Player Matchup

Hercules
Hercules
Rapid76
Hercules
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,448 Elo+
Party 1
Heimdallr
Heimdallr
WoefulLicense47
Heimdallr
Level 47
God Stats
4W - 4L
1,712 SR
Queue Stats
9W - 6L
1,448 Elo+
Party 1
Sol
Sol
swooblies
Sol
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,448 Elo+
Party 1
Team Averages
Level 80
1,571 SR
1,448 Elo+

VS

Team Averages
Level 82
1,519 SR
1,588 Elo+
Discordia
Discordia
Playmayquer
Discordia
Level 101
God Stats
2W - 5L
1,500 SR
Queue Stats
36W - 43L
1,500 Elo+
Solo
Horus
Horus
Y4ngA
Horus
Level 58
God Stats
3W - 2L
1,758 SR
Queue Stats
19W - 15L
1,661 Elo+
Party 2
Hou Yi
Hou Yi
samzink10
Hou Yi
Level 86
God Stats
1W - 0L
1,298 SR
Queue Stats
11W - 5L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Rapid76
Hercules
16
11 / 3 / 2
12,143
759
16,783
18,241
24,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
WoefulLicense47
Heimdallr
16
2 / 7 / 8
11,335
708
8,107
14,623
4,815
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 7 / 8
10,212
638
12,457
12,352
4,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Playmayquer
Discordia
16
4 / 5 / 8
11,652
728
14,347
11,799
4,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Y4ngA
Horus
18
8 / 5 / 9
13,191
824
13,139
19,335
23,106
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
samzink10
Hou Yi
17
5 / 4 / 10
12,049
753
10,910
13,619
5,085
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
44
14
Kills
17
17
Deaths
14
18
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Discordia
Playmayquer
Discordia
4
5
8
1.6
L
Hercules
Rapid76
Hercules
11
3
2
4
L
Heimdallr
WoefulLicense47
Heimdallr
2
7
8
0.86
W
Horus
Y4ngA
Horus
8
5
9
2.5
W
Hou Yi
samzink10
Hou Yi
5
4
10
2.5
L
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,347
Damage
38,396
45,216
Taken
44,753
33,287
Mitigated
32,676
11,253
Healing
14,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Playmayquer
Discordia
14,347
242
0
858
11,799
4,485
481
2,833
8,746
50,274
0
L
Hercules
Rapid76
Hercules
16,783
4,640
0
6,374
18,241
24,000
0
4,857
13,384
0
30,342
L
Heimdallr
WoefulLicense47
Heimdallr
8,107
3,920
0
2,173
14,623
4,815
592
5,710
8,913
0
28,611
W
Horus
Y4ngA
Horus
13,139
4,804
2,928
6,790
19,335
23,106
808
5,858
13,056
0
33,721
W
Hou Yi
samzink10
Hou Yi
10,910
5,034
0
3,762
13,619
5,085
1,689
3,184
10,004
0
48,460
L
12,457
3,828
0
2,706
12,352
4,472
1,012
4,030
8,322
44,115
3,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,690
Gold Earned
36,892
159
Minions Killed
181
3
Camps Cleared
8
808,056
Distance Traveled
967,416
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,652
728
81
5
2
283,627
3
L
Hercules
12,143
759
33
2
0
309,895
2
L
Heimdallr
11,335
708
49
3
1
244,305
0
W
Horus
13,191
824
36
2
3
350,904
2
W
Hou Yi
12,049
753
64
4
3
332,885
4
L
Sol
10,212
638
77
5
2
253,856
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role