Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
HitmanBadman
Ah Muzen Cab
Level 148
God Stats
3W - 2L
1,680 SR
Queue Stats
541W - 369L
1,749 Elo+
Party 2
Thor
Thor
Scufrie
Thor
Level 155
God Stats
2W - 3L
1,368 SR
Queue Stats
147W - 84L
1,760 Elo+
Party 2
Team Averages
Level 154
1,516 SR
1,670 Elo+

VS

Team Averages
Level 24
1,500 SR
1,399 Elo+
Tiamat
Tiamat
TAKaiser
Tiamat
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,399 Elo+
Party 1
Thanatos
Thanatos
bobcoo
Thanatos
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,399 Elo+
Party 1
Bacchus
Bacchus
saltypotato23
Bacchus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
9 / 1 / 16
10,552
959
10,284
12,813
13,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ah Muzen Cab
HitmanBadman
Ah Muzen Cab
14
9 / 2 / 14
10,372
943
15,462
9,502
3,546
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
Scufrie
Thor
12
7 / 5 / 7
8,667
788
10,094
11,052
5,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
TAKaiser
Tiamat
11
2 / 11 / 4
8,112
737
4,658
15,655
7,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
bobcoo
Thanatos
13
5 / 9 / 2
9,376
852
8,273
14,115
5,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
12
1 / 6 / 6
8,065
733
5,677
14,593
18,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
20
25
Kills
8
8
Deaths
26
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
9
1
16
17
W
Ah Muzen Cab
HitmanBadman
Ah Muzen Cab
9
2
14
8
W
Thor
Scufrie
Thor
7
5
7
2.1
L
Tiamat
TAKaiser
Tiamat
2
11
4
0.36
L
Thanatos
bobcoo
Thanatos
5
9
2
0.67
L
Bacchus
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,840
Damage
18,608
33,367
Taken
44,363
22,458
Mitigated
31,050
7,792
Healing
11,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
10,284
2,339
419
2,559
12,813
13,732
97
5,076
7,602
29,426
0
W
Ah Muzen Cab
HitmanBadman
Ah Muzen Cab
15,462
6,738
0
2,670
9,502
3,546
1,701
2,967
6,383
0
42,099
W
Thor
Scufrie
Thor
10,094
3,497
0
2,144
11,052
5,180
170
2,939
7,971
0
18,708
L
Tiamat
TAKaiser
Tiamat
4,658
820
1,060
2,208
15,655
7,222
0
4,576
10,914
20,088
0
L
Thanatos
bobcoo
Thanatos
8,273
2,187
1,155
5,525
14,115
5,671
0
2,578
11,287
0
13,920
L
Bacchus
5,677
871
314
1,118
14,593
18,157
0
3,139
11,340
15,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,591
Gold Earned
25,553
144
Minions Killed
69
9
Camps Cleared
0
563,289
Distance Traveled
520,965
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,552
959
42
4
3
196,880
1
W
Ah Muzen Cab
10,372
943
81
7
4
196,053
4
W
Thor
8,667
788
21
2
2
170,356
4
L
Tiamat
8,112
737
28
3
0
155,209
3
L
Thanatos
9,376
852
22
2
0
165,303
2
L
Bacchus
8,065
733
19
2
0
200,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role