Player Matchup

Ymir
Ymir
Gold V
ArGus2611
Ymir
Gold V
Level 68
God Stats
8W - 7L
1,822 SR
Queue Stats
165W - 172L
1,054 MMR
Solo
Baron Samedi
Baron Samedi
Bronze IV
Doktah Tarco
Baron Samedi
Bronze IV
Level 120
God Stats
4W - 6L
1,557 SR
Queue Stats
10W - 19L
1,145 MMR
Solo
Bastet
Bastet
Silver I
Orlandito_507
Bastet
Silver I
Level 124
God Stats
1W - 1L
1,880 SR
Queue Stats
218W - 234L
1,107 MMR
Solo
Odin
Odin
Bronze I
hugondorf
Odin
Bronze I
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 54L
1,053 MMR
Solo
Artemis
Artemis
Silver II
kAntion7
Artemis
Silver II
Level 99
God Stats
27W - 18L
1,429 SR
Queue Stats
96W - 110L
1,070 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,638 SR
1,086 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,522 SR
1,087 MMR
Jormungandr
Jormungandr
Silver III
DanniOvalle
Jormungandr
Silver III
Level 125
God Stats
102W - 60L
1,562 SR
Queue Stats
358W - 372L
851 MMR
Party 1
Chang'e
Chang'e
Silver I
DrGUZMAN
Chang'e
Silver I
Level 152
God Stats
37W - 26L
1,548 SR
Queue Stats
299W - 297L
1,175 MMR
Solo
Susano
Susano
Silver II
IlnuarlI
Susano
Silver II
Level 149
God Stats
43W - 53L
1,438 SR
Queue Stats
334W - 344L
1,019 MMR
Solo
Sylvanus
Sylvanus
Silver I
Kpulee25
Sylvanus
Silver I
Level 127
God Stats
45W - 50L
1,563 SR
Queue Stats
407W - 407L
1,215 MMR
Party 1
Charybdis
Charybdis
Silver V
Lumb3rK1ng
Charybdis
Silver V
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 9L
1,176 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
1 / 6 / 15
10,931
390
12,682
28,485
31,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Doktah Tarco
Baron Samedi
17
1 / 9 / 8
11,054
395
13,404
22,694
8,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
9 / 4 / 2
11,670
417
17,111
20,025
6,872
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
16
1 / 6 / 5
10,419
372
8,394
20,190
19,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
kAntion7
Artemis
20
14 / 6 / 2
13,836
494
22,192
20,636
7,323
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
GilgameshBellonaTiamatArachne

VS

Bans
DanzaburouAtlasShivaDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DanniOvalle
Jormungandr
18
2 / 7 / 11
13,117
468
17,232
30,007
38,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chang'e
DrGUZMAN
Chang'e
20
15 / 2 / 7
16,451
588
28,301
23,126
9,778
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Susano
IlnuarlI
Susano
20
7 / 10 / 6
14,161
506
12,828
25,300
10,910
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
Kpulee25
Sylvanus
19
5 / 3 / 12
14,226
508
17,300
25,793
25,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Lumb3rK1ng
Charybdis
20
2 / 5 / 9
13,560
484
10,533
19,960
7,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
76
26
Kills
31
31
Deaths
27
32
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
6
15
1.42
W
Jormungandr
DanniOvalle
Jormungandr
2
7
11
1.07
L
Baron Samedi
Doktah Tarco
Baron Samedi
1
9
8
0.56
W
Chang'e
DrGUZMAN
Chang'e
15
2
7
9.25
W
Susano
IlnuarlI
Susano
7
10
6
1
W
Sylvanus
Kpulee25
Sylvanus
5
3
12
3.67
W
Charybdis
Lumb3rK1ng
Charybdis
2
5
9
1.3
L
9
4
2
2.5
L
Odin
1
6
5
0.58
L
Artemis
kAntion7
Artemis
14
6
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,783
Damage
86,194
112,030
Taken
124,186
73,877
Mitigated
91,602
26,566
Healing
49,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
12,682
2,805
610
4,814
28,485
31,918
84
17,354
10,698
26,439
0
W
Jormungandr
DanniOvalle
Jormungandr
17,232
5,277
187
2,849
30,007
38,305
1,669
8,508
21,321
63,963
0
L
Baron Samedi
Doktah Tarco
Baron Samedi
13,404
312
1,449
5,674
22,694
8,588
0
10,304
12,117
85,304
0
W
Chang'e
DrGUZMAN
Chang'e
28,301
356
9,010
12,416
23,126
9,778
5,213
5,427
17,449
128,825
1,106
W
Susano
IlnuarlI
Susano
12,828
3,163
0
1,977
25,300
10,910
698
4,421
20,793
0
89,286
W
Sylvanus
Kpulee25
Sylvanus
17,300
5,168
6,069
10,090
25,793
25,321
3,763
6,092
18,197
63,088
12,483
W
Charybdis
Lumb3rK1ng
Charybdis
10,533
3,200
0
6,603
19,960
7,288
4,921
3,338
16,545
0
104,703
L
17,111
4,592
0
4,427
20,025
6,872
619
10,589
9,123
0
67,464
L
Odin
8,394
937
700
2,531
20,190
19,176
0
13,099
6,896
5,027
40,872
L
Artemis
kAntion7
Artemis
22,192
10,431
0
6,361
20,636
7,323
260
8,449
12,109
0
96,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,910
Gold Earned
71,515
456
Minions Killed
668
0
Camps Cleared
0
2,463,213
Distance Traveled
2,541,443
46
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,931
390
18
1
0
524,873
9
W
Jormungandr
13,117
468
83
3
0
508,604
6
L
Baron Samedi
11,054
395
121
4
0
494,066
12
W
Chang'e
16,451
588
181
6
0
579,929
1
W
Susano
14,161
506
133
5
0
528,662
4
W
Sylvanus
14,226
508
120
4
0
419,952
8
W
Charybdis
13,560
484
151
5
0
504,296
4
L
Bastet
11,670
417
75
3
0
468,095
7
L
Odin
10,419
372
88
3
0
545,212
6
L
Artemis
13,836
494
154
6
0
430,967
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role