Player Matchup

Hou Yi
Hou Yi
BanditSlayer
Hou Yi
Level 95
God Stats
1W - 3L
1,263 SR
Queue Stats
151W - 117L
1,586 Elo+
Party 2
Mercury
Mercury
Grobbalonga
Mercury
Level 118
God Stats
10W - 6L
1,637 SR
Queue Stats
122W - 87L
1,626 Elo+
Party 2
Hercules
Hercules
MissHavisham
Hercules
Level 115
God Stats
1W - 2L
1,507 SR
Queue Stats
22W - 26L
1,460 Elo+
Party 2
Agni
Agni
TheCreat
Agni
Level 130
God Stats
6W - 6L
1,605 SR
Queue Stats
109W - 103L
1,499 Elo+
Solo
Sylvanus
Sylvanus
jackappotamus
Sylvanus
Level 86
God Stats
14W - 11L
1,755 SR
Queue Stats
19W - 24L
1,546 Elo+
Party 2
Team Averages
Level 109
1,553 SR
1,543 Elo+

VS

Team Averages
Level 105
1,539 SR
1,510 Elo+
Neith
Neith
Adamskidu
Neith
Level 99
God Stats
2W - 3L
1,500 SR
Queue Stats
85W - 104L
1,476 Elo+
Party 1
Ra
Ra
Bealey789
Ra
Level 129
God Stats
3W - 3L
1,510 SR
Queue Stats
399W - 377L
1,597 Elo+
Solo
Cabrakan
Cabrakan
ThiccyBriccy
Cabrakan
Level 127
God Stats
15W - 5L
1,714 SR
Queue Stats
431W - 391L
1,496 Elo+
Solo
Ganesha
Ganesha
Zaramonk
Ganesha
Level 104
God Stats
38W - 36L
1,495 SR
Queue Stats
86W - 108L
1,454 Elo+
Party 1
Mercury
Mercury
strike96
Mercury
Level 64
God Stats
2W - 1L
1,475 SR
Queue Stats
156W - 166L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
2 / 2 / 3
11,215
431
8,846
13,506
6,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Grobbalonga
Mercury
19
6 / 7 / 3
12,353
475
10,131
21,483
8,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
MissHavisham
Hercules
18
3 / 8 / 2
11,661
449
12,777
31,028
30,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
20
4 / 9 / 4
13,139
505
22,487
18,298
6,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
jackappotamus
Sylvanus
16
0 / 4 / 6
10,421
401
7,111
17,634
22,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Adamskidu
Neith
20
1 / 2 / 11
14,210
547
13,006
12,827
5,539
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 5 / 10
16,467
633
16,306
20,047
8,379
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cabrakan
ThiccyBriccy
Cabrakan
20
3 / 1 / 3
14,285
549
11,072
26,384
27,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ganesha
Zaramonk
Ganesha
20
0 / 2 / 15
14,096
542
8,135
25,937
30,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
strike96
Mercury
20
14 / 5 / 7
17,169
660
23,793
21,004
11,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
75
15
Kills
29
30
Deaths
15
18
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Neith
Adamskidu
Neith
1
2
11
3.25
L
Hou Yi
2
2
3
1.75
W
11
5
10
3.2
L
Mercury
Grobbalonga
Mercury
6
7
3
1.07
L
Hercules
MissHavisham
Hercules
3
8
2
0.5
L
Agni
4
9
4
0.67
W
Cabrakan
ThiccyBriccy
Cabrakan
3
1
3
4.5
W
Ganesha
Zaramonk
Ganesha
0
2
15
3.75
L
Sylvanus
jackappotamus
Sylvanus
0
4
6
0.75
W
Mercury
strike96
Mercury
14
5
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,352
Damage
72,312
101,949
Taken
106,199
73,666
Mitigated
82,836
21,764
Healing
41,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Adamskidu
Neith
13,006
2,269
0
3,971
12,827
5,539
8,120
5,658
7,085
0
110,137
L
Hou Yi
8,846
3,435
0
4,362
13,506
6,405
0
2,391
11,115
0
81,175
W
16,306
1,353
5,922
8,371
20,047
8,379
1,397
9,326
10,680
102,182
0
L
Mercury
Grobbalonga
Mercury
10,131
3,415
0
422
21,483
8,356
0
7,157
14,326
0
106,330
L
Hercules
MissHavisham
Hercules
12,777
4,581
0
6,914
31,028
30,030
247
11,875
19,153
1,285
62,737
L
Agni
22,487
1,668
0
4,132
18,298
6,837
0
5,898
12,400
127,477
2,906
W
Cabrakan
ThiccyBriccy
Cabrakan
11,072
1,804
69
10,242
26,384
27,640
1,516
7,104
18,606
83,356
0
W
Ganesha
Zaramonk
Ganesha
8,135
214
0
5,155
25,937
30,194
1,028
7,818
16,845
54,446
8,553
L
Sylvanus
jackappotamus
Sylvanus
7,111
800
2,085
3,849
17,634
22,038
116
7,506
10,128
29,959
0
W
Mercury
strike96
Mercury
23,793
12,636
0
7,983
21,004
11,084
1,349
5,633
15,295
0
137,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,789
Gold Earned
76,227
650
Minions Killed
724
0
Camps Cleared
0
2,385,798
Distance Traveled
2,637,004
26
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,210
547
195
8
0
464,451
9
L
Hou Yi
11,215
431
147
6
0
483,994
10
W
Ra
16,467
633
179
7
0
532,563
8
L
Mercury
12,353
475
158
6
0
535,001
3
L
Hercules
11,661
449
106
4
0
435,810
1
L
Agni
13,139
505
196
8
0
450,602
7
W
Cabrakan
14,285
549
143
6
0
488,131
12
W
Ganesha
14,096
542
29
1
0
557,851
10
L
Sylvanus
10,421
401
43
2
0
480,391
5
W
Mercury
17,169
660
178
7
0
594,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role