Player Matchup

Merlin
Merlin
 
Merlin
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jati_Dincht
Morgan Le Fay
Level 88
God Stats
1W - 1L
1,724 SR
Queue Stats
93W - 97L
1,362 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mossy4ever
Tsukuyomi
Level 63
God Stats
4W - 5L
1,500 SR
Queue Stats
636W - 604L
1,375 Elo+
Solo
Thoth
Thoth
Senix99
Thoth
Level 26
God Stats
3W - 5L
1,463 SR
Queue Stats
152W - 157L
1,333 Elo+
Solo
Xbalanque
Xbalanque
pepeloco85944
Xbalanque
Level 57
God Stats
0W - 2L
1,270 SR
Queue Stats
98W - 95L
1,354 Elo+
Solo
Team Averages
Level 67
1,491 SR
1,385 Elo+

VS

Team Averages
Level 100
1,588 SR
1,352 Elo+
Anubis
Anubis
AceX5218
Anubis
Level 69
God Stats
4W - 2L
1,777 SR
Queue Stats
206W - 199L
1,431 Elo+
Solo
Cerberus
Cerberus
LSC202
Cerberus
Level 144
God Stats
1W - 2L
1,280 SR
Queue Stats
83W - 62L
1,532 Elo+
Solo
Scylla
Scylla
LightRemedy
Scylla
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,227 Elo+
Solo
Hun Batz
Hun Batz
Oni 815
Hun Batz
Level 109
God Stats
6W - 3L
1,728 SR
Queue Stats
182W - 174L
1,447 Elo+
Solo
Merlin
Merlin
alexanderona
Merlin
Level 146
God Stats
1W - 0L
1,656 SR
Queue Stats
1W - 2L
1,123 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
2 / 5 / 17
12,481
780
16,202
16,793
5,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
Jati_Dincht
Morgan Le Fay
20
8 / 6 / 9
11,347
709
15,347
12,989
3,333
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
Mossy4ever
Tsukuyomi
20
8 / 6 / 11
13,439
840
12,063
13,828
5,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Senix99
Thoth
16
3 / 10 / 11
10,230
639
8,896
15,223
3,759
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
pepeloco85944
Xbalanque
20
6 / 9 / 12
12,129
758
11,713
15,288
4,188
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AceX5218
Anubis
20
9 / 4 / 12
12,578
786
14,716
10,322
5,441
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
LSC202
Cerberus
19
7 / 6 / 14
12,627
789
7,641
25,673
36,928
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Scylla
15
0 / 4 / 6
9,906
619
1,743
7,455
3,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Oni 815
Hun Batz
20
7 / 7 / 13
12,669
792
11,966
16,731
6,978
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
20
12 / 6 / 15
13,236
827
25,909
14,472
7,260
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
95
27
Kills
35
36
Deaths
27
60
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
5
17
2.1
W
Anubis
AceX5218
Anubis
9
4
12
3.75
L
Morgan Le Fay
Jati_Dincht
Morgan Le Fay
8
6
9
2.08
W
Cerberus
LSC202
Cerberus
7
6
14
2.33
W
Scylla
0
4
6
0.75
L
Tsukuyomi
Mossy4ever
Tsukuyomi
8
6
11
2.25
W
Hun Batz
Oni 815
Hun Batz
7
7
13
1.93
L
Thoth
Senix99
Thoth
3
10
11
0.85
W
Merlin
12
6
15
3.25
L
Xbalanque
pepeloco85944
Xbalanque
6
9
12
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,221
Damage
61,975
74,121
Taken
74,653
22,063
Mitigated
59,646
17,402
Healing
22,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
16,202
939
1,660
6,313
16,793
5,241
152
10,230
6,563
57,721
0
W
Anubis
AceX5218
Anubis
14,716
1,116
707
2,493
10,322
5,441
3,153
5,107
5,215
34,206
0
L
Morgan Le Fay
Jati_Dincht
Morgan Le Fay
15,347
2,872
470
1,521
12,989
3,333
0
10,146
2,843
25,509
0
W
Cerberus
LSC202
Cerberus
7,641
452
909
7,910
25,673
36,928
481
15,504
10,169
11,886
0
W
Scylla
1,743
258
627
1,295
7,455
3,039
636
3,035
4,420
9,706
0
L
Tsukuyomi
Mossy4ever
Tsukuyomi
12,063
3,205
869
2,022
13,828
5,542
0
8,372
5,456
0
23,230
W
Hun Batz
Oni 815
Hun Batz
11,966
475
472
4,309
16,731
6,978
264
9,573
7,158
0
26,950
L
Thoth
Senix99
Thoth
8,896
1,011
197
1,482
15,223
3,759
134
11,146
4,077
13,296
0
W
Merlin
25,909
717
967
3,080
14,472
7,260
1,129
7,226
7,246
48,978
0
L
Xbalanque
pepeloco85944
Xbalanque
11,713
5,148
785
2,083
15,288
4,188
0
10,115
5,173
0
19,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,626
Gold Earned
61,016
163
Minions Killed
155
0
Camps Cleared
0
1,137,617
Distance Traveled
1,131,086
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,481
780
85
5
0
274,757
1
W
Anubis
12,578
786
45
3
0
206,126
0
L
Morgan Le Fay
11,347
709
21
1
0
231,993
0
W
Cerberus
12,627
789
19
1
0
248,135
0
W
Scylla
9,906
619
14
1
0
164,321
1
L
Tsukuyomi
13,439
840
27
2
0
200,410
0
W
Hun Batz
12,669
792
35
2
0
243,617
0
L
Thoth
10,230
639
15
1
0
204,675
0
W
Merlin
13,236
827
42
3
0
268,887
0
L
Xbalanque
12,129
758
15
1
0
225,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role