Player Matchup

Atlas
Atlas
Aokiij
Atlas
Level 85
God Stats
1W - 2L
1,098 SR
Queue Stats
121W - 136L
1,374 Elo+
Solo
Nu Wa
Nu Wa
ImTheBIGb00m
Nu Wa
Level 66
God Stats
2W - 0L
1,509 SR
Queue Stats
71W - 74L
1,380 Elo+
Party 1
Cabrakan
Cabrakan
Shinobi_jose
Cabrakan
Level 68
God Stats
5W - 1L
1,934 SR
Queue Stats
388W - 399L
1,335 Elo+
Solo
Ne Zha
Ne Zha
vHxtlxr_
Ne Zha
Level 67
God Stats
4W - 5L
1,339 SR
Queue Stats
79W - 84L
1,357 Elo+
Party 1
Jing Wei
Jing Wei
xXLocknessxX_808
Jing Wei
Level 68
God Stats
18W - 25L
1,329 SR
Queue Stats
270W - 287L
1,376 Elo+
Solo
Team Averages
Level 71
1,442 SR
1,364 Elo+

VS

Team Averages
Level 71
1,397 SR
1,296 Elo+
Izanami
Izanami
Chukwuddi
Izanami
Level 85
God Stats
3W - 3L
1,528 SR
Queue Stats
267W - 270L
1,397 Elo+
Solo
Nemesis
Nemesis
Lil_Fed0ra
Nemesis
Level 118
God Stats
3W - 7L
1,500 SR
Queue Stats
174W - 186L
1,274 Elo+
Solo
Bellona
Bellona
N0Svemer_
Bellona
Level 44
God Stats
23W - 30L
1,175 SR
Queue Stats
239W - 272L
1,258 Elo+
Solo
Ymir
Ymir
RaphaPesce
Ymir
Level 68
God Stats
5W - 5L
1,500 SR
Queue Stats
41W - 47L
1,288 Elo+
Solo
Sol
Sol
eli2lit21
Sol
Level 39
God Stats
2W - 13L
1,281 SR
Queue Stats
136W - 158L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Aokiij
Atlas
16
2 / 7 / 14
10,182
443
16,263
23,426
11,115
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
11 / 5 / 8
12,330
536
27,282
15,443
4,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Shinobi_jose
Cabrakan
18
9 / 1 / 9
12,255
533
18,866
18,589
17,154
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
vHxtlxr_
Ne Zha
19
3 / 6 / 9
11,617
505
11,067
20,264
8,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
5 / 2 / 2
12,740
554
13,030
15,774
5,767
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chukwuddi
Izanami
20
5 / 3 / 3
13,124
571
11,281
19,935
6,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
Lil_Fed0ra
Nemesis
17
6 / 8 / 5
11,049
480
17,668
23,084
7,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
N0Svemer_
Bellona
15
2 / 8 / 5
9,877
429
12,027
24,299
14,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
4 / 4 / 9
11,140
484
9,220
22,472
24,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
4 / 7 / 1
10,241
445
12,974
18,353
5,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
44
30
Kills
21
21
Deaths
30
42
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Atlas
Aokiij
Atlas
2
7
14
1.29
L
Izanami
Chukwuddi
Izanami
5
3
3
2.17
W
11
5
8
3
L
Nemesis
Lil_Fed0ra
Nemesis
6
8
5
1.06
L
Bellona
N0Svemer_
Bellona
2
8
5
0.56
L
4
4
9
2.13
W
Cabrakan
Shinobi_jose
Cabrakan
9
1
9
13.5
L
4
7
1
0.64
W
Ne Zha
vHxtlxr_
Ne Zha
3
6
9
1.25
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,508
Damage
63,170
93,496
Taken
108,143
46,961
Mitigated
58,854
33,091
Healing
21,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Aokiij
Atlas
16,263
3,699
120
4,723
23,426
11,115
0
7,027
16,399
56,056
741
L
Izanami
Chukwuddi
Izanami
11,281
6,120
36
10,065
19,935
6,060
2,911
8,669
11,266
0
115,718
W
27,282
8,420
0
2,010
15,443
4,908
638
4,042
11,401
80,608
0
L
Nemesis
Lil_Fed0ra
Nemesis
17,668
9,068
0
3,245
23,084
7,417
0
12,314
10,770
0
75,877
L
Bellona
N0Svemer_
Bellona
12,027
5,470
90
4,558
24,299
14,517
654
17,433
6,866
0
56,390
L
9,220
1,597
0
1,242
22,472
24,951
349
12,303
10,169
42,581
0
W
Cabrakan
Shinobi_jose
Cabrakan
18,866
2,489
102
6,805
18,589
17,154
0
3,633
14,956
74,127
0
L
12,974
3,208
42
2,508
18,353
5,909
1,173
11,641
6,712
58,090
4,505
W
Ne Zha
vHxtlxr_
Ne Zha
11,067
5,477
0
9,125
20,264
8,017
0
4,194
16,070
0
91,733
W
13,030
9,046
433
9,773
15,774
5,767
3,181
2,399
13,375
0
108,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,124
Gold Earned
55,431
638
Minions Killed
545
0
Camps Cleared
0
2,104,944
Distance Traveled
1,967,732
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,182
443
83
4
0
403,714
0
L
Izanami
13,124
571
207
9
0
405,035
11
W
Nu Wa
12,330
536
111
5
0
400,120
7
L
Nemesis
11,049
480
75
3
0
440,807
0
L
Bellona
9,877
429
89
4
0
370,124
1
L
Ymir
11,140
484
53
2
0
388,866
6
W
Cabrakan
12,255
533
135
6
0
396,807
4
L
Sol
10,241
445
121
5
0
362,900
0
W
Ne Zha
11,617
505
132
6
0
484,475
0
W
Jing Wei
12,740
554
177
8
0
419,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role