Player Matchup

Olorun
Olorun
Bisse89
Olorun
Level 87
God Stats
0W - 3L
1,090 SR
Queue Stats
162W - 190L
1,402 Elo+
Party 1
Da Ji
Da Ji
Fartosis89
Da Ji
Level 63
God Stats
1W - 1L
1,370 SR
Queue Stats
144W - 173L
1,389 Elo+
Party 1
Neith
Neith
Morrbotten
Neith
Level 89
God Stats
13W - 23L
1,414 SR
Queue Stats
110W - 149L
1,409 Elo+
Party 1
Bacchus
Bacchus
PoorlyBranch823
Bacchus
Level 41
God Stats
0W - 1L
1,712 SR
Queue Stats
8W - 9L
1,261 Elo+
Party 1
Sylvanus
Sylvanus
Puntos1422
Sylvanus
Level 14
God Stats
15W - 11L
1,464 SR
Queue Stats
37W - 32L
1,346 Elo+
Party 1
Team Averages
Level 59
1,410 SR
1,361 Elo+

VS

Team Averages
Level 78
1,472 SR
1,416 Elo+
Cupid
Cupid
Hado0oy999
Cupid
Level 26
God Stats
3W - 1L
1,767 SR
Queue Stats
11W - 8L
1,429 Elo+
Party 2
Shiva
Shiva
IQSQ1
Shiva
Level 89
God Stats
2W - 5L
1,434 SR
Queue Stats
56W - 83L
1,380 Elo+
Party 2
Ra
Ra
M4_hmood772
Ra
Level 107
God Stats
1W - 1L
1,311 SR
Queue Stats
42W - 51L
1,398 Elo+
Party 2
Xing Tian
Xing Tian
Yonko_dragon16
Xing Tian
Level 127
God Stats
1W - 1L
1,392 SR
Queue Stats
86W - 99L
1,428 Elo+
Party 2
Fenrir
Fenrir
quim2004
Fenrir
Level 43
God Stats
21W - 22L
1,457 SR
Queue Stats
193W - 226L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bisse89
Olorun
16
6 / 6 / 4
10,618
531
11,765
18,475
9,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
17
6 / 6 / 3
10,315
516
13,173
19,246
8,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
14
1 / 8 / 4
8,937
447
8,352
14,158
3,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 7 / 7
9,218
461
6,886
21,124
24,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Puntos1422
Sylvanus
15
2 / 5 / 5
9,075
454
10,644
20,089
23,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
17
9 / 5 / 2
11,368
568
16,081
16,886
6,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Shiva
IQSQ1
Shiva
17
4 / 4 / 3
10,362
518
13,325
16,853
16,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
7 / 7 / 7
11,108
555
14,514
13,013
5,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
Yonko_dragon16
Xing Tian
16
3 / 0 / 14
10,861
543
13,012
18,085
22,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
quim2004
Fenrir
19
9 / 2 / 6
11,627
581
12,980
14,588
5,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
64
18
Kills
32
32
Deaths
18
23
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Olorun
Bisse89
Olorun
6
6
4
1.33
L
Da Ji
6
6
3
1.25
W
Cupid
9
5
2
2
W
Shiva
IQSQ1
Shiva
4
4
3
1.38
W
7
7
7
1.5
L
Neith
1
8
4
0.38
L
3
7
7
0.93
L
Sylvanus
Puntos1422
Sylvanus
2
5
5
0.9
W
Xing Tian
Yonko_dragon16
Xing Tian
3
0
14
10
W
Fenrir
quim2004
Fenrir
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,820
Damage
69,912
93,092
Taken
79,425
69,249
Mitigated
56,977
26,065
Healing
22,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Bisse89
Olorun
11,765
6,550
674
5,953
18,475
9,131
112
7,580
10,895
57,436
6,577
L
Da Ji
13,173
3,449
0
2,718
19,246
8,041
0
5,331
13,784
0
65,640
W
Cupid
16,081
8,829
373
6,507
16,886
6,720
3,867
5,172
11,714
0
72,840
W
Shiva
IQSQ1
Shiva
13,325
2,638
389
1,717
16,853
16,100
219
6,053
10,800
0
67,919
W
14,514
1,446
1,532
4,013
13,013
5,653
1,628
5,496
7,517
83,226
0
L
Neith
8,352
3,579
0
3,094
14,158
3,994
972
3,817
10,341
0
56,130
L
6,886
1,219
0
2,944
21,124
24,837
116
6,841
13,995
18,516
0
L
Sylvanus
Puntos1422
Sylvanus
10,644
2,587
1,511
9,171
20,089
23,246
37
3,621
15,882
43,530
10,055
W
Xing Tian
Yonko_dragon16
Xing Tian
13,012
1,338
326
2,475
18,085
22,540
316
5,161
12,924
31,890
1,329
W
Fenrir
quim2004
Fenrir
12,980
2,481
0
5,513
14,588
5,964
789
4,969
9,619
0
67,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,163
Gold Earned
55,326
393
Minions Killed
500
0
Camps Cleared
0
1,694,160
Distance Traveled
1,909,447
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,618
531
105
5
0
328,542
5
L
Da Ji
10,315
516
102
5
0
371,886
7
W
Cupid
11,368
568
129
6
0
349,808
4
W
Shiva
10,362
518
104
5
0
369,273
0
W
Ra
11,108
555
128
6
0
361,139
0
L
Neith
8,937
447
86
4
0
323,085
5
L
Bacchus
9,218
461
14
1
0
365,663
2
L
Sylvanus
9,075
454
86
4
0
304,984
2
W
Xing Tian
10,861
543
30
2
0
397,680
0
W
Fenrir
11,627
581
109
5
0
431,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role