Player Matchup

Izanami
Izanami
Batiste05
Izanami
Level 138
God Stats
10W - 10L
1,508 SR
Queue Stats
47W - 51L
1,461 Elo+
Party 2
Anubis
Anubis
Entryy
Anubis
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 58L
1,463 Elo+
Solo
Achilles
Achilles
Ignika1
Achilles
Level 129
God Stats
12W - 11L
1,495 SR
Queue Stats
238W - 304L
1,408 Elo+
Party 1
Shiva
Shiva
PhaseWhite
Shiva
Level 148
God Stats
5W - 4L
1,532 SR
Queue Stats
258W - 322L
1,417 Elo+
Party 1
Kuzenbo
Kuzenbo
cesaravgvsta
Kuzenbo
Level 96
God Stats
1W - 0L
1,566 SR
Queue Stats
85W - 87L
1,441 Elo+
Party 2
Team Averages
Level 115
1,520 SR
1,438 Elo+

VS

Team Averages
Level 93
1,569 SR
1,420 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CaHHeKK
Cthulhu
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,224 Elo+
Solo
Hera
Hera
Okabe_Rin_
Hera
Level 81
God Stats
5W - 7L
1,834 SR
Queue Stats
208W - 224L
1,478 Elo+
Solo
Arachne
Arachne
WeebyDeeby
Arachne
Level 102
God Stats
12W - 13L
1,445 SR
Queue Stats
331W - 363L
1,425 Elo+
Solo
Chaac
Chaac
dendozz
Chaac
Level 117
God Stats
7W - 8L
1,564 SR
Queue Stats
233W - 226L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Batiste05
Izanami
15
11 / 2 / 4
10,418
695
7,497
7,058
2,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Entryy
Anubis
15
6 / 2 / 8
9,634
642
11,603
14,089
7,184
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Ignika1
Achilles
15
3 / 2 / 4
9,496
633
4,594
11,499
8,973
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shiva
14
3 / 1 / 12
9,288
619
5,781
9,891
4,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Kuzenbo
cesaravgvsta
Kuzenbo
13
2 / 3 / 16
9,158
611
4,901
11,413
13,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
4
0 / 2 / 0
4,709
314
896
2,408
303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
CaHHeKK
Cthulhu
8
0 / 6 / 2
6,207
414
4,515
9,403
5,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
3 / 7 / 1
8,698
580
10,189
8,684
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
WeebyDeeby
Arachne
10
3 / 8 / 1
6,896
460
5,341
11,554
2,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
dendozz
Chaac
13
3 / 2 / 2
7,973
532
11,085
14,758
7,945
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
25
Kills
9
10
Deaths
25
44
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
W
Izanami
Batiste05
Izanami
11
2
4
6.5
L
Cthulhu
CaHHeKK
Cthulhu
0
6
2
0.17
W
Anubis
Entryy
Anubis
6
2
8
5
W
Achilles
Ignika1
Achilles
3
2
4
2.5
L
3
7
1
0.5
W
Shiva
3
1
12
9
L
Arachne
WeebyDeeby
Arachne
3
8
1
0.44
W
Kuzenbo
cesaravgvsta
Kuzenbo
2
3
16
3.33
L
Chaac
dendozz
Chaac
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,376
Damage
32,026
53,950
Taken
46,807
36,768
Mitigated
18,054
22,734
Healing
11,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
896
387
0
602
2,408
303
0
99
2,309
0
10,342
W
Izanami
Batiste05
Izanami
7,497
5,179
0
1,466
7,058
2,300
8,915
2,821
4,237
0
73,116
L
Cthulhu
CaHHeKK
Cthulhu
4,515
414
233
796
9,403
5,134
0
3,924
5,479
19,701
0
W
Anubis
Entryy
Anubis
11,603
676
0
6,975
14,089
7,184
1,401
3,693
10,396
61,253
0
W
Achilles
Ignika1
Achilles
4,594
1,400
159
3,876
11,499
8,973
1,861
1,875
9,624
0
47,679
L
10,189
2,827
0
1,030
8,684
1,686
0
2,871
5,813
53,990
0
W
Shiva
5,781
1,411
1,211
4,339
9,891
4,662
2,047
3,075
6,816
0
49,578
L
Arachne
WeebyDeeby
Arachne
5,341
2,470
0
2,578
11,554
2,986
0
4,302
7,252
0
36,678
W
Kuzenbo
cesaravgvsta
Kuzenbo
4,901
1,987
2,759
1,949
11,413
13,649
1,217
3,240
8,173
16,346
1,063
L
Chaac
dendozz
Chaac
11,085
1,816
0
6,030
14,758
7,945
0
5,250
9,508
0
41,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,994
Gold Earned
34,483
463
Minions Killed
290
0
Camps Cleared
0
1,451,696
Distance Traveled
1,096,149
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,709
314
19
1
0
77,020
2
W
Izanami
10,418
695
148
10
0
266,562
5
L
Cthulhu
6,207
414
27
2
0
190,501
2
W
Anubis
9,634
642
100
7
0
275,050
0
W
Achilles
9,496
633
100
7
0
256,499
6
L
Hera
8,698
580
93
6
0
275,267
6
W
Shiva
9,288
619
96
6
0
347,246
7
L
Arachne
6,896
460
70
5
0
247,676
0
W
Kuzenbo
9,158
611
19
1
0
306,339
3
L
Chaac
7,973
532
81
5
0
305,685
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role