Player Matchup

Bacchus
Bacchus
Platinum V
 
Bacchus
Platinum V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold I
AndMom
Sol
Gold I
Level 113
God Stats
1W - 1L
1,789 SR
Queue Stats
57W - 56L
1,616 MMR
Party 2
Sun Wukong
Sun Wukong
Gold I
DoinDishes
Sun Wukong
Gold I
Level 146
God Stats
1W - 2L
1,408 SR
Queue Stats
43W - 44L
1,613 MMR
Solo
Da Ji
Da Ji
Gold III
Geegle5069
Da Ji
Gold III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 137L
1,609 MMR
Solo
Cernunnos
Cernunnos
Gold I
Triinkk
Cernunnos
Gold I
Level 123
God Stats
18W - 18L
1,916 SR
Queue Stats
156W - 141L
1,620 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,623 SR
1,592 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,657 SR
1,593 MMR
Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold IV
Lyricchicken998
Ra
Gold IV
Level 122
God Stats
0W - 1L
1,582 SR
Queue Stats
59W - 64L
1,616 MMR
Solo
Atlas
Atlas
Gold II
VooDoo_iVy
Atlas
Gold II
Level 124
God Stats
4W - 2L
1,827 SR
Queue Stats
158W - 144L
1,598 MMR
Solo
Loki
Loki
Platinum V
imGian_zPR
Loki
Platinum V
Level 142
God Stats
12W - 8L
1,692 SR
Queue Stats
315W - 307L
1,713 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold III
vVeNDeTTaz_PRxX
Ah Muzen Cab
Gold III
Level 157
God Stats
19W - 15L
1,684 SR
Queue Stats
480W - 477L
1,538 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
2 / 0 / 3
7,965
531
5,217
9,099
8,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
AndMom
Sol
14
3 / 1 / 2
8,020
535
5,758
6,608
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
DoinDishes
Sun Wukong
16
5 / 3 / 3
9,530
635
8,113
11,665
10,224
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Da Ji
15
6 / 3 / 5
8,865
591
9,189
11,199
4,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cernunnos
Triinkk
Cernunnos
14
2 / 3 / 2
7,967
531
9,066
11,689
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
CliodhnaThothBastet

VS

Bans
BellonaArtioGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 3 / 1
7,932
529
7,646
12,124
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 2
7,782
519
4,068
8,114
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Atlas
13
1 / 3 / 2
7,723
515
4,822
11,043
6,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
6 / 3 / 0
7,712
514
4,700
7,245
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
vVeNDeTTaz_PRxX
Ah Muzen Cab
15
1 / 6 / 0
8,533
569
6,179
11,859
4,003
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
18
Kills
10
10
Deaths
18
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
3
3.5
L
Anhur
 
Anhur
1
3
1
0.5
W
Sol
AndMom
Sol
3
1
2
4
W
Sun Wukong
DoinDishes
Sun Wukong
5
3
3
2.17
W
Da Ji
6
3
5
2.83
L
1
3
2
0.67
W
Cernunnos
Triinkk
Cernunnos
2
3
2
1
L
Atlas
1
3
2
0.67
L
6
3
0
2
L
Ah Muzen Cab
vVeNDeTTaz_PRxX
Ah Muzen Cab
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,343
Damage
27,415
50,260
Taken
50,385
27,363
Mitigated
17,386
14,166
Healing
13,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,217
420
0
3,584
9,099
8,728
0
3,376
5,723
34,473
0
L
Anhur
 
Anhur
7,646
2,277
0
3,256
12,124
2,562
0
335
11,789
0
59,294
W
Sol
AndMom
Sol
5,758
1,214
0
2,171
6,608
2,280
1,522
2,984
3,624
52,759
5,965
W
Sun Wukong
DoinDishes
Sun Wukong
8,113
1,725
0
953
11,665
10,224
100
342
11,323
0
65,398
W
Da Ji
9,189
3,464
0
3,547
11,199
4,092
334
1,215
9,984
0
46,412
L
4,068
325
498
2,361
8,114
2,258
0
5,122
2,992
59,466
0
W
Cernunnos
Triinkk
Cernunnos
9,066
4,409
0
3,911
11,689
2,039
57
566
11,123
0
57,334
L
Atlas
4,822
1,611
0
2,633
11,043
6,776
0
4,524
6,519
22,928
1,998
L
4,700
1,156
0
2,578
7,245
1,787
0
664
6,581
0
27,540
L
Ah Muzen Cab
vVeNDeTTaz_PRxX
Ah Muzen Cab
6,179
2,513
0
1,981
11,859
4,003
0
0
11,859
0
66,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,347
Gold Earned
39,682
491
Minions Killed
460
0
Camps Cleared
0
1,515,764
Distance Traveled
1,412,012
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,965
531
57
4
0
286,290
8
L
Anhur
7,932
529
114
8
0
299,933
5
W
Sol
8,020
535
106
7
0
308,255
3
W
Sun Wukong
9,530
635
147
10
0
306,288
3
W
Da Ji
8,865
591
79
5
0
328,597
1
L
Ra
7,782
519
128
9
0
281,668
1
W
Cernunnos
7,967
531
102
7
0
286,334
4
L
Atlas
7,723
515
34
2
0
308,894
4
L
Loki
7,712
514
55
4
0
271,229
4
L
Ah Muzen Cab
8,533
569
129
9
0
250,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role