Player Matchup

Thanatos
Thanatos
Benaduda36
Thanatos
Level 99
God Stats
44W - 37L
1,631 SR
Queue Stats
157W - 177L
1,513 Elo+
Party 2
Jormungandr
Jormungandr
Mod1021
Jormungandr
Level 69
God Stats
13W - 14L
1,567 SR
Queue Stats
113W - 117L
1,577 Elo+
Party 2
Horus
Horus
TheBigBark
Horus
Level 47
God Stats
1W - 3L
1,759 SR
Queue Stats
133W - 146L
1,527 Elo+
Party 2
Sol
Sol
WarriorEnjoyer69
Sol
Level 86
God Stats
7W - 6L
1,318 SR
Queue Stats
176W - 191L
1,491 Elo+
Party 2
Danzaburou
Danzaburou
zaboomafoom
Danzaburou
Level 61
God Stats
3W - 11L
1,389 SR
Queue Stats
99W - 115L
1,433 Elo+
Party 2
Team Averages
Level 72
1,533 SR
1,508 Elo+

VS

Team Averages
Level 67
1,408 SR
1,468 Elo+
Anhur
Anhur
Fireferretpabu
Anhur
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
138W - 132L
1,511 Elo+
Party 3
Khepri
Khepri
Gr1myth
Khepri
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 120L
1,488 Elo+
Party 3
Hun Batz
Hun Batz
HedgeTrimmer38
Hun Batz
Level 38
God Stats
0W - 2L
1,284 SR
Queue Stats
16W - 22L
1,508 Elo+
Party 1
Nu Wa
Nu Wa
leafblower38
Nu Wa
Level 30
God Stats
0W - 2L
1,257 SR
Queue Stats
19W - 24L
1,508 Elo+
Party 1
Horus
Horus
therealmanbow
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,326 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Benaduda36
Thanatos
15
5 / 2 / 6
9,699
539
9,224
12,665
5,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Mod1021
Jormungandr
17
9 / 0 / 6
11,112
617
14,808
10,673
9,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Horus
14
1 / 2 / 8
8,967
498
5,375
15,470
15,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 0 / 10
10,759
598
15,485
9,806
3,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
zaboomafoom
Danzaburou
14
1 / 3 / 3
8,844
491
4,913
9,328
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 1
9,536
530
11,081
10,966
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Khepri
Gr1myth
Khepri
12
0 / 3 / 5
7,934
441
6,988
15,544
13,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
14
0 / 6 / 2
7,946
441
7,713
14,467
4,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 5 / 3
7,972
443
7,210
8,482
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 0
7,863
437
4,176
14,060
11,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
19
Kills
7
7
Deaths
19
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Benaduda36
Thanatos
5
2
6
4
L
5
2
1
2.75
L
Khepri
Gr1myth
Khepri
0
3
5
0.83
L
Hun Batz
0
6
2
0.17
W
Jormungandr
Mod1021
Jormungandr
9
0
6
12
W
Horus
1
2
8
2.5
W
3
0
10
8
L
0
5
3
0.3
L
2
3
0
0.67
W
Danzaburou
zaboomafoom
Danzaburou
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,805
Damage
37,168
57,942
Taken
63,519
37,059
Mitigated
35,231
24,282
Healing
17,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Benaduda36
Thanatos
9,224
1,721
0
10,521
12,665
5,842
0
2,219
10,126
0
56,897
L
11,081
4,554
0
5,859
10,966
3,083
1,056
2,730
8,236
0
70,133
L
Khepri
Gr1myth
Khepri
6,988
754
487
2,473
15,544
13,899
0
8,578
6,966
25,271
0
L
Hun Batz
7,713
2,385
0
3,520
14,467
4,479
0
6,407
8,060
0
58,710
W
Jormungandr
Mod1021
Jormungandr
14,808
4,056
251
1,087
10,673
9,110
1,173
2,881
7,405
68,369
0
W
Horus
5,375
1,735
904
4,348
15,470
15,256
55
3,843
11,361
0
19,623
W
15,485
8,674
0
4,878
9,806
3,679
4,196
2,586
6,963
88,870
0
L
7,210
918
0
1,855
8,482
2,426
86
4,291
4,191
52,616
0
L
4,176
1,837
792
2,751
14,060
11,344
0
8,287
5,773
0
25,659
W
Danzaburou
zaboomafoom
Danzaburou
4,913
779
0
2,293
9,328
3,172
949
1,817
7,419
0
60,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,381
Gold Earned
41,251
510
Minions Killed
425
0
Camps Cleared
0
1,754,907
Distance Traveled
1,670,741
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,699
539
80
4
0
383,575
0
L
Anhur
9,536
530
132
7
0
317,055
6
L
Khepri
7,934
441
36
2
0
382,814
7
L
Hun Batz
7,946
441
102
6
0
370,179
3
W
Jormungandr
11,112
617
129
7
0
354,427
3
W
Horus
8,967
498
37
2
0
350,385
1
W
Sol
10,759
598
163
9
0
363,034
2
L
Nu Wa
7,972
443
106
6
0
306,097
3
L
Horus
7,863
437
49
3
0
294,596
3
W
Danzaburou
8,844
491
101
6
0
303,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role