Player Matchup

Horus
Horus
Gold I
ItsYoungDrowsy
Horus
Gold I
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 26L
1,877 MMR
Party 2
Loki
Loki
Gold I
TheGodOfTwilight
Loki
Gold I
Level 150
God Stats
10W - 3L
1,788 SR
Queue Stats
17W - 9L
1,863 MMR
Party 2
Hades
Hades
Gold I
X_Mamba24
Hades
Gold I
Level 160
God Stats
6W - 0L
1,934 SR
Queue Stats
35W - 24L
1,865 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,741 SR
1,868 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 130
1,476 SR
1,701 MMR
Nu Wa
Nu Wa
Gold IV
KSI PRNinja
Nu Wa
Gold IV
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 46L
1,738 MMR
Solo
Geb
Geb
Gold IV
impy221
Geb
Gold IV
Level 134
God Stats
1W - 1L
1,427 SR
Queue Stats
20W - 19L
1,627 MMR
Party 1
Odin
Odin
Silver I
xGmaster
Odin
Silver I
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 12L
1,740 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 13
10,361
648
3,744
13,605
14,855
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
14 / 6 / 5
13,078
817
16,464
15,338
6,793
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
X_Mamba24
Hades
17
6 / 3 / 9
11,993
750
17,515
17,910
8,876
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
MedusaZeusAtlasShivaGanesha

VS

Bans
BastetAh Muzen CabHou YiDanzaburouCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 9 / 3
10,869
679
11,470
13,174
3,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Geb
15
4 / 6 / 6
11,950
747
10,121
17,454
18,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Odin
14
3 / 6 / 7
10,891
681
8,133
13,795
16,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
21
Kills
11
11
Deaths
21
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
2
13
3.75
L
4
9
3
0.61
W
14
6
5
2.75
W
Hades
X_Mamba24
Hades
6
3
9
3.5
L
Geb
4
6
6
1.17
L
Odin
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,723
Damage
29,724
46,853
Taken
44,423
30,524
Mitigated
38,802
16,651
Healing
5,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,744
1,735
962
2,225
13,605
14,855
390
6,601
6,578
0
13,370
L
11,470
3,639
0
950
13,174
3,946
0
5,313
7,861
39,046
0
W
16,464
5,680
0
3,071
15,338
6,793
176
5,538
9,605
0
50,507
W
Hades
X_Mamba24
Hades
17,515
1,667
2,704
7,689
17,910
8,876
954
8,988
8,628
70,679
0
L
Geb
10,121
1,276
0
1,966
17,454
18,533
0
6,336
11,118
27,579
0
L
Odin
8,133
1,772
0
2,706
13,795
16,323
0
6,202
7,593
0
19,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,432
Gold Earned
33,710
196
Minions Killed
129
9
Camps Cleared
4
839,934
Distance Traveled
781,633
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,361
648
14
1
1
301,804
1
L
Nu Wa
10,869
679
78
5
2
236,681
1
W
Loki
13,078
817
43
3
3
280,212
2
W
Hades
11,993
750
139
9
5
257,918
0
L
Geb
11,950
747
24
2
0
261,183
4
L
Odin
10,891
681
27
2
2
283,769
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role