Player Matchup

Ra
Ra
 
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Big-Boy_B-Boss99
Loki
Level 68
God Stats
1W - 2L
1,481 SR
Queue Stats
188W - 200L
1,514 Elo+
Party 2
Nemesis
Nemesis
McNubblet
Nemesis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 218L
1,420 Elo+
Solo
Janus
Janus
SHADOW_BEAST314
Janus
Level 69
God Stats
6W - 5L
1,758 SR
Queue Stats
255W - 248L
1,524 Elo+
Party 2
Jormungandr
Jormungandr
TheJewbert420
Jormungandr
Level 108
God Stats
5W - 3L
1,535 SR
Queue Stats
235W - 239L
1,489 Elo+
Solo
Team Averages
Level 100
1,555 SR
1,489 Elo+

VS

Team Averages
Level 116
1,591 SR
1,507 Elo+
Raijin
Raijin
 
Raijin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
AquaNinja4218
Artio
Level 81
God Stats
2W - 0L
1,740 SR
Queue Stats
84W - 86L
1,489 Elo+
Solo
Serqet
Serqet
ChaacMain10
Serqet
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,612 Elo+
Party 1
Sylvanus
Sylvanus
TheRealKaiLi
Sylvanus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 76L
1,466 Elo+
Party 1
Khepri
Khepri
iWinterIsComing
Khepri
Level 144
God Stats
3W - 1L
1,716 SR
Queue Stats
95W - 100L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
5 / 6 / 6
11,693
688
18,361
11,934
3,363
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 11 / 7
10,809
636
11,606
17,595
4,662
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
McNubblet
Nemesis
16
5 / 7 / 6
11,153
656
12,714
17,933
7,867
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
2 / 8 / 12
11,914
701
22,393
13,198
3,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
TheJewbert420
Jormungandr
20
5 / 10 / 9
12,893
758
16,174
24,838
25,970
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
20
17 / 4 / 15
14,583
858
28,094
17,161
8,081
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
8 / 4 / 23
12,104
712
10,860
25,322
33,790
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Serqet
20
10 / 4 / 24
13,525
796
14,711
23,553
13,877
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
TheRealKaiLi
Sylvanus
20
6 / 5 / 28
12,409
730
14,067
23,837
20,055
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
1 / 3 / 27
10,923
643
9,131
25,463
24,446
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
159
19
Kills
42
42
Deaths
20
40
Assists
117
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
5
6
6
1.33
W
Raijin
 
Raijin
17
4
15
6.13
W
8
4
23
4.88
L
2
11
7
0.5
W
Serqet
10
4
24
5.5
L
Nemesis
McNubblet
Nemesis
5
7
6
1.14
L
2
8
12
1
L
Jormungandr
TheJewbert420
Jormungandr
5
10
9
0.95
W
Sylvanus
TheRealKaiLi
Sylvanus
6
5
28
4
W
1
3
27
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,248
Damage
76,863
85,498
Taken
115,336
45,521
Mitigated
100,249
16,208
Healing
44,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
18,361
653
2,603
1,877
11,934
3,363
666
8,936
2,343
29,054
0
W
Raijin
 
Raijin
28,094
1,485
965
516
17,161
8,081
1,308
8,486
8,543
58,237
0
W
10,860
1,255
5,966
4,930
25,322
33,790
614
11,910
12,822
21,465
0
L
11,606
2,013
841
1,622
17,595
4,662
0
12,876
4,429
0
20,728
W
Serqet
14,711
3,686
1,992
5,350
23,553
13,877
1,139
9,570
12,745
0
37,176
L
Nemesis
McNubblet
Nemesis
12,714
5,867
580
3,834
17,933
7,867
557
12,718
4,812
50
17,046
L
22,393
2,160
480
595
13,198
3,659
0
10,810
2,008
42,519
0
L
Jormungandr
TheJewbert420
Jormungandr
16,174
3,508
1,846
1,930
24,838
25,970
0
16,812
7,005
42,260
0
W
Sylvanus
TheRealKaiLi
Sylvanus
14,067
3,930
11,697
5,740
23,837
20,055
1,642
11,162
12,409
24,610
0
W
9,131
900
4,116
3,725
25,463
24,446
522
14,312
10,125
18,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,462
Gold Earned
63,544
167
Minions Killed
151
0
Camps Cleared
0
1,290,024
Distance Traveled
1,573,674
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,693
688
31
2
0
282,298
2
W
Raijin
14,583
858
60
4
0
296,800
0
W
Artio
12,104
712
19
1
0
303,013
2
L
Loki
10,809
636
17
1
0
257,193
0
W
Serqet
13,525
796
35
2
0
378,727
5
L
Nemesis
11,153
656
21
1
0
256,795
1
L
Janus
11,914
701
57
3
0
255,326
0
L
Jormungandr
12,893
758
41
2
0
238,412
2
W
Sylvanus
12,409
730
20
1
0
259,174
0
W
Khepri
10,923
643
17
1
0
335,960
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role