Player Matchup

Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
MackaBoy5
Erlang Shen
Level 66
God Stats
13W - 8L
1,635 SR
Queue Stats
35W - 38L
1,451 Elo+
Party 1
Persephone
Persephone
Nakath1
Persephone
Level 65
God Stats
4W - 3L
1,500 SR
Queue Stats
108W - 107L
1,479 Elo+
Party 2
King Arthur
King Arthur
SlyFenrir
King Arthur
Level 68
God Stats
16W - 14L
1,500 SR
Queue Stats
113W - 115L
1,463 Elo+
Party 2
Charybdis
Charybdis
ovzter
Charybdis
Level 75
God Stats
2W - 2L
1,327 SR
Queue Stats
42W - 53L
1,436 Elo+
Party 1
Team Averages
Level 87
1,492 SR
1,466 Elo+

VS

Team Averages
Level 108
1,561 SR
1,490 Elo+
Hades
Hades
Forasterow8267
Hades
Level 61
God Stats
8W - 3L
1,493 SR
Queue Stats
754W - 742L
1,511 Elo+
Solo
Cerberus
Cerberus
Mathrayn
Cerberus
Level 85
God Stats
4W - 7L
1,470 SR
Queue Stats
51W - 58L
1,473 Elo+
Party 3
Da Ji
Da Ji
Rafafaleeee
Da Ji
Level 93
God Stats
12W - 20L
1,774 SR
Queue Stats
151W - 179L
1,423 Elo+
Solo
Chronos
Chronos
owzee
Chronos
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
481W - 486L
1,539 Elo+
Party 3
Apollo
Apollo
Макуте
Apollo
Level 160
God Stats
7W - 6L
1,569 SR
Queue Stats
330W - 328L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
7 / 0 / 2
7,163
651
6,673
7,511
2,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Erlang Shen
MackaBoy5
Erlang Shen
10
7 / 2 / 2
6,503
591
7,190
7,012
4,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Persephone
Nakath1
Persephone
9
0 / 3 / 5
5,726
521
3,792
4,856
975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SlyFenrir
King Arthur
12
2 / 1 / 0
6,721
611
7,283
8,151
6,103
Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
ovzter
Charybdis
10
4 / 2 / 6
6,354
578
5,792
6,017
1,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,087
553
4,933
10,560
4,697
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Mathrayn
Cerberus
8
0 / 6 / 3
4,815
438
2,945
9,521
3,689
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
6 / 2 / 1
6,871
625
3,368
6,596
2,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
owzee
Chronos
7
0 / 5 / 1
4,817
438
3,414
6,677
872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
10
2 / 5 / 2
5,998
545
5,981
8,718
2,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
20
Kills
8
8
Deaths
20
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
0
2
8
L
0
2
0
0
W
Erlang Shen
MackaBoy5
Erlang Shen
7
2
2
4
L
Cerberus
Mathrayn
Cerberus
0
6
3
0.25
W
Persephone
Nakath1
Persephone
0
3
5
0.83
L
6
2
1
3.25
W
King Arthur
SlyFenrir
King Arthur
2
1
0
2
W
Charybdis
ovzter
Charybdis
4
2
6
3.5
L
Chronos
owzee
Chronos
0
5
1
0.1
L
Apollo
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,730
Damage
20,641
33,547
Taken
42,072
15,358
Mitigated
14,025
11,804
Healing
11,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,673
1,633
0
4,583
7,511
2,258
0
82
7,429
0
44,068
L
4,933
1,157
0
5,023
10,560
4,697
368
0
10,560
37,833
0
W
Erlang Shen
MackaBoy5
Erlang Shen
7,190
3,892
0
2,363
7,012
4,162
0
3,382
3,630
0
27,355
L
Cerberus
Mathrayn
Cerberus
2,945
568
0
1,150
9,521
3,689
0
437
9,084
12,081
1,541
W
Persephone
Nakath1
Persephone
3,792
391
0
817
4,856
975
0
323
4,530
23,954
0
L
3,368
369
0
2,143
6,596
2,196
0
439
6,157
0
23,608
W
King Arthur
SlyFenrir
King Arthur
7,283
1,344
0
1,726
8,151
6,103
0
4,851
3,300
0
46,836
W
Charybdis
ovzter
Charybdis
5,792
3,841
0
2,315
6,017
1,860
0
2,370
3,647
0
36,913
L
Chronos
owzee
Chronos
3,414
1,539
0
793
6,677
872
0
330
6,347
23,475
0
L
Apollo
5,981
2,851
0
1,983
8,718
2,571
998
2,586
6,132
0
39,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,467
Gold Earned
28,588
350
Minions Killed
317
0
Camps Cleared
0
1,086,390
Distance Traveled
978,049
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,163
651
84
8
0
248,953
2
L
Hades
6,087
553
102
9
0
174,671
0
W
Erlang Shen
6,503
591
42
4
0
221,486
3
L
Cerberus
4,815
438
47
4
0
218,096
2
W
Persephone
5,726
521
51
5
0
211,589
2
L
Da Ji
6,871
625
50
5
0
188,579
0
W
King Arthur
6,721
611
107
10
0
210,724
2
W
Charybdis
6,354
578
66
6
0
193,638
2
L
Chronos
4,817
438
45
4
0
206,030
3
L
Apollo
5,998
545
73
7
0
190,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role