Player Matchup

Medusa
Medusa
Silver II
N0ts0s1imSh4dy
Medusa
Silver II
Level 117
God Stats
8W - 10L
1,575 SR
Queue Stats
13W - 12L
1,270 MMR
Party 1
Sol
Sol
Silver I
OVERMEEEEEEEDIUM
Sol
Silver I
Level 113
God Stats
1W - 1L
1,772 SR
Queue Stats
7W - 7L
1,336 MMR
Party 1
Mulan
Mulan
Bronze V
Shiku Hikan
Mulan
Bronze V
Level 160
God Stats
0W - 1L
1,787 SR
Queue Stats
11W - 11L
1,387 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,711 SR
1,331 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,649 SR
1,244 MMR
Nu Wa
Nu Wa
Bronze I
Desolation WoIf
Nu Wa
Bronze I
Level 121
God Stats
4W - 2L
1,782 SR
Queue Stats
42W - 47L
1,270 MMR
Solo
Chiron
Chiron
Silver I
I_am_the_Char
Chiron
Silver I
Level 67
God Stats
19W - 18L
1,487 SR
Queue Stats
112W - 141L
1,248 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
koolj5050
Kuzenbo
Silver I
Level 115
God Stats
27W - 27L
1,680 SR
Queue Stats
695W - 742L
1,215 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 2
9,891
707
9,768
13,437
3,863
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 3 / 2
9,914
708
11,075
8,609
2,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 5 / 6
8,936
638
9,242
14,345
11,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
BastetChaacCliodhnaGilgameshAtlas

VS

Bans
AchillesKhepriGebShivaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 8
10,038
717
10,922
16,092
7,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
6 / 3 / 5
10,428
745
11,420
12,207
6,005
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
koolj5050
Kuzenbo
14
3 / 1 / 10
10,656
761
7,204
13,137
20,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
6
Kills
13
13
Deaths
7
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
3
8
2.67
W
6
3
5
2.83
L
3
5
2
0.8
L
3
3
2
1.33
L
0
5
6
0.6
W
Kuzenbo
koolj5050
Kuzenbo
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,085
Damage
29,546
36,391
Taken
41,436
17,893
Mitigated
33,413
8,799
Healing
12,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,922
3,605
395
4,494
16,092
7,106
521
2,365
13,727
29,330
0
W
11,420
4,423
859
4,010
12,207
6,005
2,211
4,852
7,354
0
40,776
L
9,768
3,253
0
2,647
13,437
3,863
881
6,362
6,887
0
48,697
L
11,075
1,912
0
2,787
8,609
2,575
777
4,401
4,044
36,013
0
L
9,242
979
331
3,034
14,345
11,455
130
6,689
7,116
0
21,698
W
Kuzenbo
koolj5050
Kuzenbo
7,204
3,417
463
2,002
13,137
20,302
450
4,237
8,900
23,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,741
Gold Earned
31,122
174
Minions Killed
141
5
Camps Cleared
6
708,979
Distance Traveled
775,964
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,038
717
39
3
1
252,732
0
W
Chiron
10,428
745
71
5
3
241,850
1
L
Medusa
9,891
707
77
6
3
239,807
3
L
Sol
9,914
708
68
5
1
234,794
0
L
Mulan
8,936
638
29
2
1
234,378
4
W
Kuzenbo
10,656
761
31
2
2
281,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role