Player Matchup

Agni
Agni
BELONARIO
Agni
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,585 Elo+
Solo
Cerberus
Cerberus
DrMad1878
Cerberus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,496 Elo+
Solo
Xing Tian
Xing Tian
JoshTheKid44
Xing Tian
Level 28
God Stats
3W - 1L
1,276 SR
Queue Stats
67W - 58L
1,485 Elo+
Party 1
Arachne
Arachne
SaveSarahConnor
Arachne
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 227L
1,471 Elo+
Solo
Neith
Neith
XDjnemesisX
Neith
Level 91
God Stats
4W - 2L
1,337 SR
Queue Stats
276W - 213L
1,514 Elo+
Party 1
Team Averages
Level 70
1,423 SR
1,510 Elo+

VS

Team Averages
Level 125
1,566 SR
1,453 Elo+
Nox
Nox
ElectricWarlock
Nox
Level 156
God Stats
4W - 3L
1,851 SR
Queue Stats
151W - 113L
1,576 Elo+
Solo
Ne Zha
Ne Zha
Interplanetary
Ne Zha
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 70L
1,360 Elo+
Solo
Da Ji
Da Ji
SAN CHICHARO
Da Ji
Level 144
God Stats
8W - 10L
1,394 SR
Queue Stats
367W - 406L
1,463 Elo+
Solo
Kuzenbo
Kuzenbo
SideousOne
Kuzenbo
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 82L
1,439 Elo+
Solo
Nu Wa
Nu Wa
ghostdogg98
Nu Wa
Level 154
God Stats
3W - 9L
1,585 SR
Queue Stats
313W - 369L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
20
7 / 3 / 15
13,515
795
25,186
19,298
9,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
DrMad1878
Cerberus
15
4 / 11 / 6
10,796
635
6,962
24,633
9,895
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xing Tian
JoshTheKid44
Xing Tian
20
2 / 5 / 21
13,590
799
7,687
27,667
40,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 11 / 13
11,530
678
11,288
22,114
8,168
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
15 / 4 / 14
15,454
909
33,559
21,618
9,298
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 25
12,376
728
11,912
22,355
32,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
9 / 7 / 17
12,698
747
18,611
18,003
9,263
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
10 / 10 / 8
12,336
726
16,977
20,198
10,062
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
SideousOne
Kuzenbo
19
4 / 4 / 23
13,084
770
14,367
23,594
38,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
9 / 4 / 18
13,305
783
33,952
13,287
6,321
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
125
31
Kills
34
34
Deaths
31
69
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Agni
7
3
15
4.83
W
Cerberus
DrMad1878
Cerberus
4
11
6
0.64
L
2
6
25
2.42
L
9
7
17
2.5
W
Xing Tian
JoshTheKid44
Xing Tian
2
5
21
2.5
L
10
10
8
1.4
W
3
11
13
0.86
L
Kuzenbo
SideousOne
Kuzenbo
4
4
23
3.88
W
15
4
14
5.5
L
9
4
18
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,682
Damage
95,819
115,330
Taken
97,437
77,980
Mitigated
96,106
30,907
Healing
23,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
25,186
646
1,408
7,527
19,298
9,707
856
8,929
10,369
72,047
0
W
Cerberus
DrMad1878
Cerberus
6,962
380
102
4,475
24,633
9,895
129
15,892
8,741
25,674
0
L
11,912
1,914
2,182
4,090
22,355
32,212
1,259
7,719
14,636
26,490
0
L
18,611
5,455
1,373
2,618
18,003
9,263
468
7,319
10,638
0
38,518
W
Xing Tian
JoshTheKid44
Xing Tian
7,687
837
1,982
2,965
27,667
40,912
268
13,401
14,266
20,678
0
L
16,977
2,678
1,357
3,086
20,198
10,062
1,226
8,549
11,619
0
24,135
W
11,288
6,727
710
2,548
22,114
8,168
614
11,682
10,432
0
15,612
L
Kuzenbo
SideousOne
Kuzenbo
14,367
5,196
1,151
4,948
23,594
38,248
780
9,820
13,737
20,822
0
W
33,559
10,110
2,483
6,707
21,618
9,298
3,891
10,327
11,291
0
88,734
L
33,952
11,192
1,363
1,436
13,287
6,321
2,366
6,428
6,815
64,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,885
Gold Earned
63,799
258
Minions Killed
159
0
Camps Cleared
0
1,382,075
Distance Traveled
1,392,335
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,515
795
86
5
0
324,200
1
W
Cerberus
10,796
635
39
2
0
240,582
0
L
Nox
12,376
728
21
1
0
272,670
0
L
Ne Zha
12,698
747
39
2
0
290,759
0
W
Xing Tian
13,590
799
21
1
0
270,475
0
L
Da Ji
12,336
726
13
1
0
251,389
1
W
Arachne
11,530
678
5
0
0
255,737
2
L
Kuzenbo
13,084
770
17
1
0
308,468
0
W
Neith
15,454
909
107
6
0
291,081
2
L
Nu Wa
13,305
783
69
4
0
269,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role