Player Matchup

Bastet
Bastet
Ekruoro
Bastet
Level 84
God Stats
14W - 11L
1,564 SR
Queue Stats
176W - 171L
1,488 Elo+
Solo
Khepri
Khepri
PrEnMiUm-preda
Khepri
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 16L
1,500 Elo+
Party 3
Shiva
Shiva
WeRz_15
Shiva
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,635 Elo+
Party 3
Danzaburou
Danzaburou
xXDarcKHunTerXx
Danzaburou
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 20L
1,551 Elo+
Party 3
Hera
Hera
xXLighTHunTeR451
Hera
Level 84
God Stats
3W - 4L
1,464 SR
Queue Stats
7W - 12L
1,372 Elo+
Party 3
Team Averages
Level 81
1,506 SR
1,509 Elo+

VS

Team Averages
Level 96
1,536 SR
1,471 Elo+
Hun Batz
Hun Batz
Coach_Bernin
Hun Batz
Level 65
God Stats
9W - 9L
1,494 SR
Queue Stats
114W - 113L
1,501 Elo+
Party 1
Hercules
Hercules
Erekishgal
Hercules
Level 93
God Stats
2W - 0L
1,707 SR
Queue Stats
237W - 247L
1,446 Elo+
Solo
Shiva
Shiva
LaaRota
Shiva
Level 67
God Stats
34W - 26L
1,681 SR
Queue Stats
228W - 237L
1,473 Elo+
Party 1
Sol
Sol
icemateGER
Sol
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 153L
1,482 Elo+
Party 2
Raijin
Raijin
wifemate GER
Raijin
Level 127
God Stats
2W - 1L
1,297 SR
Queue Stats
214W - 219L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Ekruoro
Bastet
16
4 / 8 / 2
10,202
464
8,895
19,983
7,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 6 / 5
8,572
390
7,445
22,337
16,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
WeRz_15
Shiva
16
3 / 5 / 1
10,434
474
11,649
24,015
34,184
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
xXDarcKHunTerXx
Danzaburou
16
4 / 7 / 5
10,506
478
13,996
20,093
7,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 4 / 2
9,415
428
10,178
9,721
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Coach_Bernin
Hun Batz
20
9 / 3 / 5
13,276
603
17,005
19,805
7,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Erekishgal
Hercules
16
2 / 3 / 9
10,468
476
6,077
20,837
22,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
LaaRota
Shiva
20
5 / 1 / 9
13,193
600
21,277
18,097
30,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
3 / 5 / 8
12,248
557
19,541
24,355
6,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Raijin
20
10 / 2 / 1
13,740
625
11,981
12,284
5,070
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
61
14
Kills
29
30
Deaths
14
15
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Coach_Bernin
Hun Batz
9
3
5
3.83
L
Bastet
Ekruoro
Bastet
4
8
2
0.63
W
Hercules
Erekishgal
Hercules
2
3
9
2.17
W
Shiva
LaaRota
Shiva
5
1
9
9.5
L
1
6
5
0.58
L
Shiva
WeRz_15
Shiva
3
5
1
0.7
W
3
5
8
1.4
W
Raijin
10
2
1
5.25
L
Danzaburou
xXDarcKHunTerXx
Danzaburou
4
7
5
0.93
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,163
Damage
75,881
96,149
Taken
95,378
69,330
Mitigated
72,963
25,490
Healing
41,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Coach_Bernin
Hun Batz
17,005
6,189
0
9,098
19,805
7,762
1,505
4,565
15,240
0
105,751
L
Bastet
Ekruoro
Bastet
8,895
1,886
0
5,726
19,983
7,702
0
3,216
16,767
0
68,392
W
Hercules
Erekishgal
Hercules
6,077
1,320
716
9,002
20,837
22,832
391
3,947
16,890
0
36,886
W
Shiva
LaaRota
Shiva
21,277
6,599
0
6,202
18,097
30,324
1,436
1,498
16,599
1,117
86,765
L
7,445
651
162
3,969
22,337
16,870
103
13,741
8,596
21,966
0
L
Shiva
WeRz_15
Shiva
11,649
2,961
55
7,137
24,015
34,184
1,004
742
23,273
0
60,377
W
19,541
8,450
0
15,365
24,355
6,975
6,175
4,114
20,241
105,652
1,938
W
Raijin
11,981
1,293
0
695
12,284
5,070
1,214
3,499
8,785
110,941
0
L
Danzaburou
xXDarcKHunTerXx
Danzaburou
13,996
5,004
0
5,852
20,093
7,147
749
10,909
9,184
0
65,612
L
10,178
2,457
347
2,242
9,721
3,427
0
3,062
6,659
55,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,129
Gold Earned
62,925
452
Minions Killed
689
0
Camps Cleared
0
1,939,251
Distance Traveled
2,129,187
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,276
603
161
7
0
476,376
1
L
Bastet
10,202
464
97
4
0
441,030
3
W
Hercules
10,468
476
53
2
0
407,613
13
W
Shiva
13,193
600
144
7
0
441,129
2
L
Khepri
8,572
390
33
2
0
362,200
3
L
Shiva
10,434
474
123
6
0
422,433
0
W
Sol
12,248
557
136
6
0
383,151
1
W
Raijin
13,740
625
195
9
0
420,918
7
L
Danzaburou
10,506
478
102
5
0
361,165
3
L
Hera
9,415
428
97
4
0
352,423
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role