Player Matchup

Gilgamesh
Gilgamesh
BlueDrew561
Gilgamesh
Level 18
God Stats
1W - 6L
1,167 SR
Queue Stats
3W - 14L
1,152 Elo+
Party 1
Ares
Ares
JJustXilent
Ares
Level 5
God Stats
0W - 4L
1,014 SR
Queue Stats
0W - 8L
1,049 Elo+
Party 1
Fenrir
Fenrir
Nanaue____
Fenrir
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 31L
1,109 Elo+
Party 1
Team Averages
Level 27
1,227 SR
1,103 Elo+

VS

Team Averages
Level 54
1,685 SR
1,415 Elo+
Vulcan
Vulcan
ESPARTANML117
Vulcan
Level 46
God Stats
1W - 0L
1,766 SR
Queue Stats
22W - 26L
1,375 Elo+
Party 2
Medusa
Medusa
Nightingale_112
Medusa
Level 88
God Stats
8W - 2L
1,575 SR
Queue Stats
31W - 14L
1,486 Elo+
Party 2
Bellona
Bellona
Scarfac_Ghost_EX
Bellona
Level 28
God Stats
13W - 8L
1,714 SR
Queue Stats
241W - 361L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlueDrew561
Gilgamesh
14
7 / 10 / 2
11,755
840
10,056
18,285
7,849
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 5 / 6
9,841
703
2,750
16,954
14,691
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Nanaue____
Fenrir
13
3 / 10 / 4
9,390
671
8,120
18,806
11,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 15
11,113
794
13,302
8,882
3,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
17 / 4 / 6
13,111
937
25,605
12,985
6,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 4 / 16
10,421
744
7,632
14,648
9,754
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
62
12
Kills
25
25
Deaths
12
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BlueDrew561
Gilgamesh
7
10
2
0.8
W
5
4
15
3.13
L
2
5
6
1
L
Fenrir
Nanaue____
Fenrir
3
10
4
0.5
W
17
4
6
5
W
3
4
16
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,926
Damage
46,539
54,045
Taken
36,515
33,721
Mitigated
19,771
2,775
Healing
8,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BlueDrew561
Gilgamesh
10,056
2,866
0
1,029
18,285
7,849
0
3,655
14,630
0
18,922
W
13,302
5,721
0
891
8,882
3,922
490
555
8,327
35,149
0
L
2,750
569
0
147
16,954
14,691
0
5,749
11,205
8,637
0
L
Fenrir
Nanaue____
Fenrir
8,120
2,232
195
1,404
18,806
11,181
0
3,898
14,908
0
23,900
W
25,605
17,786
0
4,548
12,985
6,095
1,737
1,389
11,596
0
79,806
W
7,632
1,527
526
2,517
14,648
9,754
0
1,214
13,434
0
13,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,986
Gold Earned
34,645
63
Minions Killed
157
0
Camps Cleared
11
659,133
Distance Traveled
814,937
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,755
840
22
2
0
197,550
2
W
Vulcan
11,113
794
56
4
1
270,336
0
L
Ares
9,841
703
7
1
0
228,668
1
L
Fenrir
9,390
671
34
2
0
232,915
2
W
Medusa
13,111
937
92
7
9
246,741
1
W
Bellona
10,421
744
9
1
1
297,860
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role