Player Matchup

Hel
Hel
 
Hel
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
JakkerX
Camazotz
Level 157
God Stats
3W - 2L
1,540 SR
Queue Stats
219W - 168L
1,532 Elo+
Solo
Nemesis
Nemesis
euRiivas
Nemesis
Level 160
God Stats
16W - 6L
1,600 SR
Queue Stats
855W - 704L
1,540 Elo+
Party 1
Ullr
Ullr
iTzVoid7947
Ullr
Level 106
God Stats
1W - 1L
1,266 SR
Queue Stats
33W - 46L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
radiantcalf
Cthulhu
Level 66
God Stats
2W - 10L
1,239 SR
Queue Stats
12W - 35L
1,183 Elo+
Party 2
Team Averages
Level 125
1,429 SR
1,451 Elo+

VS

Team Averages
Level 118
1,499 SR
1,572 Elo+
Anubis
Anubis
 
Anubis
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
AngelOPFOR
Gilgamesh
Level 124
God Stats
1W - 2L
1,590 SR
Queue Stats
18W - 8L
1,681 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Panchoclo0
Morgan Le Fay
Level 149
God Stats
4W - 6L
1,642 SR
Queue Stats
443W - 387L
1,599 Elo+
Solo
Nemesis
Nemesis
ZeiReKs
Nemesis
Level 120
God Stats
0W - 4L
1,265 SR
Queue Stats
196W - 204L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
6
0 / 1 / 0
3,538
708
880
2,039
368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
JakkerX
Camazotz
6
2 / 0 / 1
3,681
736
1,528
2,933
665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
euRiivas
Nemesis
7
2 / 1 / 0
4,213
843
2,096
2,666
747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 2 / 1
3,026
605
799
3,419
691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
radiantcalf
Cthulhu
5
0 / 0 / 2
3,160
632
1,284
3,081
1,605
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
6
1 / 1 / 0
3,637
727
1,078
2,761
1,201
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
 
Neith
6
0 / 1 / 2
3,316
663
2,778
2,165
456
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
AngelOPFOR
Gilgamesh
2
0 / 1 / 0
2,657
531
673
1,447
408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Panchoclo0
Morgan Le Fay
6
2 / 1 / 0
3,329
666
2,205
2,472
808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
ZeiReKs
Nemesis
6
1 / 0 / 0
3,603
721
978
2,390
550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
4
Kills
4
4
Deaths
4
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
1
0
0
L
Anubis
 
Anubis
1
1
0
1
L
Neith
 
Neith
0
1
2
1
L
Gilgamesh
AngelOPFOR
Gilgamesh
0
1
0
0
W
Camazotz
JakkerX
Camazotz
2
0
1
2.5
L
Morgan Le Fay
Panchoclo0
Morgan Le Fay
2
1
0
2
L
Nemesis
ZeiReKs
Nemesis
1
0
0
1
W
Nemesis
euRiivas
Nemesis
2
1
0
2
W
0
2
1
0.25
W
Cthulhu
radiantcalf
Cthulhu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,587
Damage
7,712
14,138
Taken
11,235
4,076
Mitigated
3,423
7,835
Healing
3,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
880
291
85
1,003
2,039
368
0
928
1,111
14,329
0
L
Anubis
 
Anubis
1,078
0
0
1,383
2,761
1,201
0
792
1,881
15,319
0
L
Neith
 
Neith
2,778
1,773
0
550
2,165
456
248
709
1,456
0
16,698
L
Gilgamesh
AngelOPFOR
Gilgamesh
673
400
0
620
1,447
408
0
0
1,447
0
3,109
W
Camazotz
JakkerX
Camazotz
1,528
872
0
2,308
2,933
665
0
380
2,530
0
11,152
L
Morgan Le Fay
Panchoclo0
Morgan Le Fay
2,205
558
0
626
2,472
808
100
575
1,897
9,242
0
L
Nemesis
ZeiReKs
Nemesis
978
649
0
360
2,390
550
0
0
2,390
0
15,313
W
Nemesis
euRiivas
Nemesis
2,096
1,109
0
1,541
2,666
747
0
0
2,666
0
14,637
W
799
277
0
1,233
3,419
691
0
1,160
2,160
0
8,611
W
Cthulhu
radiantcalf
Cthulhu
1,284
62
30
1,635
3,081
1,605
0
575
2,388
7,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,618
Gold Earned
16,542
134
Minions Killed
134
0
Camps Cleared
0
516,697
Distance Traveled
393,909
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
3,538
708
37
7
0
93,686
2
L
Anubis
3,637
727
36
7
0
84,687
0
L
Neith
3,316
663
34
7
0
79,619
0
L
Gilgamesh
2,657
531
8
2
0
37,046
0
W
Camazotz
3,681
736
30
6
0
119,111
3
L
Morgan Le Fay
3,329
666
16
3
0
83,374
1
L
Nemesis
3,603
721
40
8
0
109,183
1
W
Nemesis
4,213
843
38
8
0
100,829
0
W
Ullr
3,026
605
18
4
0
100,413
0
W
Cthulhu
3,160
632
11
2
0
102,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role