Player Matchup

Osiris
Osiris
Dr_Glocktopus3
Osiris
Level 127
God Stats
3W - 3L
1,484 SR
Queue Stats
229W - 227L
1,506 Elo+
Party 1
Jormungandr
Jormungandr
GalaxyFro67
Jormungandr
Level 79
God Stats
16W - 17L
1,429 SR
Queue Stats
231W - 264L
1,408 Elo+
Party 2
Chang'e
Chang'e
Gyra--
Chang'e
Level 88
God Stats
2W - 3L
1,560 SR
Queue Stats
98W - 101L
1,556 Elo+
Party 1
Neith
Neith
Lywra
Neith
Level 69
God Stats
1W - 1L
1,735 SR
Queue Stats
73W - 73L
1,497 Elo+
Party 2
Da Ji
Da Ji
reokia
Da Ji
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 127L
1,406 Elo+
Party 2
Team Averages
Level 86
1,542 SR
1,475 Elo+

VS

Team Averages
Level 105
1,726 SR
1,622 Elo+
Pele
Pele
BrotherBread1
Pele
Level 101
God Stats
5W - 2L
1,619 SR
Queue Stats
122W - 96L
1,601 Elo+
Party 3
Cthulhu
Cthulhu
BrotherVibes2
Cthulhu
Level 67
God Stats
17W - 7L
1,853 SR
Queue Stats
34W - 19L
1,808 Elo+
Party 3
Scylla
Scylla
Brotherbone2
Scylla
Level 106
God Stats
4W - 2L
1,818 SR
Queue Stats
95W - 70L
1,637 Elo+
Party 3
Danzaburou
Danzaburou
Brotherbunny8
Danzaburou
Level 104
God Stats
19W - 11L
1,799 SR
Queue Stats
113W - 84L
1,633 Elo+
Party 3
Odin
Odin
THE LIQUIDGATOR
Odin
Level 147
God Stats
20W - 14L
1,542 SR
Queue Stats
844W - 909L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 4
11,675
556
13,046
19,350
9,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
GalaxyFro67
Jormungandr
16
3 / 6 / 1
10,240
488
13,117
14,817
15,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
Gyra--
Chang'e
17
2 / 7 / 3
10,261
489
9,368
16,657
4,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Lywra
Neith
15
2 / 4 / 3
9,339
445
10,998
15,100
3,382
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Da Ji
reokia
Da Ji
12
2 / 11 / 2
8,716
415
5,125
20,982
6,252
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 8
12,698
605
12,918
16,807
7,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
16
7 / 1 / 14
11,553
550
10,652
13,765
15,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Scylla
19
6 / 3 / 6
12,141
578
14,676
11,183
3,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
Brotherbunny8
Danzaburou
20
10 / 5 / 11
13,839
659
22,797
18,208
7,049
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
1 / 4 / 1
10,658
508
5,002
16,576
14,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
16
Kills
32
32
Deaths
16
13
Assists
40
Player
Kills
Deaths
Assists
KDA
W
8
3
8
4
W
Cthulhu
7
1
14
14
W
Scylla
6
3
6
3
W
Danzaburou
Brotherbunny8
Danzaburou
10
5
11
3.1
L
7
4
4
2.25
L
Jormungandr
GalaxyFro67
Jormungandr
3
6
1
0.58
L
Chang'e
Gyra--
Chang'e
2
7
3
0.5
L
Neith
Lywra
Neith
2
4
3
0.88
W
1
4
1
0.38
L
Da Ji
reokia
Da Ji
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,654
Damage
66,045
86,906
Taken
76,539
39,349
Mitigated
47,978
17,622
Healing
28,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,918
1,938
0
7,629
16,807
7,657
226
4,155
12,572
0
97,041
W
Cthulhu
10,652
533
406
1,896
13,765
15,769
62
2,312
11,350
33,509
8,688
W
Scylla
14,676
1,255
0
3,463
11,183
3,459
240
3,274
7,741
75,865
0
W
Danzaburou
Brotherbunny8
Danzaburou
22,797
13,006
0
7,993
18,208
7,049
5,412
3,392
14,397
0
110,054
L
13,046
3,696
0
4,645
19,350
9,798
10
5,803
13,400
0
76,872
L
Jormungandr
GalaxyFro67
Jormungandr
13,117
5,013
42
1,050
14,817
15,505
414
2,088
12,669
66,134
0
L
Chang'e
Gyra--
Chang'e
9,368
652
1,732
4,595
16,657
4,412
547
6,140
10,308
61,610
0
L
Neith
Lywra
Neith
10,998
2,855
0
1,529
15,100
3,382
0
3,766
11,191
0
63,610
W
5,002
1,180
0
6,891
16,576
14,044
178
8,874
7,691
0
64,719
L
Da Ji
reokia
Da Ji
5,125
648
2,149
1,880
20,982
6,252
0
5,746
15,133
0
21,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,231
Gold Earned
60,889
513
Minions Killed
633
0
Camps Cleared
0
1,932,494
Distance Traveled
2,103,470
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,698
605
154
7
0
448,818
3
W
Cthulhu
11,553
550
51
2
0
439,342
7
W
Scylla
12,141
578
142
7
0
437,951
5
W
Danzaburou
13,839
659
160
8
0
378,679
4
L
Osiris
11,675
556
116
6
0
439,554
5
L
Jormungandr
10,240
488
129
6
0
371,599
0
L
Chang'e
10,261
489
122
6
0
359,818
6
L
Neith
9,339
445
118
6
0
362,179
3
W
Odin
10,658
508
126
6
0
398,680
4
L
Da Ji
8,716
415
28
1
0
399,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role