Player Matchup

Fafnir
Fafnir
Platinum IV
EternalMiser
Fafnir
Platinum IV
Level 109
God Stats
15W - 14L
1,495 SR
Queue Stats
793W - 788L
1,699 MMR
Solo
Merlin
Merlin
Platinum III
HooliganE
Merlin
Platinum III
Level 131
God Stats
1W - 3L
1,511 SR
Queue Stats
143W - 133L
1,723 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
ISuckAtVijaGames
Guan Yu
Platinum IV
Level 125
God Stats
7W - 3L
1,592 SR
Queue Stats
261W - 240L
1,717 MMR
Solo
Xbalanque
Xbalanque
Gold II
Operandi
Xbalanque
Gold II
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 105L
1,697 MMR
Solo
Nemesis
Nemesis
Gold II
SoTalented
Nemesis
Gold II
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
47W - 42L
1,725 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 110
1,520 SR
1,712 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,702 SR
1,712 MMR
Heimdallr
Heimdallr
Platinum III
DaBertier
Heimdallr
Platinum III
Level 158
God Stats
4W - 6L
1,623 SR
Queue Stats
312W - 297L
1,735 MMR
Solo
Vulcan
Vulcan
Gold III
Eggmiestah
Vulcan
Gold III
Level 151
God Stats
1W - 4L
1,721 SR
Queue Stats
213W - 210L
1,627 MMR
Party 1
Atlas
Atlas
Platinum V
Rizukel
Atlas
Platinum V
Level 103
God Stats
0W - 2L
1,553 SR
Queue Stats
70W - 80L
1,657 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum V
SpookyBear
Gilgamesh
Platinum V
Level 157
God Stats
27W - 22L
1,686 SR
Queue Stats
203W - 202L
1,751 MMR
Party 1
Odin
Odin
Platinum V
iPitMyShanties
Odin
Platinum V
Level 122
God Stats
3W - 2L
1,929 SR
Queue Stats
122W - 125L
1,791 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
16
2 / 3 / 16
11,503
523
8,977
23,525
27,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
HooliganE
Merlin
18
0 / 3 / 13
11,911
541
12,950
11,109
4,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
5 / 3 / 7
12,685
577
18,685
24,532
30,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
Operandi
Xbalanque
20
8 / 2 / 5
12,790
581
17,440
15,669
5,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
SoTalented
Nemesis
19
8 / 6 / 7
12,633
574
15,995
20,101
13,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ArtioUllrLokiBastet

VS

Bans
CliodhnaKaliAresShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DaBertier
Heimdallr
18
2 / 3 / 2
11,457
521
15,244
17,935
6,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Vulcan
Eggmiestah
Vulcan
19
3 / 6 / 7
11,923
542
16,134
11,871
3,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Rizukel
Atlas
14
1 / 6 / 9
9,541
434
9,822
26,579
22,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
SpookyBear
Gilgamesh
16
7 / 3 / 3
10,903
496
11,736
20,863
14,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
4 / 5 / 3
11,691
531
14,468
19,967
14,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
41
23
Kills
17
17
Deaths
23
48
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DaBertier
Heimdallr
2
3
2
1
L
Vulcan
Eggmiestah
Vulcan
3
6
7
1.08
W
Fafnir
2
3
16
3.33
W
Merlin
HooliganE
Merlin
0
3
13
2.17
W
5
3
7
2.83
W
Xbalanque
Operandi
Xbalanque
8
2
5
5.25
L
Atlas
Rizukel
Atlas
1
6
9
0.92
W
Nemesis
SoTalented
Nemesis
8
6
7
1.92
L
Gilgamesh
SpookyBear
Gilgamesh
7
3
3
2.83
L
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,047
Damage
67,404
94,936
Taken
97,215
80,990
Mitigated
62,349
36,167
Healing
20,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DaBertier
Heimdallr
15,244
8,612
0
6,592
17,935
6,258
1,277
2,908
14,914
0
101,760
L
Vulcan
Eggmiestah
Vulcan
16,134
2,206
0
1,210
11,871
3,877
255
2,222
9,298
97,301
0
W
Fafnir
8,977
1,887
0
7,040
23,525
27,234
323
6,945
16,280
31,849
0
W
Merlin
HooliganE
Merlin
12,950
743
0
704
11,109
4,579
545
3,014
7,975
94,746
0
W
18,685
2,441
3,878
13,203
24,532
30,182
1,017
4,837
19,570
0
79,261
W
Xbalanque
Operandi
Xbalanque
17,440
10,416
0
7,694
15,669
5,215
4,171
3,444
12,179
0
118,773
L
Atlas
Rizukel
Atlas
9,822
2,819
0
5,263
26,579
22,776
0
8,029
17,562
27,733
7,335
W
Nemesis
SoTalented
Nemesis
15,995
7,784
0
3,648
20,101
13,780
622
7,608
12,186
0
86,064
L
Gilgamesh
SpookyBear
Gilgamesh
11,736
2,907
0
862
20,863
14,687
0
4,449
15,995
0
80,863
L
14,468
3,688
0
6,104
19,967
14,751
0
3,541
15,311
0
71,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,522
Gold Earned
55,515
629
Minions Killed
638
0
Camps Cleared
0
2,269,784
Distance Traveled
2,195,055
27
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,457
521
166
8
0
393,610
5
L
Vulcan
11,923
542
161
7
0
486,546
7
W
Fafnir
11,503
523
20
1
0
466,120
10
W
Merlin
11,911
541
190
9
0
409,923
4
W
Guan Yu
12,685
577
145
7
0
457,645
4
W
Xbalanque
12,790
581
154
7
0
418,590
5
L
Atlas
9,541
434
41
2
0
425,138
9
W
Nemesis
12,633
574
120
5
0
517,506
4
L
Gilgamesh
10,903
496
121
6
0
493,765
4
L
Odin
11,691
531
149
7
0
395,996
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role