Player Matchup

Khepri
Khepri
BeanPurrito
Khepri
Level 157
God Stats
2W - 3L
1,534 SR
Queue Stats
13W - 10L
1,532 Elo+
Solo
Sol
Sol
FearTheeBeard1
Sol
Level 102
God Stats
8W - 11L
1,605 SR
Queue Stats
583W - 540L
1,558 Elo+
Party 2
Medusa
Medusa
I0 Khaos I0
Medusa
Level 88
God Stats
2W - 8L
1,187 SR
Queue Stats
717W - 665L
1,522 Elo+
Party 2
Arachne
Arachne
Zyriad
Arachne
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 129L
1,539 Elo+
Solo
Bellona
Bellona
tmickeyd29
Bellona
Level 74
God Stats
23W - 25L
1,138 SR
Queue Stats
567W - 522L
1,521 Elo+
Party 2
Team Averages
Level 109
1,393 SR
1,534 Elo+

VS

Team Averages
Level 118
1,580 SR
1,486 Elo+
Nu Wa
Nu Wa
Baird iLaCroc
Nu Wa
Level 126
God Stats
2W - 0L
1,702 SR
Queue Stats
129W - 124L
1,567 Elo+
Solo
Loki
Loki
BeastlyI6
Loki
Level 62
God Stats
1W - 1L
1,471 SR
Queue Stats
1W - 2L
1,292 Elo+
Party 1
Heimdallr
Heimdallr
SickShot808
Heimdallr
Level 160
God Stats
1W - 0L
1,458 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
Stevie4Short
Chaac
Level 87
God Stats
46W - 40L
1,619 SR
Queue Stats
95W - 110L
1,544 Elo+
Solo
Sobek
Sobek
SureShotHolmze
Sobek
Level 157
God Stats
5W - 2L
1,649 SR
Queue Stats
8W - 6L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
2 / 1 / 2
7,199
514
2,999
5,374
3,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 0 / 1
8,065
576
6,872
6,269
2,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
13
2 / 1 / 1
7,637
546
5,742
8,228
2,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
Zyriad
Arachne
10
0 / 1 / 0
6,083
435
3,048
7,159
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
tmickeyd29
Bellona
14
0 / 0 / 0
7,640
546
4,364
7,299
5,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 2
7,567
541
6,712
4,464
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
11
0 / 2 / 0
6,526
466
1,216
7,555
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heimdallr
SickShot808
Heimdallr
14
2 / 0 / 0
7,944
567
7,427
7,967
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 0 / 0
8,619
616
5,246
10,806
6,286
Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 1
5,563
397
1,881
9,541
8,162
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
5
Kills
3
3
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
L
Khepri
2
1
2
3
W
Loki
0
2
0
0
L
1
0
1
1.5
L
Medusa
2
1
1
2.5
W
Heimdallr
SickShot808
Heimdallr
2
0
0
2
W
1
0
0
1
W
0
3
1
0.17
L
Arachne
Zyriad
Arachne
0
1
0
0
L
Bellona
tmickeyd29
Bellona
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,025
Damage
22,482
34,329
Taken
40,333
15,723
Mitigated
20,819
14,035
Healing
15,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,712
1,049
76
1,162
4,464
1,529
0
2,516
1,948
56,700
0
L
Khepri
2,999
177
0
2,146
5,374
3,548
0
1,650
3,724
20,854
0
W
Loki
1,216
196
0
3,268
7,555
2,207
0
1,449
6,106
0
40,446
L
6,872
2,364
0
3,902
6,269
2,059
0
3,246
3,023
74,861
0
L
Medusa
5,742
2,368
0
1,953
8,228
2,216
965
1,396
6,822
0
59,018
W
Heimdallr
SickShot808
Heimdallr
7,427
3,756
0
4,263
7,967
2,635
0
462
7,505
0
70,154
W
5,246
761
0
4,902
10,806
6,286
0
1,171
9,635
0
65,961
W
1,881
205
23
1,750
9,541
8,162
0
4,273
5,268
18,534
0
L
Arachne
Zyriad
Arachne
3,048
2,205
0
2,983
7,159
1,971
0
1,550
5,609
0
28,376
L
Bellona
tmickeyd29
Bellona
4,364
1,315
0
3,051
7,299
5,929
0
751
6,548
0
54,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,624
Gold Earned
36,219
498
Minions Killed
506
0
Camps Cleared
0
1,445,381
Distance Traveled
1,379,800
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,567
541
118
8
0
271,930
5
L
Khepri
7,199
514
17
1
0
299,478
8
W
Loki
6,526
466
76
5
0
309,899
6
L
Sol
8,065
576
164
12
0
278,627
5
L
Medusa
7,637
546
115
8
0
281,563
3
W
Heimdallr
7,944
567
119
9
0
269,996
6
W
Chaac
8,619
616
165
12
0
241,075
6
W
Sobek
5,563
397
28
2
0
286,900
3
L
Arachne
6,083
435
69
5
0
308,150
3
L
Bellona
7,640
546
133
10
0
277,563
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role