Player Matchup

Chaac
Chaac
 
Chaac
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
 
Mercury
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
 
Anubis
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
LuckyBRL
Artemis
Level 58
God Stats
1W - 0L
1,718 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Sacrano
Jing Wei
Level 109
God Stats
27W - 17L
1,538 SR
Queue Stats
191W - 218L
1,382 Elo+
Solo
Team Averages
Level 85
1,551 SR
1,476 Elo+

VS

Team Averages
Level 106
1,540 SR
1,443 Elo+
Eset
Eset
Agux2222
Eset
Level 147
God Stats
6W - 3L
1,600 SR
Queue Stats
220W - 226L
1,502 Elo+
Party 2
Heimdallr
Heimdallr
Vegetta525
Heimdallr
Level 154
God Stats
2W - 4L
1,500 SR
Queue Stats
392W - 402L
1,433 Elo+
Party 2
Erlang Shen
Erlang Shen
doguymalo-titin
Erlang Shen
Level 85
God Stats
7W - 12L
1,349 SR
Queue Stats
145W - 210L
1,434 Elo+
Party 1
Kuzenbo
Kuzenbo
p-cord
Kuzenbo
Level 78
God Stats
6W - 2L
1,747 SR
Queue Stats
165W - 157L
1,397 Elo+
Solo
Shiva
Shiva
rulerbykacu1986
Shiva
Level 65
God Stats
16W - 22L
1,503 SR
Queue Stats
235W - 268L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
6 / 2 / 7
11,254
563
15,742
20,370
17,905
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
 
Mercury
17
2 / 1 / 5
10,155
508
8,394
16,277
5,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
 
Anubis
6
0 / 1 / 0
6,336
317
817
2,590
1,060
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
LuckyBRL
Artemis
13
1 / 6 / 3
8,239
412
5,495
10,332
2,837
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Sacrano
Jing Wei
17
7 / 2 / 3
10,688
534
11,502
14,863
4,723
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
17
5 / 2 / 2
10,746
537
12,581
9,490
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Vegetta525
Heimdallr
15
4 / 7 / 2
9,775
489
12,111
15,197
6,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
doguymalo-titin
Erlang Shen
16
3 / 2 / 3
10,212
511
5,091
12,015
9,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
p-cord
Kuzenbo
13
0 / 3 / 4
8,482
424
7,286
15,927
23,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

5
0 / 2 / 1
6,151
308
1,615
2,887
993
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
24
16
Kills
12
12
Deaths
16
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
2
7
4.75
W
Mercury
 
Mercury
2
1
5
4.5
W
Anubis
 
Anubis
0
1
0
0
L
Eset
5
2
2
3
W
Artemis
LuckyBRL
Artemis
1
6
3
0.42
W
Jing Wei
Sacrano
Jing Wei
7
2
3
4.25
L
Heimdallr
Vegetta525
Heimdallr
4
7
2
0.71
L
Erlang Shen
doguymalo-titin
Erlang Shen
3
2
3
2.25
L
Kuzenbo
p-cord
Kuzenbo
0
3
4
0.67
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,950
Damage
38,684
64,432
Taken
55,516
32,090
Mitigated
43,716
27,367
Healing
8,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
15,742
4,257
0
12,027
20,370
17,905
1,505
5,835
14,535
0
85,734
W
Mercury
 
Mercury
8,394
4,380
0
8,964
16,277
5,565
979
4,871
11,406
0
77,837
W
Anubis
 
Anubis
817
41
0
1,223
2,590
1,060
0
1,544
1,046
8,757
0
L
Eset
12,581
599
318
2,119
9,490
3,850
202
363
9,127
79,259
0
W
Artemis
LuckyBRL
Artemis
5,495
3,621
0
0
10,332
2,837
1,059
2,926
7,406
0
34,508
W
Jing Wei
Sacrano
Jing Wei
11,502
9,356
0
5,153
14,863
4,723
2,528
4,691
10,172
0
64,977
L
Heimdallr
Vegetta525
Heimdallr
12,111
4,533
0
1,670
15,197
6,022
844
0
15,197
0
66,060
L
Erlang Shen
doguymalo-titin
Erlang Shen
5,091
2,447
0
1,736
12,015
9,346
0
454
11,561
0
60,046
L
Kuzenbo
p-cord
Kuzenbo
7,286
1,375
0
1,975
15,927
23,505
450
0
15,927
33,223
0
L
1,615
549
0
500
2,887
993
0
0
2,887
0
9,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,672
Gold Earned
45,366
459
Minions Killed
426
0
Camps Cleared
0
1,793,520
Distance Traveled
1,485,344
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,254
563
137
7
0
432,059
2
W
Mercury
10,155
508
126
6
0
488,047
3
W
Anubis
6,336
317
19
1
0
78,830
0
L
Eset
10,746
537
141
7
0
375,114
5
W
Artemis
8,239
412
58
3
0
369,148
0
W
Jing Wei
10,688
534
119
6
0
425,436
5
L
Heimdallr
9,775
489
110
6
0
336,085
1
L
Erlang Shen
10,212
511
109
5
0
337,700
0
L
Kuzenbo
8,482
424
46
2
0
375,591
3
L
Shiva
6,151
308
20
1
0
60,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role