Player Matchup

Danzaburou
Danzaburou
GOATEDxSHAUN
Danzaburou
Level 122
God Stats
3W - 3L
1,697 SR
Queue Stats
90W - 68L
1,638 Elo+
Party 1
Jormungandr
Jormungandr
KindDuke
Jormungandr
Level 103
God Stats
1W - 1L
1,403 SR
Queue Stats
72W - 50L
1,612 Elo+
Party 1
Ah Puch
Ah Puch
Smite Shiva
Ah Puch
Level 13
God Stats
6W - 0L
1,829 SR
Queue Stats
26W - 9L
1,681 Elo+
Party 1
Team Averages
Level 79
1,643 SR
1,644 Elo+

VS

Team Averages
Level 76
1,406 SR
1,513 Elo+
Sylvanus
Sylvanus
Iiindigo_
Sylvanus
Level 129
God Stats
0W - 1L
1,270 SR
Queue Stats
165W - 124L
1,602 Elo+
Party 2
Gilgamesh
Gilgamesh
ShikigamiOfDeath
Gilgamesh
Level 77
God Stats
0W - 2L
1,447 SR
Queue Stats
29W - 27L
1,469 Elo+
Party 2
Tiamat
Tiamat
cewabul1
Tiamat
Level 23
God Stats
3W - 3L
1,500 SR
Queue Stats
210W - 161L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GOATEDxSHAUN
Danzaburou
15
7 / 2 / 8
10,293
792
13,157
9,397
4,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
KindDuke
Jormungandr
13
4 / 6 / 12
9,671
744
9,665
13,941
10,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ah Puch
Smite Shiva
Ah Puch
15
9 / 2 / 7
10,722
825
16,159
9,195
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Iiindigo_
Sylvanus
12
4 / 6 / 3
8,738
672
3,910
13,426
14,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
13
2 / 7 / 3
8,746
673
8,216
14,966
14,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
cewabul1
Tiamat
13
4 / 7 / 3
9,050
696
8,964
16,556
8,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
20
Kills
10
10
Deaths
20
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
GOATEDxSHAUN
Danzaburou
7
2
8
5.5
L
Sylvanus
Iiindigo_
Sylvanus
4
6
3
0.92
W
Jormungandr
KindDuke
Jormungandr
4
6
12
1.67
L
Gilgamesh
2
7
3
0.5
W
Ah Puch
Smite Shiva
Ah Puch
9
2
7
6.25
L
Tiamat
cewabul1
Tiamat
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,981
Damage
21,090
32,533
Taken
44,948
17,928
Mitigated
36,647
4,967
Healing
3,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
GOATEDxSHAUN
Danzaburou
13,157
6,246
0
1,549
9,397
4,172
1,968
4,692
4,495
0
37,307
L
Sylvanus
Iiindigo_
Sylvanus
3,910
1,118
384
1,204
13,426
14,455
0
6,952
6,474
8,890
1,380
W
Jormungandr
KindDuke
Jormungandr
9,665
3,267
290
1,667
13,941
10,132
114
4,596
8,783
32,038
0
L
Gilgamesh
8,216
1,938
0
375
14,966
14,143
0
8,029
6,937
0
24,558
W
Ah Puch
Smite Shiva
Ah Puch
16,159
572
0
1,461
9,195
3,624
324
2,926
5,806
44,695
0
L
Tiamat
cewabul1
Tiamat
8,964
712
25
1,290
16,556
8,049
0
11,361
5,195
28,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,686
Gold Earned
26,534
149
Minions Killed
114
7
Camps Cleared
5
607,869
Distance Traveled
601,082
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,293
792
46
4
2
194,002
2
L
Sylvanus
8,738
672
27
2
1
176,968
0
W
Jormungandr
9,671
744
38
3
2
198,971
0
L
Gilgamesh
8,746
673
40
3
1
218,981
0
W
Ah Puch
10,722
825
65
5
3
214,896
0
L
Tiamat
9,050
696
47
4
3
205,133
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role