Player Matchup

Sol
Sol
 
Sol
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Cbasstopher963
Geb
Level 122
God Stats
1W - 1L
1,505 SR
Queue Stats
27W - 38L
1,463 Elo+
Solo
Achilles
Achilles
YAYOxMX
Achilles
Level 97
God Stats
13W - 14L
1,519 SR
Queue Stats
58W - 83L
1,450 Elo+
Solo
Team Averages
Level 123
1,508 SR
1,471 Elo+

VS

Team Averages
Level 110
1,570 SR
1,495 Elo+
Shiva
Shiva
HoWwee xFnFx
Shiva
Level 117
God Stats
29W - 11L
1,599 SR
Queue Stats
160W - 130L
1,523 Elo+
Party 1
Olorun
Olorun
KingwP xFnFx
Olorun
Level 94
God Stats
13W - 7L
1,607 SR
Queue Stats
34W - 20L
1,554 Elo+
Party 1
Zhong Kui
Zhong Kui
MACUAL wP
Zhong Kui
Level 118
God Stats
1W - 2L
1,504 SR
Queue Stats
12W - 21L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
9 / 0 / 4
10,027
836
14,762
7,429
3,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 11
7,854
655
5,161
9,735
9,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
YAYOxMX
Achilles
14
6 / 1 / 8
9,073
756
9,443
12,115
7,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,787
566
6,265
11,808
11,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
11
1 / 5 / 1
7,126
594
6,325
10,678
3,909
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Zhong Kui
MACUAL wP
Zhong Kui
12
1 / 5 / 1
7,305
609
9,859
12,374
8,268
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
15
Kills
2
2
Deaths
15
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
0
4
11
W
0
1
11
5.5
L
0
5
2
0.2
L
Olorun
1
5
1
0.3
L
Zhong Kui
MACUAL wP
Zhong Kui
1
5
1
0.3
W
Achilles
YAYOxMX
Achilles
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,366
Damage
22,449
29,279
Taken
34,860
20,089
Mitigated
23,261
13,228
Healing
6,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,762
4,982
0
4,074
7,429
3,075
1,119
4,132
3,023
48,199
3,746
W
5,161
427
568
3,700
9,735
9,519
0
4,493
4,641
13,182
0
L
6,265
250
0
1,259
11,808
11,084
37
5,721
5,701
0
15,809
L
Olorun
6,325
2,435
451
2,878
10,678
3,909
0
5,315
5,076
20,325
309
L
Zhong Kui
MACUAL wP
Zhong Kui
9,859
638
0
2,063
12,374
8,268
0
7,737
4,524
28,266
0
W
Achilles
YAYOxMX
Achilles
9,443
1,504
0
4,886
12,115
7,495
0
6,874
4,666
0
20,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,954
Gold Earned
21,218
127
Minions Killed
110
6
Camps Cleared
4
660,216
Distance Traveled
610,326
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,027
836
88
7
6
222,411
0
W
Geb
7,854
655
18
2
0
200,698
1
L
Shiva
6,787
566
21
2
0
208,987
1
L
Olorun
7,126
594
39
3
0
208,074
3
L
Zhong Kui
7,305
609
50
4
4
193,265
0
W
Achilles
9,073
756
21
2
0
237,107
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role