Player Matchup

Sobek
Sobek
Gryffindork8
Sobek
Level 69
God Stats
2W - 1L
1,722 SR
Queue Stats
138W - 143L
1,291 Elo+
Solo
Pele
Pele
Khunda_Chi
Pele
Level 43
God Stats
33W - 50L
1,293 SR
Queue Stats
118W - 140L
1,334 Elo+
Solo
Nu Wa
Nu Wa
Pittsburghslim
Nu Wa
Level 87
God Stats
10W - 15L
1,446 SR
Queue Stats
52W - 75L
1,242 Elo+
Solo
Neith
Neith
Teufelton
Neith
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,643 Elo+
Solo
Sol
Sol
choppingchoper
Sol
Level 67
God Stats
45W - 52L
1,428 SR
Queue Stats
215W - 221L
1,293 Elo+
Solo
Team Averages
Level 64
1,478 SR
1,361 Elo+

VS

Team Averages
Level 81
1,438 SR
1,329 Elo+
Da Ji
Da Ji
F4THERW0RM
Da Ji
Level 69
God Stats
25W - 39L
1,352 SR
Queue Stats
177W - 237L
1,275 Elo+
Party 1
Cabrakan
Cabrakan
Lāundry
Cabrakan
Level 102
God Stats
2W - 4L
1,420 SR
Queue Stats
200W - 247L
1,274 Elo+
Party 1
Zeus
Zeus
Rodrgoo-
Zeus
Level 61
God Stats
3W - 4L
1,500 SR
Queue Stats
344W - 355L
1,392 Elo+
Solo
Izanami
Izanami
Vasek14
Izanami
Level 65
God Stats
21W - 21L
1,447 SR
Queue Stats
478W - 514L
1,358 Elo+
Solo
Tsukuyomi
Tsukuyomi
clasicororono
Tsukuyomi
Level 106
God Stats
92W - 71L
1,469 SR
Queue Stats
166W - 176L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 4
8,075
336
5,857
22,494
20,263
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 12 / 1
11,135
464
6,588
24,359
7,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
4 / 9 / 3
11,937
497
15,874
21,950
5,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Teufelton
Neith
14
1 / 10 / 5
9,127
380
7,636
14,925
3,469
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 12 / 6
10,510
438
10,260
21,378
4,172
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
18
12 / 2 / 14
13,119
547
10,993
13,743
5,372
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
Lāundry
Cabrakan
18
5 / 3 / 19
12,108
505
18,083
18,986
10,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Zeus
20
11 / 4 / 8
14,250
594
19,571
14,784
5,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Vasek14
Izanami
20
8 / 1 / 12
14,175
591
13,159
15,950
5,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
clasicororono
Tsukuyomi
20
14 / 1 / 11
13,766
574
14,240
18,037
7,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
114
10
Kills
50
50
Deaths
11
19
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Da Ji
12
2
14
9.5
L
0
7
4
0.29
L
3
12
1
0.29
W
Cabrakan
Lāundry
Cabrakan
5
3
19
4.83
L
4
9
3
0.61
W
Zeus
11
4
8
3.75
L
Neith
Teufelton
Neith
1
10
5
0.35
W
Izanami
Vasek14
Izanami
8
1
12
14
L
2
12
6
0.42
W
Tsukuyomi
clasicororono
Tsukuyomi
14
1
11
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,215
Damage
76,046
105,106
Taken
81,500
40,603
Mitigated
33,953
24,262
Healing
26,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
10,993
1,939
700
3,842
13,743
5,372
1,001
7,010
6,733
0
50,177
L
5,857
448
0
4,863
22,494
20,263
788
7,116
15,378
33,565
0
L
6,588
554
0
7,830
24,359
7,069
648
8,907
15,452
0
66,051
W
Cabrakan
Lāundry
Cabrakan
18,083
1,997
0
3,780
18,986
10,109
1,116
8,883
10,103
52,333
2,858
L
15,874
5,726
84
3,015
21,950
5,630
314
7,515
14,435
78,439
0
W
Zeus
19,571
4,989
0
3,148
14,784
5,299
1,255
5,056
9,728
129,484
0
L
Neith
Teufelton
Neith
7,636
2,175
0
2,924
14,925
3,469
668
5,171
9,754
0
51,859
W
Izanami
Vasek14
Izanami
13,159
6,701
0
8,473
15,950
5,873
13,899
4,972
10,978
0
103,674
L
10,260
3,960
129
5,417
21,378
4,172
1,812
8,765
12,613
51,711
0
W
Tsukuyomi
clasicororono
Tsukuyomi
14,240
3,402
0
6,284
18,037
7,300
201
6,070
11,967
0
80,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,784
Gold Earned
67,418
434
Minions Killed
592
0
Camps Cleared
0
1,756,481
Distance Traveled
2,271,028
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,119
547
74
3
0
499,154
0
L
Sobek
8,075
336
41
2
0
383,230
9
L
Pele
11,135
464
103
4
0
358,673
0
W
Cabrakan
12,108
505
55
2
0
434,681
0
L
Nu Wa
11,937
497
130
5
0
332,047
4
W
Zeus
14,250
594
192
8
0
383,091
3
L
Neith
9,127
380
79
3
0
358,794
4
W
Izanami
14,175
591
164
7
0
450,148
3
L
Sol
10,510
438
81
3
0
323,737
0
W
Tsukuyomi
13,766
574
107
4
0
503,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role