Player Matchup

Bacchus
Bacchus
KingJay_97BK
Bacchus
Level 38
God Stats
16W - 14L
1,409 SR
Queue Stats
118W - 110L
1,301 Elo+
Solo
Ra
Ra
RentaroKarasu
Ra
Level 66
God Stats
1W - 1L
1,425 SR
Queue Stats
109W - 117L
1,336 Elo+
Solo
Shiva
Shiva
Sidious_ObV
Shiva
Level 64
God Stats
2W - 5L
1,084 SR
Queue Stats
8W - 13L
1,257 Elo+
Party 3
Izanami
Izanami
Yasuke_ObV
Izanami
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,372 Elo+
Party 3
Pele
Pele
siesie_ObV
Pele
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Team Averages
Level 47
1,383 SR
1,353 Elo+

VS

Team Averages
Level 83
1,383 SR
1,383 Elo+
Achilles
Achilles
 
Achilles
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
MiDWeSTMatt72
Gilgamesh
Level 68
God Stats
50W - 53L
1,455 SR
Queue Stats
556W - 588L
1,397 Elo+
Party 1
Cernunnos
Cernunnos
Tardoboy2
Cernunnos
Level 77
God Stats
3W - 8L
1,552 SR
Queue Stats
538W - 556L
1,428 Elo+
Party 1
Freya
Freya
XxRedRose28xX
Freya
Level 49
God Stats
11W - 23L
1,293 SR
Queue Stats
334W - 409L
1,378 Elo+
Party 1
Arachne
Arachne
papantla4
Arachne
Level 116
God Stats
0W - 4L
1,117 SR
Queue Stats
12W - 28L
1,210 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KingJay_97BK
Bacchus
15
5 / 5 / 8
11,364
541
6,783
16,795
14,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
8 / 5 / 6
12,214
582
16,198
12,510
4,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 3 / 3
11,923
568
12,730
17,099
17,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Yasuke_ObV
Izanami
16
3 / 5 / 7
10,319
491
9,195
12,969
3,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 6 / 6
11,896
566
15,788
21,162
8,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
2 / 1 / 2
8,824
420
8,968
14,486
14,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
MiDWeSTMatt72
Gilgamesh
16
11 / 6 / 8
11,211
534
17,175
20,639
18,829
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Tardoboy2
Cernunnos
15
9 / 6 / 7
10,122
482
16,368
17,696
5,515
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 7 / 4
7,930
378
3,790
12,590
3,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
papantla4
Arachne
15
0 / 7 / 4
8,894
424
5,927
19,079
6,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
48
26
Kills
23
24
Deaths
27
30
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
1
2
3
W
Bacchus
KingJay_97BK
Bacchus
5
5
8
1.8
L
Gilgamesh
MiDWeSTMatt72
Gilgamesh
11
6
8
2.5
W
8
5
6
2.2
W
2
3
3
1.17
L
Cernunnos
Tardoboy2
Cernunnos
9
6
7
2.08
L
1
7
4
0.43
W
Izanami
Yasuke_ObV
Izanami
3
5
7
1.3
L
Arachne
papantla4
Arachne
0
7
4
0.29
W
8
6
6
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,694
Damage
52,228
80,535
Taken
84,490
47,684
Mitigated
48,952
28,931
Healing
14,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,968
2,362
19
3,475
14,486
14,928
112
1,051
12,385
5,178
34,780
W
Bacchus
KingJay_97BK
Bacchus
6,783
1,021
833
1,714
16,795
14,304
835
1,144
15,651
23,803
0
L
Gilgamesh
MiDWeSTMatt72
Gilgamesh
17,175
4,699
264
1,944
20,639
18,829
303
8,593
11,909
587
49,329
W
16,198
633
2,908
4,092
12,510
4,284
1,948
792
11,675
77,611
0
W
12,730
1,845
624
5,092
17,099
17,110
1,465
1,635
14,570
3,581
70,148
L
Cernunnos
Tardoboy2
Cernunnos
16,368
8,261
233
4,041
17,696
5,515
1,813
6,903
10,793
0
57,579
L
3,790
2,097
0
1,969
12,590
3,115
0
3,297
9,293
24,664
0
W
Izanami
Yasuke_ObV
Izanami
9,195
5,514
0
3,474
12,969
3,960
3,324
321
12,648
0
65,392
L
Arachne
papantla4
Arachne
5,927
5,049
0
2,470
19,079
6,565
0
4,045
14,902
0
61,717
W
15,788
2,734
0
10,194
21,162
8,026
916
1,998
19,044
0
83,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,716
Gold Earned
46,981
542
Minions Killed
340
0
Camps Cleared
0
1,966,711
Distance Traveled
1,929,373
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,824
420
58
3
0
421,526
7
W
Bacchus
11,364
541
27
1
0
440,481
8
L
Gilgamesh
11,211
534
48
2
0
411,884
4
W
Ra
12,214
582
128
6
0
403,810
3
W
Shiva
11,923
568
164
8
0
373,426
0
L
Cernunnos
10,122
482
83
4
0
351,089
4
L
Freya
7,930
378
47
2
0
369,299
2
W
Izanami
10,319
491
95
5
0
354,259
4
L
Arachne
8,894
424
104
5
0
375,575
2
W
Pele
11,896
566
128
6
0
394,735
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role