Player Matchup

Arachne
Arachne
 
Arachne
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
It is 2 inches
Mulan
Level 108
God Stats
16W - 13L
1,763 SR
Queue Stats
67W - 108L
1,360 Elo+
Party 2
Anubis
Anubis
XxArykiumxX
Anubis
Level 79
God Stats
24W - 26L
1,580 SR
Queue Stats
39W - 56L
1,394 Elo+
Party 2
Team Averages
Level 107
1,615 SR
1,418 Elo+

VS

Team Averages
Level 109
1,476 SR
1,383 Elo+
Ra
Ra
GS Messiah
Ra
Level 134
God Stats
3W - 6L
1,371 SR
Queue Stats
86W - 122L
1,387 Elo+
Party 1
Hou Yi
Hou Yi
XxI Yarger IxX
Hou Yi
Level 109
God Stats
7W - 4L
1,597 SR
Queue Stats
139W - 119L
1,445 Elo+
Party 1
Cerberus
Cerberus
julio04
Cerberus
Level 83
God Stats
8W - 13L
1,459 SR
Queue Stats
41W - 66L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 1 / 7
7,097
710
3,996
6,484
2,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 1 / 8
7,367
737
4,299
7,536
5,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
13
6 / 0 / 4
7,936
794
10,731
5,310
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,370
637
1,489
5,777
2,098
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 1
6,186
619
4,239
5,724
1,600
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
julio04
Cerberus
9
0 / 4 / 2
6,295
630
3,986
10,295
7,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
10
Kills
2
2
Deaths
10
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
1
7
5.5
L
1
2
1
0.75
W
2
1
8
6
W
Anubis
6
0
4
8
L
1
4
1
0.38
L
Cerberus
julio04
Cerberus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,026
Damage
9,714
19,330
Taken
21,796
9,853
Mitigated
11,336
8,683
Healing
4,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,996
2,988
0
2,861
6,484
2,252
45
1,822
4,662
0
16,613
L
1,489
26
573
1,418
5,777
2,098
0
4,072
1,681
19,575
0
W
4,299
612
0
2,624
7,536
5,377
335
2,114
5,422
0
18,576
W
Anubis
10,731
1,616
0
3,198
5,310
2,224
749
1,781
3,529
27,429
0
L
4,239
908
0
349
5,724
1,600
0
2,513
3,117
0
17,552
L
Cerberus
julio04
Cerberus
3,986
46
0
2,325
10,295
7,638
0
4,580
5,459
15,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,400
Gold Earned
18,851
105
Minions Killed
143
3
Camps Cleared
5
527,153
Distance Traveled
485,436
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,097
710
29
3
1
207,342
3
L
Ra
6,370
637
40
4
3
190,926
1
W
Mulan
7,367
737
31
3
1
167,148
4
W
Anubis
7,936
794
45
5
1
152,663
2
L
Hou Yi
6,186
619
43
4
1
129,928
2
L
Cerberus
6,295
630
60
6
1
164,582
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role