player Matchup

Ymir
Ymir
DrObsidianIV
Ymir
Level 87
God Stats
3W - 2L
1,500 SR
Queue Stats
88W - 57L
1,585 Elo+
Party 1
Kukulkan
Kukulkan
Kage WolfLee
Kukulkan
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
199W - 132L
1,565 Elo+
Party 1
Sun Wukong
Sun Wukong
Quill1998
Sun Wukong
Level 21
God Stats
38W - 15L
1,649 SR
Queue Stats
111W - 76L
1,531 Elo+
Party 1
Charybdis
Charybdis
Ransik
Charybdis
Level 147
God Stats
16W - 10L
1,500 SR
Queue Stats
203W - 139L
1,620 Elo+
Party 1
Pele
Pele
Zyntri
Pele
Level 153
God Stats
5W - 0L
1,500 SR
Queue Stats
216W - 149L
1,579 Elo+
Party 1
Team Averages
Level 107
1,530 SR
1,576 Elo+

VS

Team Averages
Level 57
1,585 SR
1,408 Elo+
Tiamat
Tiamat
Ozark32
Tiamat
Level 117
God Stats
4W - 4L
1,588 SR
Queue Stats
32W - 34L
1,390 Elo+
Party 2
Charybdis
Charybdis
SPARTAN OO2
Charybdis
Level 31
God Stats
26W - 30L
1,817 SR
Queue Stats
256W - 291L
1,412 Elo+
Solo
Guan Yu
Guan Yu
Zezima237
Guan Yu
Level 6
God Stats
1W - 1L
1,826 SR
Queue Stats
4W - 4L
1,397 Elo+
Party 2
Artemis
Artemis
oxforged420
Artemis
Level 25
God Stats
5W - 7L
1,505 SR
Queue Stats
6W - 17L
1,351 Elo+
Party 3
Sylvanus
Sylvanus
ozone100
Sylvanus
Level 106
God Stats
0W - 3L
1,188 SR
Queue Stats
111W - 112L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 9
10,539
479
3,039
19,622
22,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Kage WolfLee
Kukulkan
19
4 / 3 / 8
12,362
562
10,292
9,175
3,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sun Wukong
Quill1998
Sun Wukong
17
4 / 5 / 11
11,912
541
7,339
20,114
11,046
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Ransik
Charybdis
20
12 / 5 / 5
14,428
656
26,375
22,643
10,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
Zyntri
Pele
20
18 / 2 / 9
15,049
684
29,959
24,072
9,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ozark32
Tiamat
18
7 / 7 / 2
11,840
538
20,289
15,453
8,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charybdis
SPARTAN OO2
Charybdis
15
4 / 11 / 4
10,363
471
10,728
24,393
7,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Zezima237
Guan Yu
15
2 / 8 / 3
9,663
439
9,655
21,266
18,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
oxforged420
Artemis
16
2 / 6 / 5
10,489
477
9,236
17,325
5,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
ozone100
Sylvanus
15
2 / 7 / 7
10,057
457
10,848
20,742
22,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
38
39
Kills
17
18
Deaths
39
42
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
3
9
1.83
W
Kukulkan
Kage WolfLee
Kukulkan
4
3
8
2.67
L
Tiamat
Ozark32
Tiamat
7
7
2
1.14
W
Sun Wukong
Quill1998
Sun Wukong
4
5
11
1.9
W
Charybdis
Ransik
Charybdis
12
5
5
2.9
L
Charybdis
SPARTAN OO2
Charybdis
4
11
4
0.55
L
Guan Yu
Zezima237
Guan Yu
2
8
3
0.44
W
Pele
Zyntri
Pele
18
2
9
11.25
L
Artemis
oxforged420
Artemis
2
6
5
0.75
L
Sylvanus
ozone100
Sylvanus
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,004
Damage
60,756
95,626
Taken
99,179
57,221
Mitigated
61,542
31,321
Healing
20,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,039
229
319
3,989
19,622
22,695
128
7,328
11,946
27,158
3,724
W
Kukulkan
Kage WolfLee
Kukulkan
10,292
234
0
940
9,175
3,637
320
4,995
3,898
85,798
0
L
Tiamat
Ozark32
Tiamat
20,289
2,239
0
2,949
15,453
8,367
0
3,080
12,136
81,791
0
W
Sun Wukong
Quill1998
Sun Wukong
7,339
1,364
0
2,459
20,114
11,046
1,085
5,683
13,774
5,881
43,516
W
Charybdis
Ransik
Charybdis
26,375
17,682
0
12,477
22,643
10,795
8,786
4,726
17,660
0
132,394
L
Charybdis
SPARTAN OO2
Charybdis
10,728
8,886
0
4,766
24,393
7,180
458
2,059
22,308
0
59,239
L
Guan Yu
Zezima237
Guan Yu
9,655
1,633
6
2,858
21,266
18,241
208
1,732
19,494
12,481
39,630
W
Pele
Zyntri
Pele
29,959
12,524
0
11,137
24,072
9,048
0
8,820
14,918
0
135,300
L
Artemis
oxforged420
Artemis
9,236
2,496
0
4,392
17,325
5,497
799
2,579
14,644
0
61,478
L
Sylvanus
ozone100
Sylvanus
10,848
2,836
357
5,441
20,742
22,257
224
4,556
16,082
31,979
9,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,290
Gold Earned
52,412
662
Minions Killed
523
0
Camps Cleared
0
2,074,209
Distance Traveled
1,850,945
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,539
479
47
2
0
355,260
7
W
Kukulkan
12,362
562
168
8
0
414,312
6
L
Tiamat
11,840
538
143
7
0
390,170
8
W
Sun Wukong
11,912
541
100
5
0
411,226
3
W
Charybdis
14,428
656
197
9
0
382,977
0
L
Charybdis
10,363
471
108
5
0
298,079
0
L
Guan Yu
9,663
439
88
4
0
399,362
1
W
Pele
15,049
684
150
7
0
510,434
6
L
Artemis
10,489
477
116
5
0
410,072
2
L
Sylvanus
10,057
457
68
3
0
353,262
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role