Player Matchup

Cerberus
Cerberus
DeathAlucard249
Cerberus
Level 82
God Stats
3W - 6L
1,409 SR
Queue Stats
22W - 31L
1,391 Elo+
Party 2
Jormungandr
Jormungandr
FraxisMusic
Jormungandr
Level 125
God Stats
1W - 6L
1,820 SR
Queue Stats
276W - 280L
1,314 Elo+
Solo
Fenrir
Fenrir
JohnnySixty9
Fenrir
Level 105
God Stats
0W - 1L
1,194 SR
Queue Stats
10W - 13L
1,391 Elo+
Party 2
Izanami
Izanami
MaDxXCrEaTiVeXx
Izanami
Level 67
God Stats
2W - 5L
1,521 SR
Queue Stats
16W - 24L
1,373 Elo+
Party 2
Zhong Kui
Zhong Kui
Niablo15
Zhong Kui
Level 68
God Stats
1W - 2L
1,277 SR
Queue Stats
74W - 67L
1,427 Elo+
Solo
Team Averages
Level 89
1,444 SR
1,379 Elo+

VS

Team Averages
Level 51
1,604 SR
1,423 Elo+
Baron Samedi
Baron Samedi
DemonxLord
Baron Samedi
Level 26
God Stats
4W - 2L
1,723 SR
Queue Stats
168W - 199L
1,404 Elo+
Party 1
Ymir
Ymir
NAWAFKOO
Ymir
Level 49
God Stats
9W - 8L
1,567 SR
Queue Stats
337W - 375L
1,384 Elo+
Party 1
Fenrir
Fenrir
Pharao_X46
Fenrir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 136L
1,433 Elo+
Party 3
Anhur
Anhur
Sry4Finish-BTW
Anhur
Level 49
God Stats
2W - 0L
1,731 SR
Queue Stats
45W - 63L
1,333 Elo+
Party 3
Ao Kuang
Ao Kuang
XxcalertyxX
Ao Kuang
Level 62
God Stats
29W - 28L
1,500 SR
Queue Stats
246W - 269L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
2 / 1 / 1
5,421
493
2,289
7,722
2,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
FraxisMusic
Jormungandr
1
0 / 0 / 0
2,007
182
0
0
0
Fenrir
11
4 / 5 / 2
6,483
589
4,496
9,247
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 3 / 1
4,953
450
3,544
5,688
1,497
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Niablo15
Zhong Kui
10
3 / 6 / 3
6,097
554
4,963
10,222
5,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DemonxLord
Baron Samedi
9
1 / 4 / 5
5,539
504
4,572
5,804
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
11
9 / 3 / 3
7,028
639
6,949
6,267
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Pharao_X46
Fenrir
9
0 / 0 / 3
5,582
507
3,082
8,689
4,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
0 / 3 / 3
5,171
470
4,873
6,347
1,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
XxcalertyxX
Ao Kuang
9
4 / 2 / 5
6,044
549
2,914
5,476
1,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
10
Kills
14
15
Deaths
12
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
1
1
2.5
W
Baron Samedi
DemonxLord
Baron Samedi
1
4
5
0.88
L
Jormungandr
FraxisMusic
Jormungandr
0
0
0
0
L
Fenrir
4
5
2
1
L
1
3
1
0.5
W
Ymir
9
3
3
3.5
L
Zhong Kui
Niablo15
Zhong Kui
3
6
3
0.75
W
Fenrir
Pharao_X46
Fenrir
0
0
3
1.5
W
0
3
3
0.5
W
Ao Kuang
XxcalertyxX
Ao Kuang
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,292
Damage
22,390
32,879
Taken
32,583
13,170
Mitigated
12,782
10,109
Healing
7,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
2,289
187
254
2,276
7,722
2,890
0
805
6,877
12,403
0
W
Baron Samedi
DemonxLord
Baron Samedi
4,572
524
288
1,430
5,804
2,300
180
1,416
4,388
21,734
0
L
Jormungandr
FraxisMusic
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
4,496
1,044
0
3,398
9,247
3,474
0
3,655
5,390
0
29,950
L
3,544
2,189
136
1,568
5,688
1,497
0
961
4,613
0
26,601
W
Ymir
6,949
1,223
0
787
6,267
2,339
282
2,607
3,660
25,526
0
L
Zhong Kui
Niablo15
Zhong Kui
4,963
892
0
2,477
10,222
5,309
60
8,067
1,564
24,809
0
W
Fenrir
Pharao_X46
Fenrir
3,082
861
143
3,066
8,689
4,998
0
922
7,767
0
21,301
W
4,873
2,811
233
775
6,347
1,578
660
1,427
4,920
0
26,220
W
Ao Kuang
XxcalertyxX
Ao Kuang
2,914
931
114
1,110
5,476
1,567
0
880
4,596
20,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,961
Gold Earned
29,364
198
Minions Killed
208
0
Camps Cleared
0
803,432
Distance Traveled
1,003,043
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,421
493
32
3
0
206,570
4
W
Baron Samedi
5,539
504
37
3
0
201,386
0
L
Jormungandr
2,007
182
0
0
0
0
0
L
Fenrir
6,483
589
61
6
0
216,521
0
L
Izanami
4,953
450
64
6
0
201,573
1
W
Ymir
7,028
639
46
4
0
191,306
1
L
Zhong Kui
6,097
554
41
4
0
178,768
3
W
Fenrir
5,582
507
34
3
0
220,845
1
W
Anhur
5,171
470
51
5
0
184,613
0
W
Ao Kuang
6,044
549
40
4
0
204,893
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role