Player Matchup

Achilles
Achilles
Silver I
 
Achilles
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver III
Hiso-Chan
Sol
Silver III
Level 117
God Stats
0W - 1L
1,447 SR
Queue Stats
8W - 14L
1,431 MMR
Party 2
Cthulhu
Cthulhu
Silver III
rvel0900
Cthulhu
Silver III
Level 128
God Stats
2W - 1L
1,366 SR
Queue Stats
7W - 9L
1,431 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,438 SR
1,454 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 97
1,625 SR
1,198 MMR
Bellona
Bellona
Bronze III
MagnAL1ty
Bellona
Bronze III
Level 84
God Stats
1W - 1L
1,543 SR
Queue Stats
3W - 9L
1,119 MMR
Party 1
Hades
Hades
Silver II
artfulmanga
Hades
Silver II
Level 159
God Stats
5W - 3L
1,833 SR
Queue Stats
236W - 306L
1,357 MMR
Solo
Charybdis
Charybdis
Bronze III
xshaz714
Charybdis
Bronze III
Level 48
God Stats
1W - 5L
1,499 SR
Queue Stats
3W - 9L
1,119 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
4 / 8 / 2
12,963
648
12,511
22,542
17,131
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
1 / 9 / 6
12,833
642
13,376
17,716
5,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
rvel0900
Cthulhu
18
4 / 6 / 5
13,093
655
18,732
26,335
25,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
ZeusShivaMedusaThothMorgan Le Fay

VS

Bans
AtlasHou YiAh Muzen CabGebGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MagnAL1ty
Bellona
17
4 / 5 / 15
13,352
668
14,834
20,441
20,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
12 / 2 / 8
14,649
732
25,479
23,220
12,749
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
xshaz714
Charybdis
20
7 / 2 / 12
14,802
740
20,695
10,814
4,221
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
9
Kills
23
23
Deaths
9
13
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
8
2
0.63
L
1
9
6
0.44
W
Bellona
MagnAL1ty
Bellona
4
5
15
2.3
W
12
2
8
8
L
Cthulhu
rvel0900
Cthulhu
4
6
5
1.08
W
Charybdis
xshaz714
Charybdis
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,619
Damage
61,008
66,593
Taken
54,475
48,014
Mitigated
37,101
9,025
Healing
16,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
12,511
3,593
0
377
22,542
17,131
168
8,680
13,862
0
36,778
L
13,376
4,849
0
3,056
17,716
5,335
1,197
8,703
9,013
47,982
3,860
W
Bellona
MagnAL1ty
Bellona
14,834
4,561
0
2,066
20,441
20,131
777
11,103
8,809
103
47,270
W
25,479
1,690
1,123
10,549
23,220
12,749
764
12,526
10,091
62,091
0
L
Cthulhu
rvel0900
Cthulhu
18,732
1,097
423
5,169
26,335
25,548
0
8,649
17,686
44,970
0
W
Charybdis
xshaz714
Charybdis
20,695
10,609
0
2,355
10,814
4,221
0
6,414
4,053
0
55,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,889
Gold Earned
42,803
196
Minions Killed
216
9
Camps Cleared
7
962,312
Distance Traveled
1,039,521
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,963
648
59
3
5
333,776
7
L
Sol
12,833
642
94
5
3
261,491
3
W
Bellona
13,352
668
64
3
0
351,608
2
W
Hades
14,649
732
73
4
3
339,397
7
L
Cthulhu
13,093
655
43
2
1
367,045
1
W
Charybdis
14,802
740
79
4
4
348,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role