Player Matchup

Fenrir
Fenrir
Hard and Steady
Fenrir
Level 138
God Stats
3W - 11L
1,527 SR
Queue Stats
247W - 240L
1,542 Elo+
Party 1
Charybdis
Charybdis
JuniorCastro364
Charybdis
Level 82
God Stats
2W - 1L
1,540 SR
Queue Stats
203W - 220L
1,516 Elo+
Solo
Anubis
Anubis
OldRobbyBoy
Anubis
Level 98
God Stats
5W - 3L
1,847 SR
Queue Stats
113W - 96L
1,526 Elo+
Solo
Geb
Geb
ThatsSuede
Geb
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 49L
1,623 Elo+
Solo
Chaac
Chaac
iHeartBeans
Chaac
Level 115
God Stats
16W - 18L
1,524 SR
Queue Stats
62W - 56L
1,425 Elo+
Party 1
Team Averages
Level 100
1,587 SR
1,526 Elo+

VS

Team Averages
Level 100
1,504 SR
1,501 Elo+
Atlas
Atlas
 
Atlas
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Craze3505
Gilgamesh
Level 109
God Stats
4W - 6L
1,355 SR
Queue Stats
226W - 227L
1,510 Elo+
Party 2
Tiamat
Tiamat
MamiiiMiaaa
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 157L
1,517 Elo+
Party 2
Loki
Loki
XxAnjhanatxX
Loki
Level 91
God Stats
18W - 17L
1,584 SR
Queue Stats
339W - 315L
1,528 Elo+
Solo
Artemis
Artemis
XxMonstarTP
Artemis
Level 146
God Stats
5W - 1L
1,582 SR
Queue Stats
30W - 23L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 2 / 1
9,974
712
8,480
8,926
5,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
JuniorCastro364
Charybdis
11
1 / 5 / 5
6,915
494
7,238
10,616
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
14
4 / 0 / 4
8,533
610
7,683
6,140
2,500
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
2 / 4 / 6
6,735
481
7,367
14,490
11,341
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

14
2 / 1 / 3
8,329
595
7,507
10,554
6,232
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
3 / 5 / 5
7,564
540
7,181
15,197
12,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
Craze3505
Gilgamesh
15
1 / 4 / 0
8,088
578
5,646
11,613
7,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
11
0 / 5 / 1
6,526
466
1,346
7,420
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 4 / 1
7,506
536
4,821
9,205
2,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
XxMonstarTP
Artemis
12
7 / 4 / 3
7,609
544
12,930
8,757
2,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
22
Kills
12
12
Deaths
22
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
5
5
1.1
L
Gilgamesh
Craze3505
Gilgamesh
1
4
0
0.25
W
13
2
1
6.75
W
Charybdis
JuniorCastro364
Charybdis
1
5
5
0.7
L
Tiamat
0
5
1
0.1
W
Anubis
4
0
4
6
W
2
4
6
1.25
L
1
4
1
0.38
L
Artemis
XxMonstarTP
Artemis
7
4
3
2.13
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,275
Damage
31,924
50,726
Taken
52,192
28,812
Mitigated
29,134
16,039
Healing
11,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,181
2,685
0
2,407
15,197
12,757
352
6,630
8,567
25,204
7,554
L
Gilgamesh
Craze3505
Gilgamesh
5,646
2,747
0
4,453
11,613
7,994
0
135
11,478
0
60,667
W
8,480
1,886
0
1,648
8,926
5,516
0
465
8,461
0
63,903
W
Charybdis
JuniorCastro364
Charybdis
7,238
3,493
0
2,761
10,616
3,223
780
3,168
7,448
0
38,574
L
Tiamat
1,346
50
0
968
7,420
3,219
573
1,972
5,448
31,796
0
W
Anubis
7,683
157
0
4,895
6,140
2,500
781
1,380
4,760
48,787
0
W
7,367
1,783
226
1,534
14,490
11,341
0
2,610
11,880
29,461
0
L
4,821
1,385
0
2,999
9,205
2,615
0
2,456
6,749
0
51,072
L
Artemis
XxMonstarTP
Artemis
12,930
5,375
0
708
8,757
2,549
136
3,992
4,765
0
35,070
W
7,507
2,410
0
4,975
10,554
6,232
28
0
10,554
3,166
49,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,486
Gold Earned
37,293
430
Minions Killed
399
0
Camps Cleared
0
1,339,283
Distance Traveled
1,282,103
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,564
540
50
4
0
249,344
0
L
Gilgamesh
8,088
578
123
9
0
264,692
3
W
Fenrir
9,974
712
116
8
0
294,187
3
W
Charybdis
6,915
494
86
6
0
253,195
1
L
Tiamat
6,526
466
64
5
0
236,970
4
W
Anubis
8,533
610
106
8
0
260,905
5
W
Geb
6,735
481
18
1
0
270,376
1
L
Loki
7,506
536
103
7
0
289,404
1
L
Artemis
7,609
544
59
4
0
241,693
7
W
Chaac
8,329
595
104
7
0
260,620
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role