Player Matchup

Bastet
Bastet
Corrupt_Anubis
Bastet
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
64W - 64L
1,386 Elo+
Party 1
Izanami
Izanami
MxWolfgang503
Izanami
Level 68
God Stats
40W - 29L
1,525 SR
Queue Stats
416W - 478L
1,434 Elo+
Solo
Yemoja
Yemoja
Octiq
Yemoja
Level 34
God Stats
19W - 30L
1,434 SR
Queue Stats
205W - 269L
1,324 Elo+
Party 2
Amaterasu
Amaterasu
Xavrey
Amaterasu
Level 69
God Stats
32W - 35L
1,440 SR
Queue Stats
376W - 452L
1,413 Elo+
Party 2
The Morrigan
The Morrigan
wishoKC
The Morrigan
Level 34
God Stats
1W - 0L
1,250 SR
Queue Stats
36W - 36L
1,369 Elo+
Party 1
Team Averages
Level 49
1,430 SR
1,385 Elo+

VS

Team Averages
Level 62
1,451 SR
1,395 Elo+
Sobek
Sobek
Basari
Sobek
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,354 Elo+
Solo
Jormungandr
Jormungandr
DiOGii
Jormungandr
Level 68
God Stats
4W - 2L
1,548 SR
Queue Stats
264W - 278L
1,421 Elo+
Party 3
Chaac
Chaac
Havie373
Chaac
Level 64
God Stats
1W - 4L
1,500 SR
Queue Stats
534W - 568L
1,440 Elo+
Party 3
Zeus
Zeus
tristenlogan
Zeus
Level 45
God Stats
0W - 1L
1,271 SR
Queue Stats
191W - 204L
1,367 Elo+
Party 3
Loki
Loki
zeusxelapc
Loki
Level 69
God Stats
6W - 9L
1,434 SR
Queue Stats
58W - 63L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 5
6,601
550
4,111
9,150
3,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
13
3 / 2 / 1
7,563
630
5,710
8,209
2,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Octiq
Yemoja
9
1 / 1 / 7
6,246
521
5,299
6,272
4,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amaterasu
Xavrey
Amaterasu
13
7 / 2 / 1
7,759
647
8,574
10,311
7,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
wishoKC
The Morrigan
11
1 / 3 / 1
6,392
533
3,218
6,342
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Basari
Sobek
9
1 / 2 / 3
5,974
498
3,556
8,643
5,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
DiOGii
Jormungandr
10
1 / 2 / 2
6,066
506
5,255
6,455
3,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chaac
Havie373
Chaac
10
1 / 4 / 4
6,038
503
7,078
9,774
6,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
6 / 4 / 1
6,933
578
8,189
6,800
1,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 2 / 3
6,478
540
2,768
7,906
2,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
23
13
Kills
10
10
Deaths
14
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sobek
Basari
Sobek
1
2
3
1.25
W
1
2
5
1.75
L
Jormungandr
DiOGii
Jormungandr
1
2
2
1
L
Chaac
Havie373
Chaac
1
4
4
0.75
W
Izanami
3
2
1
1.75
W
Yemoja
Octiq
Yemoja
1
1
7
4.5
W
Amaterasu
Xavrey
Amaterasu
7
2
1
3.75
L
6
4
1
1.63
W
The Morrigan
wishoKC
The Morrigan
1
3
1
0.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,912
Damage
26,846
40,284
Taken
39,578
20,502
Mitigated
19,811
10,899
Healing
8,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Basari
Sobek
3,556
485
0
2,380
8,643
5,224
0
2,250
6,383
11,693
0
W
4,111
805
0
1,372
9,150
3,078
280
2,214
6,813
0
39,573
L
Jormungandr
DiOGii
Jormungandr
5,255
2,142
0
1,380
6,455
3,689
481
955
5,500
31,179
0
L
Chaac
Havie373
Chaac
7,078
1,522
0
3,906
9,774
6,765
0
898
8,864
0
29,795
W
Izanami
5,710
4,259
1
3,760
8,209
2,750
0
4,925
3,284
0
58,738
W
Yemoja
Octiq
Yemoja
5,299
1,593
1,063
1,317
6,272
4,918
461
3,559
2,713
10,632
2,489
W
Amaterasu
Xavrey
Amaterasu
8,574
4,635
0
3,061
10,311
7,407
251
3,363
6,427
0
41,585
L
8,189
1,529
0
0
6,800
1,705
362
2,175
4,475
33,007
0
W
The Morrigan
wishoKC
The Morrigan
3,218
616
0
325
6,342
2,349
616
2,939
3,336
30,397
999
L
2,768
470
92
364
7,906
2,428
0
764
7,082
0
34,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,561
Gold Earned
31,489
378
Minions Killed
270
0
Camps Cleared
0
1,137,683
Distance Traveled
1,133,873
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,974
498
16
1
0
247,986
0
W
Bastet
6,601
550
80
7
0
267,971
0
L
Jormungandr
6,066
506
62
5
0
224,399
4
L
Chaac
6,038
503
56
5
0
212,988
1
W
Izanami
7,563
630
122
10
0
199,165
5
W
Yemoja
6,246
521
18
2
0
217,066
1
W
Amaterasu
7,759
647
90
8
0
231,808
0
L
Zeus
6,933
578
62
5
0
206,137
2
W
The Morrigan
6,392
533
68
6
0
221,673
0
L
Loki
6,478
540
74
6
0
242,363
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role