Player Matchup

Fenrir
Fenrir
Davinfinite
Fenrir
Level 46
God Stats
15W - 8L
1,557 SR
Queue Stats
63W - 93L
1,399 Elo+
Solo
Neith
Neith
P2xFree
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
ddragonlee
Chaac
Level 124
God Stats
4W - 4L
1,698 SR
Queue Stats
425W - 435L
1,503 Elo+
Party 2
Yemoja
Yemoja
izzybelly456
Yemoja
Level 17
God Stats
19W - 15L
1,620 SR
Queue Stats
99W - 127L
1,348 Elo+
Party 2
Zeus
Zeus
karrot871
Zeus
Level 138
God Stats
1W - 2L
1,326 SR
Queue Stats
241W - 231L
1,605 Elo+
Party 3
Team Averages
Level 67
1,540 SR
1,471 Elo+

VS

Team Averages
Level 74
1,349 SR
1,457 Elo+
Gilgamesh
Gilgamesh
Model1
Gilgamesh
Level 14
God Stats
21W - 19L
1,353 SR
Queue Stats
48W - 57L
1,334 Elo+
Party 1
Ullr
Ullr
NotThaDude
Ullr
Level 124
God Stats
1W - 3L
1,386 SR
Queue Stats
281W - 274L
1,536 Elo+
Party 1
Sol
Sol
WholeFoolMaui
Sol
Level 69
God Stats
12W - 11L
1,428 SR
Queue Stats
273W - 272L
1,580 Elo+
Party 1
Fenrir
Fenrir
elrompecorazones
Fenrir
Level 129
God Stats
0W - 2L
1,328 SR
Queue Stats
1W - 5L
1,315 Elo+
Solo
Sylvanus
Sylvanus
iHateCFA
Sylvanus
Level 34
God Stats
5W - 4L
1,249 SR
Queue Stats
278W - 216L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
6 / 0 / 2
8,932
558
6,058
9,434
3,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
P2xFree
Neith
17
1 / 2 / 3
10,059
629
4,445
9,255
2,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
17
2 / 0 / 8
10,102
631
13,894
14,796
10,774
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Yemoja
13
0 / 0 / 4
7,825
489
3,024
5,716
3,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Zeus
15
3 / 1 / 6
9,001
563
11,964
7,168
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Model1
Gilgamesh
12
0 / 2 / 0
6,503
406
4,111
10,559
7,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 1 / 0
7,270
454
3,363
8,278
3,186
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 2 / 1
8,832
552
8,397
8,838
2,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 4 / 1
7,570
473
6,793
13,259
9,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
iHateCFA
Sylvanus
12
0 / 3 / 1
7,165
448
3,406
13,154
11,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
12
Kills
3
3
Deaths
12
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
0
2
7
L
Gilgamesh
Model1
Gilgamesh
0
2
0
0
L
0
1
0
0
W
Neith
P2xFree
Neith
1
2
3
1.25
L
1
2
1
0.75
W
Chaac
2
0
8
6
L
2
4
1
0.63
L
Sylvanus
iHateCFA
Sylvanus
0
3
1
0.17
W
Yemoja
0
0
4
2
W
Zeus
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,385
Damage
26,070
46,369
Taken
54,088
22,391
Mitigated
33,763
20,655
Healing
17,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,058
1,866
0
4,603
9,434
3,782
53
853
8,581
0
63,508
L
Gilgamesh
Model1
Gilgamesh
4,111
1,497
0
3,180
10,559
7,163
0
634
9,885
0
33,452
L
3,363
658
0
1,460
8,278
3,186
0
3,406
4,690
0
60,219
W
Neith
P2xFree
Neith
4,445
1,493
0
4,636
9,255
2,676
634
4,766
4,489
0
87,318
L
8,397
3,733
0
3,902
8,838
2,666
1,366
1,451
7,331
69,050
0
W
Chaac
13,894
4,456
0
5,871
14,796
10,774
40
1,727
13,069
0
79,529
L
6,793
1,854
0
4,132
13,259
9,685
0
1,818
11,333
0
33,640
L
Sylvanus
iHateCFA
Sylvanus
3,406
1,388
1,549
2,987
13,154
11,063
0
6,987
5,861
22,711
0
W
Yemoja
3,024
287
2,036
1,895
5,716
3,069
28
2,615
3,101
22,484
0
W
Zeus
11,964
1,952
0
1,614
7,168
2,090
0
1,842
5,326
74,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,919
Gold Earned
37,340
642
Minions Killed
414
0
Camps Cleared
0
1,637,219
Distance Traveled
1,637,919
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,932
558
103
6
0
383,366
6
L
Gilgamesh
6,503
406
57
4
0
333,175
0
L
Ullr
7,270
454
134
8
0
322,551
6
W
Neith
10,059
629
187
12
0
273,393
1
L
Sol
8,832
552
133
8
0
341,977
4
W
Chaac
10,102
631
164
10
0
346,245
3
L
Fenrir
7,570
473
59
4
0
338,598
4
L
Sylvanus
7,165
448
31
2
0
301,618
2
W
Yemoja
7,825
489
35
2
0
302,616
1
W
Zeus
9,001
563
153
10
0
331,599
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role