Player Matchup

Ne Zha
Ne Zha
Bronze I
GhostzzTheGod
Ne Zha
Bronze I
Level 59
God Stats
4W - 5L
1,487 SR
Queue Stats
110W - 156L
602 MMR
Solo
Kukulkan
Kukulkan
Silver III
GoRDoX_1994
Kukulkan
Silver III
Level 89
God Stats
10W - 5L
1,623 SR
Queue Stats
21W - 36L
1,121 MMR
Solo
Hercules
Hercules
Silver IV
yosoyn1
Hercules
Silver IV
Level 129
God Stats
51W - 114L
1,323 SR
Queue Stats
805W - 947L
909 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,478 SR
878 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,390 SR
1,043 MMR
Atlas
Atlas
Silver II
 
Atlas
Silver II
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold V
RelaxBro94
Merlin
Gold V
Level 147
God Stats
12W - 16L
1,371 SR
Queue Stats
100W - 104L
1,149 MMR
Solo
Achilles
Achilles
Bronze I
teaga07
Achilles
Bronze I
Level 84
God Stats
11W - 18L
1,300 SR
Queue Stats
150W - 212L
481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
8,652
618
6,668
12,766
4,517
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
GoRDoX_1994
Kukulkan
14
2 / 2 / 2
9,188
656
12,876
4,564
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
yosoyn1
Hercules
10
0 / 3 / 3
8,244
589
3,888
9,123
5,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
ChaacShivaYmirZeusBastet

VS

Bans
GilgameshMedusaDanzaburouChironCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
2 / 1 / 8
9,663
690
5,151
13,564
12,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
RelaxBro94
Merlin
15
4 / 1 / 6
10,084
720
10,005
8,033
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Achilles
teaga07
Achilles
15
5 / 2 / 5
10,018
716
7,068
11,524
9,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
11
11
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
1
8
6
L
2
6
1
0.42
L
Kukulkan
GoRDoX_1994
Kukulkan
2
2
2
1.5
W
Merlin
RelaxBro94
Merlin
4
1
6
7
W
Achilles
teaga07
Achilles
5
2
5
3.75
L
Hercules
yosoyn1
Hercules
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,432
Damage
22,224
26,453
Taken
33,121
12,041
Mitigated
24,425
6,965
Healing
7,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,151
1,982
157
3,319
13,564
12,209
0
6,133
7,431
18,521
0
L
6,668
938
177
2,629
12,766
4,517
0
6,907
5,474
0
17,425
L
Kukulkan
GoRDoX_1994
Kukulkan
12,876
396
115
234
4,564
1,813
0
3,276
1,288
40,721
0
W
Merlin
RelaxBro94
Merlin
10,005
180
0
978
8,033
2,568
556
2,922
5,111
47,340
0
W
Achilles
teaga07
Achilles
7,068
1,017
693
2,173
11,524
9,648
342
4,375
7,149
0
21,124
L
Hercules
yosoyn1
Hercules
3,888
847
0
3,810
9,123
5,711
0
5,584
3,280
0
15,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,084
Gold Earned
29,765
110
Minions Killed
138
7
Camps Cleared
4
741,935
Distance Traveled
772,090
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,663
690
21
2
1
245,574
2
L
Ne Zha
8,652
618
17
1
2
269,662
2
L
Kukulkan
9,188
656
78
6
3
242,827
2
W
Merlin
10,084
720
81
6
3
252,910
0
W
Achilles
10,018
716
36
3
0
273,606
1
L
Hercules
8,244
589
15
1
2
229,446
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role