Player Matchup

Sylvanus
Sylvanus
GrvMetaphor
Sylvanus
Level 48
God Stats
2W - 1L
1,144 SR
Queue Stats
26W - 26L
1,383 Elo+
Party 2
Fenrir
Fenrir
Rambison
Fenrir
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 5L
1,500 Elo+
Party 2
Olorun
Olorun
TakingYourPurple
Olorun
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 7L
1,351 Elo+
Party 2
Team Averages
Level 18
1,381 SR
1,411 Elo+

VS

Team Averages
Level 33
1,293 SR
1,150 Elo+
Bacchus
Bacchus
Richordie
Bacchus
Level 14
God Stats
1W - 5L
1,122 SR
Queue Stats
6W - 41L
1,027 Elo+
Party 1
Zeus
Zeus
Wyndair
Zeus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 46L
1,233 Elo+
Party 1
Fenrir
Fenrir
Yamilon
Fenrir
Level 16
God Stats
0W - 1L
1,257 SR
Queue Stats
11W - 45L
1,190 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GrvMetaphor
Sylvanus
12
5 / 2 / 16
7,710
964
3,728
9,851
8,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
Rambison
Fenrir
14
8 / 0 / 14
8,601
1,075
6,595
7,714
4,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
10 / 4 / 12
8,668
1,084
11,329
7,252
3,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Richordie
Bacchus
9
1 / 7 / 2
6,229
779
2,603
9,361
9,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
Wyndair
Zeus
10
2 / 7 / 1
6,355
794
9,015
7,401
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Yamilon
Fenrir
9
3 / 9 / 0
6,569
821
4,688
9,838
5,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
9
23
Kills
6
6
Deaths
23
42
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
GrvMetaphor
Sylvanus
5
2
16
6.5
W
Fenrir
Rambison
Fenrir
8
0
14
15
L
Bacchus
Richordie
Bacchus
1
7
2
0.29
W
10
4
12
4
L
Zeus
Wyndair
Zeus
2
7
1
0.36
L
Fenrir
Yamilon
Fenrir
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,652
Damage
16,306
24,817
Taken
26,600
16,147
Mitigated
17,035
9,172
Healing
1,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
GrvMetaphor
Sylvanus
3,728
1,631
1,398
2,347
9,851
8,156
529
4,328
5,142
11,717
3,027
W
Fenrir
Rambison
Fenrir
6,595
2,700
0
2,686
7,714
4,804
352
2,963
4,353
0
24,537
L
Bacchus
Richordie
Bacchus
2,603
351
17
340
9,361
9,384
0
5,522
3,839
9,266
0
W
11,329
7,099
973
1,768
7,252
3,187
968
3,585
3,384
33,818
0
L
Zeus
Wyndair
Zeus
9,015
966
138
442
7,401
2,438
0
4,995
2,406
20,681
0
L
Fenrir
Yamilon
Fenrir
4,688
1,129
0
399
9,838
5,213
0
4,311
5,527
0
8,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,979
Gold Earned
19,153
96
Minions Killed
52
6
Camps Cleared
2
453,227
Distance Traveled
385,343
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,710
964
25
3
1
140,767
2
W
Fenrir
8,601
1,075
36
5
3
179,385
2
L
Bacchus
6,229
779
10
1
0
132,778
1
W
Olorun
8,668
1,084
35
4
2
133,075
0
L
Zeus
6,355
794
32
4
0
133,181
1
L
Fenrir
6,569
821
10
1
2
119,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role