Player Matchup

Ares
Ares
BeyondPlusUltra
Ares
Level 159
God Stats
3W - 1L
1,890 SR
Queue Stats
7W - 6L
1,617 Elo+
Party 2
Zeus
Zeus
EnchantedFantom
Zeus
Level 159
God Stats
1W - 1L
1,746 SR
Queue Stats
14W - 7L
1,757 Elo+
Party 2
Hou Yi
Hou Yi
Harry8Terry
Hou Yi
Level 108
God Stats
96W - 112L
1,401 SR
Queue Stats
519W - 502L
1,503 Elo+
Solo
Nox
Nox
OldDork
Nox
Level 96
God Stats
29W - 37L
1,460 SR
Queue Stats
123W - 107L
1,589 Elo+
Solo
Hachiman
Hachiman
Zuloen
Hachiman
Level 127
God Stats
26W - 35L
1,549 SR
Queue Stats
270W - 274L
1,552 Elo+
Solo
Team Averages
Level 130
1,609 SR
1,603 Elo+

VS

Team Averages
Level 70
1,617 SR
1,497 Elo+
Chaac
Chaac
Booya99
Chaac
Level 108
God Stats
0W - 1L
1,748 SR
Queue Stats
6W - 8L
1,575 Elo+
Party 1
Kukulkan
Kukulkan
Sebs35
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,356 Elo+
Party 1
Guan Yu
Guan Yu
Sirlogan1000
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,356 Elo+
Party 1
Ares
Ares
UnitedKilla99
Ares
Level 159
God Stats
2W - 5L
1,512 SR
Queue Stats
107W - 78L
1,620 Elo+
Solo
Sol
Sol
Woodren
Sol
Level 68
God Stats
2W - 3L
1,827 SR
Queue Stats
7W - 4L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 22
11,558
1,284
12,737
12,675
15,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
14 / 1 / 8
12,140
1,349
31,206
4,619
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
17
7 / 1 / 19
11,667
1,296
11,438
10,822
7,023
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Nox
17
2 / 1 / 13
10,250
1,139
7,095
4,239
1,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Zuloen
Hachiman
17
5 / 1 / 20
11,332
1,259
17,333
10,337
3,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

290

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Booya99
Chaac
15
0 / 8 / 4
10,228
1,136
8,403
23,233
24,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Sebs35
Kukulkan
15
0 / 6 / 3
9,252
1,028
3,056
9,632
2,759
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Sirlogan1000
Guan Yu
15
1 / 7 / 3
9,425
1,047
9,831
27,857
22,454
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
0 / 3 / 1
8,923
991
3,687
8,100
7,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sol
15
5 / 8 / 0
11,088
1,232
12,962
17,094
5,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
17
32
Kills
6
6
Deaths
32
82
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
2
22
7.5
L
Chaac
Booya99
Chaac
0
8
4
0.25
W
14
1
8
18
W
Hou Yi
7
1
19
16.5
W
Nox
2
1
13
8.5
L
Kukulkan
Sebs35
Kukulkan
0
6
3
0.25
L
Guan Yu
Sirlogan1000
Guan Yu
1
7
3
0.36
L
0
3
1
0.17
L
Sol
5
8
0
0.63
W
Hachiman
Zuloen
Hachiman
5
1
20
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,809
Damage
37,939
42,692
Taken
85,916
30,267
Mitigated
62,706
7,192
Healing
14,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,737
826
0
2,781
12,675
15,530
0
7,107
5,568
17,920
0
L
Chaac
Booya99
Chaac
8,403
562
1,033
5,694
23,233
24,989
0
12,792
10,441
0
30,798
W
31,206
4,455
0
0
4,619
1,867
0
1,613
3,006
58,546
0
W
Hou Yi
11,438
6,258
0
2,000
10,822
7,023
0
3,492
7,330
0
20,625
W
Nox
7,095
590
0
320
4,239
1,877
0
1,612
2,627
30,359
0
L
Kukulkan
Sebs35
Kukulkan
3,056
242
0
0
9,632
2,759
0
6,602
3,030
14,103
0
L
Guan Yu
Sirlogan1000
Guan Yu
9,831
1,410
2,412
2,919
27,857
22,454
0
16,791
11,066
0
21,148
L
3,687
168
0
1,126
8,100
7,485
0
4,641
3,459
9,461
0
L
Sol
12,962
6,314
0
909
17,094
5,019
0
10,212
6,882
44,823
0
W
Hachiman
Zuloen
Hachiman
17,333
14,865
0
2,091
10,337
3,970
0
5,881
4,456
0
29,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,947
Gold Earned
48,916
187
Minions Killed
162
11
Camps Cleared
3
951,117
Distance Traveled
803,560
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,558
1,284
1
0
0
183,693
0
L
Chaac
10,228
1,136
45
5
1
193,675
0
W
Zeus
12,140
1,349
84
9
1
195,697
0
W
Hou Yi
11,667
1,296
13
1
2
181,602
0
W
Nox
10,250
1,139
64
7
1
193,535
0
L
Kukulkan
9,252
1,028
34
4
0
152,641
0
L
Guan Yu
9,425
1,047
19
2
0
208,268
0
L
Ares
8,923
991
7
1
0
99,571
2
L
Sol
11,088
1,232
57
6
2
149,405
0
W
Hachiman
11,332
1,259
25
3
7
196,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role