Player Matchup

Thor
Thor
AverageCaiine
Thor
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 109L
1,488 Elo+
Solo
Merlin
Merlin
Kneptomb
Merlin
Level 125
God Stats
2W - 6L
1,231 SR
Queue Stats
145W - 142L
1,550 Elo+
Solo
Cerberus
Cerberus
YoungSandwichHD
Cerberus
Level 124
God Stats
5W - 5L
1,531 SR
Queue Stats
394W - 363L
1,561 Elo+
Solo
Atlas
Atlas
keano242
Atlas
Level 59
God Stats
2W - 3L
1,515 SR
Queue Stats
95W - 103L
1,472 Elo+
Solo
Cernunnos
Cernunnos
ravenmurderer
Cernunnos
Level 160
God Stats
7W - 7L
1,949 SR
Queue Stats
395W - 416L
1,549 Elo+
Solo
Team Averages
Level 108
1,545 SR
1,524 Elo+

VS

Team Averages
Level 100
1,477 SR
1,517 Elo+
Ymir
Ymir
 
Ymir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Dakotaisaqt69
Shiva
Level 87
God Stats
39W - 41L
1,533 SR
Queue Stats
78W - 82L
1,561 Elo+
Party 1
Scylla
Scylla
StepSis13
Scylla
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
258W - 220L
1,577 Elo+
Party 1
Hou Yi
Hou Yi
UlisesGamer01
Hou Yi
Level 67
God Stats
17W - 20L
1,353 SR
Queue Stats
196W - 205L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 2
3,724
532
542
5,112
1,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Merlin
Kneptomb
Merlin
8
2 / 0 / 0
4,807
687
1,679
2,389
638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
5
0 / 2 / 0
3,448
493
1,504
4,379
2,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Atlas
keano242
Atlas
6
2 / 2 / 0
4,139
591
862
4,932
1,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
ravenmurderer
Cernunnos
6
0 / 0 / 2
3,723
532
4,425
3,827
672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
1 / 0 / 0
4,269
610
1,040
3,998
1,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
 
Fenrir
6
1 / 1 / 0
4,203
600
1,867
2,596
770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
4 / 0 / 0
5,297
757
3,307
4,614
1,593
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
StepSis13
Scylla
8
0 / 1 / 0
4,360
623
1,237
2,423
636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
0 / 2 / 1
3,842
549
3,969
4,144
782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
7
4
Kills
6
6
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
0
1
W
Fenrir
 
Fenrir
1
1
0
1
L
0
2
2
0.5
W
4
0
0
4
L
Merlin
Kneptomb
Merlin
2
0
0
2
W
Scylla
StepSis13
Scylla
0
1
0
0
W
0
2
1
0.25
L
Cerberus
0
2
0
0
L
Atlas
keano242
Atlas
2
2
0
1
L
Cernunnos
ravenmurderer
Cernunnos
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,012
Damage
11,420
20,639
Taken
17,775
6,385
Mitigated
5,303
6,662
Healing
6,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,040
271
0
1,750
3,998
1,522
0
427
3,571
10,293
0
W
Fenrir
 
Fenrir
1,867
625
0
1,165
2,596
770
0
593
2,003
0
13,549
L
542
350
0
1,144
5,112
1,194
0
293
4,775
0
12,522
W
3,307
666
0
1,719
4,614
1,593
0
1,307
3,110
0
25,926
L
Merlin
Kneptomb
Merlin
1,679
172
0
907
2,389
638
0
784
1,489
21,945
0
W
Scylla
StepSis13
Scylla
1,237
226
0
500
2,423
636
0
1,086
1,337
20,638
0
W
3,969
2,446
0
1,672
4,144
782
0
435
3,709
0
20,403
L
Cerberus
1,504
182
0
1,870
4,379
2,264
0
0
4,379
8,884
0
L
Atlas
keano242
Atlas
862
435
0
994
4,932
1,617
0
584
4,348
6,496
0
L
Cernunnos
ravenmurderer
Cernunnos
4,425
2,366
0
1,747
3,827
672
0
456
3,371
0
21,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,841
Gold Earned
21,971
160
Minions Killed
203
0
Camps Cleared
0
617,554
Distance Traveled
648,202
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,269
610
19
3
0
139,143
2
W
Fenrir
4,203
600
30
4
0
147,911
0
L
Thor
3,724
532
29
4
0
127,702
2
W
Shiva
5,297
757
67
10
0
127,016
1
L
Merlin
4,807
687
60
9
0
123,784
1
W
Scylla
4,360
623
56
8
0
122,672
2
W
Hou Yi
3,842
549
31
4
0
111,460
0
L
Cerberus
3,448
493
19
3
0
108,206
0
L
Atlas
4,139
591
10
1
0
136,321
2
L
Cernunnos
3,723
532
42
6
0
121,541
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role