Player Matchup

Bastet
Bastet
Cha0tic n0va
Bastet
Level 126
God Stats
4W - 3L
1,675 SR
Queue Stats
314W - 301L
1,512 Elo+
Solo
Merlin
Merlin
Inconspixous
Merlin
Level 58
God Stats
4W - 2L
1,595 SR
Queue Stats
204W - 224L
1,506 Elo+
Party 1
Achilles
Achilles
Ira Neat
Achilles
Level 104
God Stats
7W - 12L
1,528 SR
Queue Stats
61W - 53L
1,520 Elo+
Party 1
Izanami
Izanami
ItsBuz
Izanami
Level 125
God Stats
21W - 17L
1,556 SR
Queue Stats
154W - 138L
1,545 Elo+
Solo
King Arthur
King Arthur
NARU___T0AD
King Arthur
Level 125
God Stats
18W - 24L
1,567 SR
Queue Stats
373W - 406L
1,379 Elo+
Solo
Team Averages
Level 108
1,584 SR
1,493 Elo+

VS

Team Averages
Level 71
1,506 SR
1,640 Elo+
Amaterasu
Amaterasu
Beelzeboss Kid
Amaterasu
Level 88
God Stats
44W - 35L
1,573 SR
Queue Stats
140W - 121L
1,530 Elo+
Solo
Thanatos
Thanatos
FLYINGFATMAN 83
Thanatos
Level 122
God Stats
7W - 4L
1,459 SR
Queue Stats
117W - 89L
1,599 Elo+
Party 2
Ymir
Ymir
JuanStomach
Ymir
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 16L
1,461 Elo+
Party 2
Olorun
Olorun
Prolovearbys817
Olorun
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,737 Elo+
Party 2
Mercury
Mercury
Yqwzx
Mercury
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 11L
1,873 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
4 / 5 / 1
9,484
474
7,718
15,380
5,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
16
3 / 5 / 5
10,307
515
6,365
9,858
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Ira Neat
Achilles
16
2 / 4 / 1
10,499
525
12,921
18,229
23,575
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
ItsBuz
Izanami
16
1 / 8 / 2
10,293
515
7,762
13,250
4,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
NARU___T0AD
King Arthur
13
1 / 9 / 5
8,405
420
11,515
19,599
14,657
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Beelzeboss Kid
Amaterasu
18
1 / 2 / 6
11,774
589
10,802
21,383
25,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
19
9 / 5 / 6
12,166
608
12,639
15,834
7,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
7 / 1 / 7
10,967
548
7,083
12,462
7,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 2 / 12
12,481
624
12,389
14,139
5,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mercury
Yqwzx
Mercury
20
11 / 3 / 8
12,380
619
16,356
17,718
8,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
70
11
Kills
31
31
Deaths
13
14
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Beelzeboss Kid
Amaterasu
1
2
6
2
L
Bastet
4
5
1
0.9
W
Thanatos
9
5
6
2.4
L
Merlin
3
5
5
1.1
L
Achilles
Ira Neat
Achilles
2
4
1
0.63
L
Izanami
ItsBuz
Izanami
1
8
2
0.25
W
7
1
7
10.5
L
King Arthur
NARU___T0AD
King Arthur
1
9
5
0.39
W
3
2
12
4.5
W
Mercury
Yqwzx
Mercury
11
3
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,281
Damage
59,269
76,316
Taken
81,536
50,651
Mitigated
53,815
10,114
Healing
42,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Beelzeboss Kid
Amaterasu
10,802
5,196
0
12,255
21,383
25,226
168
198
21,185
0
88,711
L
Bastet
7,718
1,468
0
4,098
15,380
5,077
0
5,272
9,940
0
48,198
W
Thanatos
12,639
3,365
338
15,824
15,834
7,519
449
3,663
12,171
0
72,658
L
Merlin
6,365
199
0
550
9,858
2,782
0
407
9,159
59,738
0
L
Achilles
Ira Neat
Achilles
12,921
5,515
141
3,350
18,229
23,575
0
0
18,136
0
68,033
L
Izanami
ItsBuz
Izanami
7,762
5,348
0
1,210
13,250
4,560
0
6,444
6,774
0
72,305
W
7,083
1,858
0
4,936
12,462
7,120
0
973
11,489
57,107
4,234
L
King Arthur
NARU___T0AD
King Arthur
11,515
446
13
752
19,599
14,657
0
6,991
12,560
3,838
43,394
W
12,389
5,888
665
5,832
14,139
5,749
6,295
996
13,143
106,618
0
W
Mercury
Yqwzx
Mercury
16,356
9,662
0
2,435
17,718
8,201
142
2,011
15,707
0
84,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,988
Gold Earned
59,768
557
Minions Killed
693
0
Camps Cleared
0
1,816,803
Distance Traveled
1,991,356
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,774
589
172
9
0
408,678
6
L
Bastet
9,484
474
80
4
0
430,397
2
W
Thanatos
12,166
608
123
6
0
398,085
6
L
Merlin
10,307
515
123
6
0
345,933
2
L
Achilles
10,499
525
148
7
0
368,172
0
L
Izanami
10,293
515
141
7
0
310,633
14
W
Ymir
10,967
548
98
5
0
346,282
8
L
King Arthur
8,405
420
65
3
0
361,668
3
W
Olorun
12,481
624
182
9
0
350,349
5
W
Mercury
12,380
619
118
6
0
487,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role