Player Matchup

Apollo
Apollo
Gold II
 
Apollo
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold IV
Deadfish69420
Horus
Gold IV
Level 119
God Stats
4W - 4L
1,734 SR
Queue Stats
37W - 43L
1,573 MMR
Party 1
Charybdis
Charybdis
Gold IV
Nuqz uwu
Charybdis
Gold IV
Level 129
God Stats
9W - 10L
1,720 SR
Queue Stats
65W - 61L
1,660 MMR
Party 3
Discordia
Discordia
Silver I
Sicarix uwu
Discordia
Silver I
Level 77
God Stats
5W - 1L
1,500 SR
Queue Stats
88W - 79L
1,540 MMR
Party 3
Kali
Kali
Gold I
zombezslayer115
Kali
Gold I
Level 147
God Stats
3W - 2L
1,782 SR
Queue Stats
235W - 241L
1,628 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,647 SR
1,580 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,505 SR
1,604 MMR
Izanami
Izanami
Gold V
DynamicPlays
Izanami
Gold V
Level 130
God Stats
0W - 1L
1,634 SR
Queue Stats
12W - 14L
1,593 MMR
Party 2
Cthulhu
Cthulhu
Silver I
Kingofdawolf
Cthulhu
Silver I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 4L
1,592 MMR
Solo
Tiamat
Tiamat
Platinum III
ObIeazy
Tiamat
Platinum III
Level 147
God Stats
0W - 5L
1,497 SR
Queue Stats
113W - 113L
1,636 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum IV
Playboii Vonnie
Tsukuyomi
Platinum IV
Level 127
God Stats
19W - 19L
1,563 SR
Queue Stats
215W - 216L
1,604 MMR
Solo
Ares
Ares
Gold II
WayToDawn34
Ares
Gold II
Level 156
God Stats
5W - 7L
1,330 SR
Queue Stats
383W - 392L
1,593 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
6 / 1 / 10
15,119
657
11,601
19,612
8,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
1 / 3 / 17
12,266
533
8,342
22,085
25,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
Nuqz uwu
Charybdis
20
12 / 1 / 13
14,961
650
34,194
20,221
7,708
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
Sicarix uwu
Discordia
18
4 / 5 / 11
12,102
526
7,005
12,038
4,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
14 / 2 / 10
15,228
662
16,793
24,684
10,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AthenaThothGilgameshErlang Shen

VS

Bans
LokiShivaBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DynamicPlays
Izanami
19
2 / 8 / 2
11,799
513
7,816
20,594
4,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Kingofdawolf
Cthulhu
19
5 / 2 / 0
12,582
547
15,821
16,990
24,368
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tiamat
ObIeazy
Tiamat
18
3 / 7 / 3
11,017
479
13,988
15,420
6,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Playboii Vonnie
Tsukuyomi
14
1 / 12 / 2
8,922
388
10,154
22,763
6,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
1 / 8 / 6
9,460
411
11,593
24,404
25,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
25
37
Kills
12
12
Deaths
37
61
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
1
10
11
W
1
3
17
3.17
L
Izanami
DynamicPlays
Izanami
2
8
2
0.38
L
Cthulhu
Kingofdawolf
Cthulhu
5
2
0
2.5
W
Charybdis
Nuqz uwu
Charybdis
12
1
13
18.5
L
Tiamat
ObIeazy
Tiamat
3
7
3
0.64
L
Tsukuyomi
Playboii Vonnie
Tsukuyomi
1
12
2
0.17
W
Discordia
Sicarix uwu
Discordia
4
5
11
1.9
L
1
8
6
0.5
W
14
2
10
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,935
Damage
59,372
98,640
Taken
100,171
56,512
Mitigated
67,449
50,550
Healing
15,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
11,601
7,151
0
13,715
19,612
8,093
5,627
6,413
13,161
0
140,592
W
8,342
4,096
2,270
8,639
22,085
25,259
658
10,636
11,157
0
26,547
L
Izanami
DynamicPlays
Izanami
7,816
4,839
0
3,209
20,594
4,098
2,894
682
19,912
0
98,101
L
Cthulhu
Kingofdawolf
Cthulhu
15,821
1,282
400
4,541
16,990
24,368
0
935
16,055
93,291
0
W
Charybdis
Nuqz uwu
Charybdis
34,194
20,098
0
12,348
20,221
7,708
3,641
6,886
13,249
0
150,311
L
Tiamat
ObIeazy
Tiamat
13,988
707
0
2,240
15,420
6,744
135
1,575
13,845
73,820
0
L
Tsukuyomi
Playboii Vonnie
Tsukuyomi
10,154
1,988
0
1,879
22,763
6,515
27
1,806
20,957
0
60,155
W
Discordia
Sicarix uwu
Discordia
7,005
381
0
2,208
12,038
4,549
307
6,078
5,808
64,317
0
L
11,593
190
465
2,710
24,404
25,724
0
2,007
22,397
27,102
0
W
16,793
8,940
0
11,370
24,684
10,903
1,875
11,309
12,678
0
109,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,676
Gold Earned
53,780
711
Minions Killed
624
0
Camps Cleared
0
2,342,497
Distance Traveled
2,080,844
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
15,119
657
231
10
0
511,134
1
W
Horus
12,266
533
34
1
0
494,050
0
L
Izanami
11,799
513
169
7
0
398,130
7
L
Cthulhu
12,582
547
194
8
0
483,225
3
W
Charybdis
14,961
650
200
9
0
426,634
8
L
Tiamat
11,017
479
144
6
0
407,164
7
L
Tsukuyomi
8,922
388
89
4
0
387,049
0
W
Discordia
12,102
526
94
4
0
402,967
1
L
Ares
9,460
411
28
1
0
405,276
4
W
Kali
15,228
662
152
7
0
507,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role