Player Matchup

Janus
Janus
Dj Whitnayyy
Janus
Level 146
God Stats
2W - 1L
1,491 SR
Queue Stats
65W - 65L
1,489 Elo+
Party 1
Chronos
Chronos
Mak Sauc3
Chronos
Level 125
God Stats
2W - 1L
1,490 SR
Queue Stats
142W - 140L
1,440 Elo+
Party 1
Hercules
Hercules
RiPPiN Sh0tSs
Hercules
Level 142
God Stats
4W - 0L
1,711 SR
Queue Stats
44W - 48L
1,472 Elo+
Party 1
Ravana
Ravana
WhitestSneakers
Ravana
Level 100
God Stats
3W - 9L
1,424 SR
Queue Stats
54W - 59L
1,475 Elo+
Party 1
Cthulhu
Cthulhu
xMattick
Cthulhu
Level 145
God Stats
2W - 2L
1,251 SR
Queue Stats
23W - 26L
1,483 Elo+
Party 1
Team Averages
Level 132
1,473 SR
1,472 Elo+

VS

Team Averages
Level 62
1,417 SR
1,243 Elo+
Cliodhna
Cliodhna
DanteVIIR
Cliodhna
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 20L
1,179 Elo+
Party 2
Ares
Ares
GAINS_4k
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
NoWayZayy
Gilgamesh
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 20L
1,179 Elo+
Party 2
Chaac
Chaac
VrtxStaysLoaded
Chaac
Level 68
God Stats
3W - 8L
1,443 SR
Queue Stats
5W - 20L
1,179 Elo+
Party 2
Zeus
Zeus
okSway
Zeus
Level 33
God Stats
0W - 5L
1,144 SR
Queue Stats
5W - 20L
1,179 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 12
10,198
728
12,095
5,900
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
Mak Sauc3
Chronos
19
3 / 0 / 8
11,336
810
8,773
7,387
3,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
RiPPiN Sh0tSs
Hercules
17
6 / 0 / 15
10,903
779
10,792
17,508
22,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 2 / 12
10,604
757
8,378
10,584
8,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
xMattick
Cthulhu
18
8 / 3 / 12
11,067
791
15,120
14,912
15,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DanteVIIR
Cliodhna
16
2 / 3 / 3
9,375
670
7,745
11,367
4,413
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
13
0 / 8 / 1
8,431
602
3,216
16,190
15,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
NoWayZayy
Gilgamesh
14
1 / 5 / 0
8,497
607
7,861
13,876
5,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 2 / 1
9,216
658
5,080
12,265
12,680
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Zeus
okSway
Zeus
15
1 / 7 / 0
8,883
635
13,019
11,193
4,131
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
10
25
Kills
5
7
Deaths
25
59
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
DanteVIIR
Cliodhna
2
3
3
1.17
W
3
2
12
4.5
L
Ares
0
8
1
0.06
W
Chronos
Mak Sauc3
Chronos
3
0
8
7
L
Gilgamesh
NoWayZayy
Gilgamesh
1
5
0
0.2
W
Hercules
RiPPiN Sh0tSs
Hercules
6
0
15
13.5
L
1
2
1
0.75
W
5
2
12
5.5
L
Zeus
okSway
Zeus
1
7
0
0.14
W
Cthulhu
xMattick
Cthulhu
8
3
12
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,158
Damage
36,921
56,291
Taken
64,891
52,689
Mitigated
41,844
18,787
Healing
6,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
DanteVIIR
Cliodhna
7,745
1,136
0
1,750
11,367
4,413
0
5,966
4,962
0
27,349
W
12,095
477
0
430
5,900
1,657
562
1,073
4,827
32,360
0
L
Ares
3,216
900
10
1,554
16,190
15,078
0
8,048
7,722
8,293
0
W
Chronos
Mak Sauc3
Chronos
8,773
2,019
0
2,755
7,387
3,952
8,493
1,002
6,385
50,934
3,191
L
Gilgamesh
NoWayZayy
Gilgamesh
7,861
1,499
177
651
13,876
5,542
0
7,574
5,936
0
19,049
W
Hercules
RiPPiN Sh0tSs
Hercules
10,792
3,612
0
9,267
17,508
22,960
385
7,117
10,391
10
23,530
L
5,080
172
0
1,169
12,265
12,680
0
6,462
5,290
0
34,387
W
8,378
1,187
0
3,774
10,584
8,780
1,711
2,990
7,594
0
22,080
L
Zeus
okSway
Zeus
13,019
1,266
0
764
11,193
4,131
0
6,161
4,881
32,936
0
W
Cthulhu
xMattick
Cthulhu
15,120
891
945
1,616
14,912
15,340
55
4,053
10,859
35,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,108
Gold Earned
44,402
259
Minions Killed
187
0
Camps Cleared
0
1,523,369
Distance Traveled
1,265,720
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,375
670
41
3
0
272,170
0
W
Janus
10,198
728
50
4
0
280,642
1
L
Ares
8,431
602
3
0
0
232,597
1
W
Chronos
11,336
810
94
7
0
310,956
0
L
Gilgamesh
8,497
607
33
2
0
238,325
0
W
Hercules
10,903
779
30
2
0
306,603
2
L
Chaac
9,216
658
66
5
0
294,935
0
W
Ravana
10,604
757
32
2
0
306,555
4
L
Zeus
8,883
635
44
3
0
227,693
0
W
Cthulhu
11,067
791
53
4
0
318,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role