Player Matchup

Bellona
Bellona
CptJinbe
Bellona
Level 123
God Stats
12W - 9L
1,410 SR
Queue Stats
110W - 115L
1,465 Elo+
Solo
Kali
Kali
LUNANASION
Kali
Level 62
God Stats
1W - 3L
1,693 SR
Queue Stats
323W - 358L
1,362 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Viiejoon
Ah Muzen Cab
Level 51
God Stats
50W - 54L
1,498 SR
Queue Stats
218W - 245L
1,410 Elo+
Party 1
Bacchus
Bacchus
erikelbrochas10
Bacchus
Level 29
God Stats
5W - 4L
1,711 SR
Queue Stats
194W - 221L
1,338 Elo+
Party 1
Tiamat
Tiamat
xXMekurukitoXx
Tiamat
Level 123
God Stats
15W - 24L
1,416 SR
Queue Stats
397W - 438L
1,493 Elo+
Party 3
Team Averages
Level 78
1,546 SR
1,414 Elo+

VS

Team Averages
Level 67
1,418 SR
1,451 Elo+
Fenrir
Fenrir
Dam1anTh3Gr8
Fenrir
Level 54
God Stats
1W - 1L
1,397 SR
Queue Stats
5W - 3L
1,568 Elo+
Party 4
Bacchus
Bacchus
GOOSE122774
Bacchus
Level 47
God Stats
2W - 2L
1,435 SR
Queue Stats
49W - 71L
1,352 Elo+
Party 2
Danzaburou
Danzaburou
SheepishRam
Danzaburou
Level 75
God Stats
1W - 0L
1,286 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 4
Amaterasu
Amaterasu
TriK_magic_
Amaterasu
Level 76
God Stats
4W - 1L
1,597 SR
Queue Stats
11W - 9L
1,511 Elo+
Party 4
Zhong Kui
Zhong Kui
thekingrooster
Zhong Kui
Level 81
God Stats
2W - 2L
1,375 SR
Queue Stats
45W - 76L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CptJinbe
Bellona
16
2 / 5 / 1
9,908
495
14,415
19,326
12,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
2 / 5 / 2
10,324
516
4,862
16,493
7,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Viiejoon
Ah Muzen Cab
14
2 / 7 / 4
8,786
439
11,530
16,509
6,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 2 / 2
9,149
457
6,984
16,756
21,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
1 / 7 / 2
9,668
483
11,689
15,241
9,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
8 / 4 / 7
10,209
510
9,193
14,108
5,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
GOOSE122774
Bacchus
15
4 / 2 / 6
10,104
505
12,596
21,328
17,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
SheepishRam
Danzaburou
15
3 / 3 / 5
9,164
458
10,817
11,815
3,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
TriK_magic_
Amaterasu
16
3 / 2 / 4
10,273
514
13,717
17,671
17,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
thekingrooster
Zhong Kui
16
8 / 0 / 5
10,335
517
13,735
13,853
18,521
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
10
Kills
26
26
Deaths
11
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bellona
CptJinbe
Bellona
2
5
1
0.5
W
Fenrir
8
4
7
2.88
W
Bacchus
GOOSE122774
Bacchus
4
2
6
3.5
L
2
5
2
0.6
W
Danzaburou
SheepishRam
Danzaburou
3
3
5
1.83
W
Amaterasu
TriK_magic_
Amaterasu
3
2
4
2.5
L
Ah Muzen Cab
Viiejoon
Ah Muzen Cab
2
7
4
0.57
L
3
2
2
2
W
Zhong Kui
thekingrooster
Zhong Kui
8
0
5
10.5
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,480
Damage
60,058
84,325
Taken
78,775
56,885
Mitigated
63,113
24,567
Healing
34,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
CptJinbe
Bellona
14,415
8,698
14
6,225
19,326
12,054
847
1,477
17,849
0
58,491
W
Fenrir
9,193
3,046
0
3,697
14,108
5,922
0
3,484
10,624
0
44,911
W
Bacchus
GOOSE122774
Bacchus
12,596
1,649
318
9,051
21,328
17,881
679
4,890
16,438
43,937
0
L
4,862
2,510
0
4,027
16,493
7,340
2,730
2,320
14,173
0
73,338
W
Danzaburou
SheepishRam
Danzaburou
10,817
3,025
0
5,386
11,815
3,506
0
3,361
8,454
0
59,803
W
Amaterasu
TriK_magic_
Amaterasu
13,717
6,400
0
8,394
17,671
17,283
350
0
17,671
0
62,351
L
Ah Muzen Cab
Viiejoon
Ah Muzen Cab
11,530
3,508
0
5,597
16,509
6,843
0
7,061
9,448
0
54,286
L
6,984
394
303
3,385
16,756
21,181
0
6,759
9,997
26,057
1,202
W
Zhong Kui
thekingrooster
Zhong Kui
13,735
1,218
0
7,529
13,853
18,521
1,027
6,180
7,673
51,168
0
L
11,689
1,763
0
5,016
15,241
9,467
174
8,714
6,527
65,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,835
Gold Earned
50,085
484
Minions Killed
456
0
Camps Cleared
0
1,759,024
Distance Traveled
1,994,071
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,908
495
114
6
0
357,226
5
W
Fenrir
10,209
510
51
3
0
437,444
2
W
Bacchus
10,104
505
72
4
0
405,956
0
L
Kali
10,324
516
133
7
0
357,952
2
W
Danzaburou
9,164
458
101
5
0
366,647
4
W
Amaterasu
10,273
514
129
6
0
404,978
7
L
Ah Muzen Cab
8,786
439
94
5
0
348,219
5
L
Bacchus
9,149
457
31
2
0
371,706
1
W
Zhong Kui
10,335
517
103
5
0
379,046
2
L
Tiamat
9,668
483
112
6
0
323,921
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role