Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Claydoh10
Ah Muzen Cab
Level 129
God Stats
0W - 1L
1,748 SR
Queue Stats
8W - 11L
1,492 Elo+
Party 2
Guan Yu
Guan Yu
Crazygear
Guan Yu
Level 48
God Stats
0W - 1L
1,600 SR
Queue Stats
15W - 17L
1,536 Elo+
Party 2
Cthulhu
Cthulhu
DangerDonkey333
Cthulhu
Level 65
God Stats
0W - 2L
1,438 SR
Queue Stats
17W - 24L
1,476 Elo+
Party 2
Tyr
Tyr
DaveNBake
Tyr
Level 144
God Stats
0W - 2L
1,395 SR
Queue Stats
16W - 22L
1,520 Elo+
Party 2
Geb
Geb
Natendoh
Geb
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,463 Elo+
Party 2
Team Averages
Level 92
1,536 SR
1,498 Elo+

VS

Team Averages
Level 77
1,450 SR
1,623 Elo+
Raijin
Raijin
Dissent4
Raijin
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,461 Elo+
Party 1
Skadi
Skadi
OreganoSpindle
Skadi
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 23L
1,685 Elo+
Party 1
Fafnir
Fafnir
SleezyParcheezy
Fafnir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 4L
1,700 Elo+
Party 1
Ra
Ra
bhof
Ra
Level 25
God Stats
1W - 0L
1,627 SR
Queue Stats
67W - 55L
1,831 Elo+
Party 1
Ares
Ares
sarieltheangel
Ares
Level 29
God Stats
1W - 2L
1,125 SR
Queue Stats
63W - 81L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Claydoh10
Ah Muzen Cab
15
6 / 5 / 2
8,873
807
14,757
11,142
4,873
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
Crazygear
Guan Yu
12
0 / 6 / 8
7,361
669
5,524
12,688
13,067
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 5 / 7
8,540
776
13,409
12,620
6,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 7 / 4
8,801
800
10,817
14,773
15,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 5 / 8
8,757
796
6,536
16,180
18,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Dissent4
Raijin
17
7 / 1 / 19
10,259
933
12,981
7,531
4,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
11 / 2 / 10
10,356
941
16,105
8,871
5,152
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
2 / 3 / 19
9,119
829
6,917
13,728
18,542
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ra
bhof
Ra
16
5 / 2 / 18
9,524
866
13,668
9,152
5,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 3 / 20
9,785
890
10,104
18,991
25,416
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
114
11
Kills
28
28
Deaths
11
29
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Claydoh10
Ah Muzen Cab
6
5
2
1.4
L
Guan Yu
Crazygear
Guan Yu
0
6
8
0.67
L
1
5
7
0.9
L
3
7
4
0.71
W
Raijin
Dissent4
Raijin
7
1
19
16.5
L
1
5
8
1
W
11
2
10
8
W
2
3
19
3.83
W
Ra
bhof
Ra
5
2
18
7
W
3
3
20
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,043
Damage
59,775
67,403
Taken
58,273
57,876
Mitigated
59,152
17,446
Healing
22,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Claydoh10
Ah Muzen Cab
14,757
6,171
234
2,691
11,142
4,873
1,183
6,521
4,621
0
25,228
L
Guan Yu
Crazygear
Guan Yu
5,524
677
3,440
2,850
12,688
13,067
127
7,734
4,954
0
7,514
L
13,409
225
1,781
867
12,620
6,469
0
8,466
4,154
26,132
0
L
10,817
1,275
0
3,349
14,773
15,391
0
9,519
5,254
0
17,973
W
Raijin
Dissent4
Raijin
12,981
1,159
338
931
7,531
4,514
764
2,219
5,211
30,299
0
L
6,536
958
317
1,917
16,180
18,076
578
11,430
4,750
10,629
0
W
16,105
6,690
1,995
1,053
8,871
5,152
1,971
3,495
5,306
0
30,390
W
6,917
2,493
1,498
3,074
13,728
18,542
617
3,557
9,954
12,771
0
W
Ra
bhof
Ra
13,668
979
5,542
3,595
9,152
5,528
1,032
3,059
6,027
23,026
0
W
10,104
817
921
3,178
18,991
25,416
283
7,615
11,252
13,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,332
Gold Earned
49,043
91
Minions Killed
141
0
Camps Cleared
0
977,376
Distance Traveled
970,070
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,873
807
23
2
0
198,962
1
L
Guan Yu
7,361
669
3
0
0
183,487
0
L
Cthulhu
8,540
776
42
4
0
197,520
0
L
Tyr
8,801
800
15
1
0
187,647
1
W
Raijin
10,259
933
41
4
0
193,532
4
L
Geb
8,757
796
8
1
0
209,760
3
W
Skadi
10,356
941
53
5
0
198,115
1
W
Fafnir
9,119
829
11
1
0
176,680
0
W
Ra
9,524
866
26
2
0
207,175
0
W
Ares
9,785
890
10
1
0
194,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role