Player Matchup

Neith
Neith
Bronze V
 
Neith
Bronze V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze III
DaPanda6581
Ares
Bronze III
Level 80
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Hel
Hel
Bronze III
jayz45
Hel
Bronze III
Level 58
God Stats
1W - 2L
1,640 SR
Queue Stats
1W - 4L
1,528 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 82
1,475 SR
1,509 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 113
1,545 SR
1,535 MMR
Achilles
Achilles
Bronze III
AdalXVIII
Achilles
Bronze III
Level 66
God Stats
2W - 0L
1,862 SR
Queue Stats
4W - 6L
1,578 MMR
Party 1
Janus
Janus
Bronze III
redshadow1177
Janus
Bronze III
Level 127
God Stats
1W - 0L
1,109 SR
Queue Stats
4W - 6L
1,529 MMR
Party 1
Rama
Rama
Gold IV
xPerpetratoRx
Rama
Gold IV
Level 147
God Stats
2W - 2L
1,663 SR
Queue Stats
60W - 64L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 7 / 0
7,499
625
6,400
11,414
4,086
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 3 / 2
6,992
583
3,637
11,724
12,132
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hel
jayz45
Hel
12
0 / 5 / 1
7,017
585
6,882
9,305
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ArachneAphroditeDa JiAnhurBaron Samedi

VS

Bans
BacchusSkadiHeimdallrRatatoskrAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AdalXVIII
Achilles
13
3 / 2 / 8
8,595
716
4,764
11,661
11,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
5 / 0 / 9
9,505
792
15,907
8,880
2,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 0 / 8
9,651
804
7,629
7,485
2,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
15
15
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
7
0
0.29
W
Achilles
AdalXVIII
Achilles
3
2
8
3.5
L
0
3
2
0.33
L
Hel
jayz45
Hel
0
5
1
0.1
W
5
0
9
9.5
W
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,919
Damage
28,300
32,443
Taken
28,026
19,602
Mitigated
17,458
6,635
Healing
5,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,400
789
0
1,686
11,414
4,086
0
6,089
4,990
0
22,285
W
Achilles
AdalXVIII
Achilles
4,764
1,101
0
536
11,661
11,599
0
4,807
6,530
2,063
13,402
L
3,637
97
324
709
11,724
12,132
0
5,109
6,044
9,179
0
L
Hel
jayz45
Hel
6,882
321
1,536
2,380
9,305
3,384
0
4,168
4,783
20,285
0
W
15,907
1,462
147
3,030
8,880
2,993
265
3,616
5,070
56,970
0
W
7,629
4,930
0
1,429
7,485
2,866
2,175
1,845
5,420
0
34,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,508
Gold Earned
27,751
73
Minions Killed
163
0
Camps Cleared
10
552,095
Distance Traveled
645,802
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,499
625
25
2
0
170,796
3
W
Achilles
8,595
716
20
2
3
215,019
1
L
Ares
6,992
583
16
1
0
189,743
0
L
Hel
7,017
585
32
3
0
191,556
1
W
Janus
9,505
792
88
7
5
230,015
1
W
Rama
9,651
804
55
5
2
200,768
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role