Player Matchup

Danzaburou
Danzaburou
I_L_M_V_E_
Danzaburou
Level 39
God Stats
7W - 13L
1,300 SR
Queue Stats
67W - 105L
1,309 Elo+
Party 3
Bellona
Bellona
KHANE986
Bellona
Level 121
God Stats
1W - 5L
1,539 SR
Queue Stats
347W - 401L
1,344 Elo+
Solo
Kukulkan
Kukulkan
MackMannon
Kukulkan
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 33L
1,368 Elo+
Party 1
Bacchus
Bacchus
VyPeZz
Bacchus
Level 49
God Stats
4W - 5L
1,397 SR
Queue Stats
138W - 149L
1,425 Elo+
Party 3
Fenrir
Fenrir
klasadin
Fenrir
Level 68
God Stats
39W - 44L
1,483 SR
Queue Stats
216W - 243L
1,404 Elo+
Party 1
Team Averages
Level 65
1,444 SR
1,370 Elo+

VS

Team Averages
Level 69
1,471 SR
1,445 Elo+
Shiva
Shiva
FrostyMisted
Shiva
Level 59
God Stats
3W - 8L
1,424 SR
Queue Stats
88W - 86L
1,453 Elo+
Party 2
Skadi
Skadi
LärryLässig
Skadi
Level 125
God Stats
1W - 0L
1,794 SR
Queue Stats
14W - 17L
1,371 Elo+
Solo
Zeus
Zeus
SandGrade_
Zeus
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 2L
1,540 Elo+
Party 2
Geb
Geb
lorebrox
Geb
Level 103
God Stats
2W - 0L
1,139 SR
Queue Stats
25W - 24L
1,461 Elo+
Party 2
Izanami
Izanami
sirdopechef
Izanami
Level 46
God Stats
4W - 2L
1,500 SR
Queue Stats
85W - 82L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
I_L_M_V_E_
Danzaburou
16
3 / 7 / 1
9,831
427
10,131
16,205
5,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
KHANE986
Bellona
17
2 / 4 / 1
10,517
457
7,750
17,150
19,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
MackMannon
Kukulkan
14
1 / 5 / 3
9,422
410
12,435
11,739
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
VyPeZz
Bacchus
14
2 / 4 / 4
9,867
429
11,302
20,929
23,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
klasadin
Fenrir
17
9 / 3 / 3
11,379
495
10,645
16,687
7,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 4
11,350
493
10,044
18,417
15,643
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
1 / 5 / 4
9,339
406
7,913
15,250
3,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
13 / 4 / 5
13,320
579
25,770
15,213
5,711
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 4 / 12
10,660
463
7,891
16,576
19,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
sirdopechef
Izanami
16
2 / 2 / 5
10,004
435
8,388
13,105
4,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
53
17
Kills
23
23
Deaths
17
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
Danzaburou
I_L_M_V_E_
Danzaburou
3
7
1
0.5
L
Bellona
KHANE986
Bellona
2
4
1
0.63
W
1
5
4
0.6
L
Kukulkan
MackMannon
Kukulkan
1
5
3
0.5
W
13
4
5
3.88
L
Bacchus
VyPeZz
Bacchus
2
4
4
1
L
Fenrir
klasadin
Fenrir
9
3
3
3.5
W
3
4
12
2.25
W
Izanami
sirdopechef
Izanami
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,263
Damage
60,006
82,710
Taken
78,561
59,948
Mitigated
48,501
15,926
Healing
18,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,044
1,376
990
1,980
18,417
15,643
1,242
4,146
14,271
0
53,261
L
Danzaburou
I_L_M_V_E_
Danzaburou
10,131
3,578
0
4,473
16,205
5,596
696
5,253
10,852
0
70,755
L
Bellona
KHANE986
Bellona
7,750
1,096
0
3,564
17,150
19,786
70
6,115
10,976
0
64,711
W
7,913
3,833
0
4,046
15,250
3,483
98
4,951
10,299
0
52,411
L
Kukulkan
MackMannon
Kukulkan
12,435
565
0
500
11,739
3,948
0
6,934
4,461
54,238
0
W
25,770
4,464
0
6,588
15,213
5,711
665
4,199
11,014
134,619
0
L
Bacchus
VyPeZz
Bacchus
11,302
1,389
416
3,911
20,929
23,390
210
8,620
12,205
35,616
2,258
L
Fenrir
klasadin
Fenrir
10,645
989
0
3,062
16,687
7,228
0
5,936
10,555
0
81,963
W
7,891
790
0
1,707
16,576
19,251
107
5,220
11,356
19,559
0
W
Izanami
sirdopechef
Izanami
8,388
3,890
0
3,679
13,105
4,413
58
4,830
8,275
0
59,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,016
Gold Earned
54,673
510
Minions Killed
482
0
Camps Cleared
0
2,070,609
Distance Traveled
2,203,257
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,350
493
88
4
0
485,324
3
L
Danzaburou
9,831
427
112
5
0
399,673
0
L
Bellona
10,517
457
131
6
0
375,410
10
W
Skadi
9,339
406
85
4
0
399,670
0
L
Kukulkan
9,422
410
108
5
0
416,147
0
W
Zeus
13,320
579
192
8
0
420,745
5
L
Bacchus
9,867
429
40
2
0
407,581
3
L
Fenrir
11,379
495
119
5
0
471,798
4
W
Geb
10,660
463
13
1
0
464,958
3
W
Izanami
10,004
435
104
5
0
432,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role