Player Matchup

Chaac
Chaac
Fire Cuh
Chaac
Level 80
God Stats
25W - 15L
1,703 SR
Queue Stats
103W - 69L
1,687 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Froloks
Tsukuyomi
Level 7
God Stats
0W - 1L
1,280 SR
Queue Stats
2W - 2L
1,299 Elo+
Party 2
Osiris
Osiris
Galameo
Osiris
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,310 Elo+
Solo
Kukulkan
Kukulkan
Jerichy
Kukulkan
Level 105
God Stats
1W - 2L
1,632 SR
Queue Stats
79W - 47L
1,700 Elo+
Party 2
Baron Samedi
Baron Samedi
speedygonzales98
Baron Samedi
Level 105
God Stats
9W - 2L
1,966 SR
Queue Stats
45W - 24L
1,654 Elo+
Party 2
Team Averages
Level 66
1,616 SR
1,530 Elo+

VS

Team Averages
Level 83
1,750 SR
1,521 Elo+
Pele
Pele
CH1NQue
Pele
Level 119
God Stats
7W - 1L
1,693 SR
Queue Stats
114W - 119L
1,505 Elo+
Party 1
Horus
Horus
NozuruKuyutsuki
Horus
Level 125
God Stats
6W - 0L
1,691 SR
Queue Stats
171W - 153L
1,508 Elo+
Party 1
He Bo
He Bo
Soup3rSad
He Bo
Level 47
God Stats
6W - 5L
1,757 SR
Queue Stats
135W - 103L
1,543 Elo+
Party 1
Artio
Artio
Tab_dan_000
Artio
Level 40
God Stats
13W - 9L
1,675 SR
Queue Stats
28W - 25L
1,511 Elo+
Solo
Izanami
Izanami
homecomet
Izanami
Level 82
God Stats
17W - 5L
1,934 SR
Queue Stats
75W - 66L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Fire Cuh
Chaac
9
2 / 1 / 2
5,753
575
3,924
6,841
3,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
Froloks
Tsukuyomi
6
0 / 2 / 0
4,260
426
583
3,005
797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Osiris
Galameo
Osiris
5
0 / 2 / 1
4,097
410
1,144
2,591
1,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
Jerichy
Kukulkan
11
4 / 2 / 1
6,224
622
5,801
4,641
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
speedygonzales98
Baron Samedi
10
1 / 2 / 4
5,425
543
4,332
4,341
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
CH1NQue
Pele
10
5 / 4 / 3
6,263
626
3,622
7,124
2,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 0 / 3
7,323
732
3,940
5,381
2,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

He Bo
Soup3rSad
He Bo
10
1 / 3 / 2
5,914
591
2,902
6,668
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 1
5,343
534
1,751
6,666
2,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
homecomet
Izanami
10
0 / 1 / 1
5,682
568
1,702
4,589
1,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
7
Kills
9
9
Deaths
8
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Pele
CH1NQue
Pele
5
4
3
1.63
L
Chaac
Fire Cuh
Chaac
2
1
2
3
L
Tsukuyomi
Froloks
Tsukuyomi
0
2
0
0
L
Osiris
Galameo
Osiris
0
2
1
0.25
L
Kukulkan
Jerichy
Kukulkan
4
2
1
2.25
W
3
0
3
4.5
W
He Bo
Soup3rSad
He Bo
1
3
2
0.67
W
0
0
1
0.5
W
Izanami
homecomet
Izanami
0
1
1
0.5
L
Baron Samedi
speedygonzales98
Baron Samedi
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,784
Damage
13,917
21,419
Taken
30,428
7,826
Mitigated
10,801
8,506
Healing
12,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
CH1NQue
Pele
3,622
688
0
2,077
7,124
2,116
21
1,948
5,106
0
26,022
L
Chaac
Fire Cuh
Chaac
3,924
1,227
600
3,601
6,841
3,196
0
758
6,083
0
25,260
L
Tsukuyomi
Froloks
Tsukuyomi
583
55
0
773
3,005
797
0
1,249
1,702
0
7,589
L
Osiris
Galameo
Osiris
1,144
543
0
762
2,591
1,194
0
0
2,591
0
6,492
L
Kukulkan
Jerichy
Kukulkan
5,801
844
0
1,256
4,641
1,249
0
1,244
3,329
35,408
0
W
3,940
2,101
162
2,439
5,381
2,984
0
796
4,347
0
47,202
W
He Bo
Soup3rSad
He Bo
2,902
110
0
1,808
6,668
1,769
60
3,148
3,338
31,286
0
W
1,751
33
508
3,613
6,666
2,779
0
2,187
4,457
13,211
0
W
Izanami
homecomet
Izanami
1,702
1,074
0
1,909
4,589
1,153
928
1,706
2,883
0
37,226
L
Baron Samedi
speedygonzales98
Baron Samedi
4,332
489
355
1,159
4,341
1,390
0
1,258
3,061
28,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,759
Gold Earned
30,525
215
Minions Killed
335
0
Camps Cleared
0
806,660
Distance Traveled
1,014,176
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,263
626
49
5
0
226,796
1
L
Chaac
5,753
575
45
5
0
205,669
0
L
Tsukuyomi
4,260
426
23
2
0
146,648
0
L
Osiris
4,097
410
18
2
0
81,227
2
L
Kukulkan
6,224
622
75
8
0
181,884
3
W
Horus
7,323
732
104
10
0
222,133
0
W
He Bo
5,914
591
70
7
0
172,789
2
W
Artio
5,343
534
28
3
0
216,365
4
W
Izanami
5,682
568
84
8
0
176,093
3
L
Baron Samedi
5,425
543
54
5
0
191,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role