Player Matchup

Erlang Shen
Erlang Shen
Gold II
 
Erlang Shen
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Silver II
DaBeastz Qc
Apollo
Silver II
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 7L
1,516 MMR
Solo
Bellona
Bellona
Gold V
Essentslmao
Bellona
Gold V
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 141L
1,507 MMR
Solo
Ganesha
Ganesha
Gold I
Wyff
Ganesha
Gold I
Level 103
God Stats
6W - 5L
1,587 SR
Queue Stats
47W - 48L
1,509 MMR
Solo
Kukulkan
Kukulkan
Gold III
alexander_9005
Kukulkan
Gold III
Level 160
God Stats
9W - 8L
1,647 SR
Queue Stats
97W - 100L
1,512 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,547 SR
1,509 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,602 SR
1,509 MMR
Bakasura
Bakasura
Silver III
Axelfirforr
Bakasura
Silver III
Level 38
God Stats
6W - 4L
1,867 SR
Queue Stats
14W - 18L
1,506 MMR
Solo
Ares
Ares
Silver III
CampingOutClan
Ares
Silver III
Level 87
God Stats
1W - 1L
1,905 SR
Queue Stats
3W - 12L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
JONmBONILLA
Cthulhu
Gold IV
Level 142
God Stats
6W - 10L
1,584 SR
Queue Stats
136W - 154L
1,434 MMR
Party 1
Ra
Ra
Gold IV
djalex03
Ra
Gold IV
Level 124
God Stats
0W - 1L
1,190 SR
Queue Stats
62W - 52L
1,514 MMR
Solo
Medusa
Medusa
Silver II
llxOvOxll
Medusa
Silver II
Level 120
God Stats
3W - 3L
1,466 SR
Queue Stats
14W - 25L
1,591 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
20
8 / 6 / 10
14,016
609
13,200
21,861
12,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
20
10 / 3 / 10
14,370
625
17,276
16,521
6,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Essentslmao
Bellona
20
9 / 2 / 5
14,602
635
16,620
22,799
24,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ganesha
Wyff
Ganesha
17
0 / 3 / 21
12,800
557
10,584
22,400
32,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
20
6 / 0 / 8
14,912
648
16,608
9,668
4,257
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
BastetOdinCharybdisLoki

VS

Bans
PersephoneCliodhnaShivaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Axelfirforr
Bakasura
17
1 / 9 / 2
10,314
448
8,027
23,758
9,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 5 / 3
9,883
430
7,506
19,283
22,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
JONmBONILLA
Cthulhu
16
1 / 9 / 4
10,027
436
9,200
21,818
21,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
2 / 2 / 6
11,513
501
17,287
11,069
4,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
llxOvOxll
Medusa
16
4 / 8 / 3
10,829
471
10,779
19,452
6,483
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
30
33
Kills
12
14
Deaths
33
54
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
8
6
10
2.17
L
Bakasura
Axelfirforr
Bakasura
1
9
2
0.22
L
4
5
3
1.1
W
Apollo
10
3
10
5
W
Bellona
Essentslmao
Bellona
9
2
5
5.75
L
Cthulhu
JONmBONILLA
Cthulhu
1
9
4
0.33
W
Ganesha
Wyff
Ganesha
0
3
21
3.5
W
Kukulkan
6
0
8
10
L
2
2
6
2.5
L
Medusa
llxOvOxll
Medusa
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,288
Damage
52,799
93,249
Taken
95,380
79,977
Mitigated
64,020
31,371
Healing
13,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
13,200
6,303
0
8,337
21,861
12,096
5,424
7,580
14,116
0
109,145
L
Bakasura
Axelfirforr
Bakasura
8,027
5,797
0
2,520
23,758
9,413
604
3,613
20,145
0
76,371
L
7,506
397
0
1,218
19,283
22,183
0
7,440
11,843
15,774
0
W
Apollo
17,276
7,863
0
5,949
16,521
6,600
6,722
4,130
12,109
0
94,009
W
Bellona
Essentslmao
Bellona
16,620
6,096
0
10,058
22,799
24,122
3,681
8,910
13,044
0
97,321
L
Cthulhu
JONmBONILLA
Cthulhu
9,200
722
241
1,796
21,818
21,251
0
6,935
14,883
48,236
0
W
Ganesha
Wyff
Ganesha
10,584
1,269
0
4,575
22,400
32,902
157
8,425
13,900
36,759
0
W
Kukulkan
16,608
938
0
2,452
9,668
4,257
1,636
4,370
5,217
134,756
0
L
17,287
776
1,448
1,853
11,069
4,690
0
3,018
8,051
103,025
0
L
Medusa
llxOvOxll
Medusa
10,779
3,586
0
4,319
19,452
6,483
0
6,186
13,266
0
70,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,700
Gold Earned
52,566
707
Minions Killed
529
0
Camps Cleared
0
2,398,980
Distance Traveled
2,200,639
28
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
14,016
609
148
6
0
465,562
3
L
Bakasura
10,314
448
126
5
0
508,032
0
L
Ares
9,883
430
26
1
0
465,159
8
W
Apollo
14,370
625
165
7
0
474,187
9
W
Bellona
14,602
635
172
7
0
481,704
0
L
Cthulhu
10,027
436
85
4
0
408,668
9
W
Ganesha
12,800
557
9
0
0
487,129
13
W
Kukulkan
14,912
648
213
9
0
490,398
3
L
Ra
11,513
501
183
8
0
436,615
9
L
Medusa
10,829
471
109
5
0
382,165
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role